replay***pit but while you are driving and with mirrors, speedo, and lefty/righty?
--
Mark Jeangerard
Administrator
GPVL F2 Division
http://www.racesimcentral.net/~m.jeangerard/GPVLF2
--
Mark Jeangerard
Administrator
GPVL F2 Division
http://www.racesimcentral.net/~m.jeangerard/GPVLF2
> --
> Mark Jeangerard
> Administrator
> GPVL F2 Division
> http://www.racesimcentral.net/~m.jeangerard/GPVLF2
JB
>> Is it possible to remove the dynamicness of the dynamic***pit? Have it
>be like the
>> replay***pit but while you are driving and with mirrors, speedo, and
>lefty/righty?
>> --
>> Mark Jeangerard
>> Administrator
>> GPVL F2 Division
>> http://www.racesimcentral.net/~m.jeangerard/GPVLF2
Of course this may not apply to you, but Atari thought that it was
significant enough to get a patent on this technique...
-- Doug
Milliken Research Associates Inc.
> JB
> >eh? What's a dynamic***pit?
> >> Is it possible to remove the dynamicness of the dynamic***pit? Have it
> >be like the
> >> replay***pit but while you are driving and with mirrors, speedo, and
> >lefty/righty?
> >> --
> >> Mark Jeangerard
> >> Administrator
> >> GPVL F2 Division
> >> http://www.racesimcentral.net/~m.jeangerard/GPVLF2
GMF
> Back at Atari, when I was a consultant to the Hard Drivin' arcade game,
> (late 1980's) they found that moving the screen around to simulate "head
> toss" from acceleration was very helpful for some large % of the players.
> If the sense of the screen movement was reversed, it became very hard
> for players to drive.
> Of course this may not apply to you, but Atari thought that it was
> significant enough to get a patent on this technique...
> -- Doug
> Milliken Research Associates Inc.
-Gregor
> That was really interesting, Doug. Seriously, I'm not taking the***out
> of you. What else did you learn back in those days that you can share with
> this NG?
> GMF
I've said quite a bit about the Hard/Race Drivin' development here on
r.a.s., but I haven't been saving copies and I don't know if anyone else
has either...
We (Milliken Research) sold Atari source code for a medium-complexity
vehicle model at the start of my involvement on the game. A good friend
from college was the one that used that source to guide him when he
programmed the car model in HD and also in RD -- but our model was an
"analysis model", not a real-time model...so there were many changes and
tweaks required to get things to run fast enough for a good simulation.
The same basic team that did HD and RD at Atari, later did the Silicon
Motor Speedway (now bankrupt, hopefully will be brought back by new
owners??)
-- Doug
Milliken Research Associates Inc.
> -Gregor
> > That was really interesting, Doug. Seriously, I'm not taking the***out
> > of you. What else did you learn back in those days that you can share with
> > this NG?
> > GMF