racing at Indy or in Formula 1, where was it that I actually spectated
at races week after week? Well, of course it was at the local 1/4 and
1/2-mile dirt tracks of southern Ohio and Indiana, watching the
stockers, modifieds, and sprint cars on the dusty ovals. So, I was
hoping that DTR would take me back to those days. To an extent, it does
do that, but it's somewhat of a compromise between "arcadish"
and "simulation" features, leaning more toward arcade when in single-
user play. Not that there's anything wrong with that -- it can still be
a lot of fun for your $20!
The game is probably a lot of fun in multiplayer, which I have not
tried yet. After all, it will be a relief to play a game where contact
is expected in the turns, after all of the problems with first-lap
crashes in GPL! Human intelligence will also be a relief after
experiencing the game's lame attempts at "AI".
It is my contention that there is actually no "AI" in the game at all.
Instead, the other cars pretty much go along pre-set lines at pre-set
speeds. Maybe there is some randomness when they happen to collide, but
this is not the same as "AI". For example, one particular car will run
the entire race along the high line, while another will be taking the
inside line and run up onto the inner curbing. They almost never vary
from this. Passing them means staying out of their line, as they do not
tend to move over or react to you in any way. Someone has also noted
that the other cars always finish approximately in the order of their
car numbers -- little excuse for this level of predictability.
There are also too few crashes. Anyone who has ever attended a short-
track race knows how long it can sometimes take to get the first lap of
the feature race completed! I wouldn't want to simulate this too
closely, but a major pileup once in a while would be fun.
The "fantasy track" issue doesn't bother me too much since most dirt
tracks are only locally known and there is a certain sameness to them.
OTOH, I think I ran at a track last night in Iowa with what looked like
the Rocky Mountains in the background. That's what I call a fantasy!
Some of the other touches are really good, such as the way the groove
is different from the heats to the final, and can change during the
race. I doubt, however, that there's enough depth to the game to keep
me interested for long in single-player mode. The real fun has to be in
multiplayer, which I'll be sure to try ASAP. I hope there are enough
servers and players available for all classes of racing!
Doug G
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.