rec.autos.simulators

Can Papy implement a "Save Game"?

Kevin Gavit

Can Papy implement a "Save Game"?

by Kevin Gavit » Thu, 01 Mar 2001 05:39:52


bollocks!!

You know, it really annoys me when I've got an hour into a GPL race against
the AI and I puncture a tire.

Ehhhhhhh, game over.

THEN I go and watch Legends of Motorsports on Speedvision and watch half the
'67 field coming into the pits for tires, adjustments, repairs, and yes,
even the odd splash and go.

No pit stops or refueling my eye.

KFG

Careful with that axe, Nic

Can Papy implement a "Save Game"?

by Careful with that axe, Nic » Thu, 01 Mar 2001 08:08:49

Ah ha, that I didn't know.  I just remember it prompting me to save each
time I left after a rpactice session.

Nick


> Yes there is a save game function, but you can't save in race and resume
> later. Only between sessions.

Marc Collin

Can Papy implement a "Save Game"?

by Marc Collin » Thu, 01 Mar 2001 08:27:46

I would be OK with a save function that only operated from your pit stall.
It may be a lot easier to program and it would sure be a lot easier to
re-join the race :)

Marc.


Ryan Mitchle

Can Papy implement a "Save Game"?

by Ryan Mitchle » Thu, 01 Mar 2001 22:23:57


If you are saying that it probably didn't cost them money to omit this
feature, I would agree with you (despite the existence of a fair number of
people who obviously want such a feature).

However, if Papy are attempting to remain at the leading edge of the the
racing sim genre, the omission is a bit more questionable. It's the
difference between excelling and making satisfactory compromises.

I find it hard to overlook a certain amount of bias in your defense of their
position. It's not so much that I would EXPECT a "save game" feature in N4,
but that still doesn't make it any less disappointing that it isn't there.

Ryan

Vintoo

Can Papy implement a "Save Game"?

by Vintoo » Fri, 02 Mar 2001 07:29:29

GPL never had a savegame and now N4 is the same as GPL. It seems to me that
the reason is that it would be very difficult to almost impossible to
implement this feature due to the complexity of the game. Then again I could
be completely wrong since you can pause the game and restart it, you would
think that just saving everything in the pause mode would accomplish this.

Vintook




> > Decision based on time, money and philosophy of the group.  They surely
> know
> > everything about it, they know all the positive and negative aspects of
a
> > save game feature.

> If you are saying that it probably didn't cost them money to omit this
> feature, I would agree with you (despite the existence of a fair number of
> people who obviously want such a feature).

> However, if Papy are attempting to remain at the leading edge of the the
> racing sim genre, the omission is a bit more questionable. It's the
> difference between excelling and making satisfactory compromises.

> I find it hard to overlook a certain amount of bias in your defense of
their
> position. It's not so much that I would EXPECT a "save game" feature in
N4,
> but that still doesn't make it any less disappointing that it isn't there.

> Ryan

Dave Henri

Can Papy implement a "Save Game"?

by Dave Henri » Fri, 02 Mar 2001 09:28:39

  Nascar Heat has no save.  GPL has no save.  N4 has no save.  These are
very complex sims done by two and maybe three separate teams.  Yet none
have an in-race save game feature.  Is it because all the programmers feel
saving is bad?(in that case there would be no arcade-F10-Kite view)
or is it because a sim with the kind of complexity that the above have makes
it very difficult to create a workable save function.  Perhaps it is just a
matter of
room.  How big would the file be?  42 cars times X amout of bytes...
  i know N99 and the others had a race save option...but really....are any
of the previous nascar titles even close to the current generation?
dave henrie

Don Burnett

Can Papy implement a "Save Game"?

by Don Burnett » Fri, 02 Mar 2001 09:41:02

I have to believe it would be a fairly time consuming issue, and it all
comes down to getting as much as they can into the sim in the time allotted
to do it.

--
Don Burnette
D Burnette in N4

Some people do nothing wrong.
The problem is, they do nothing.
And THAT is wrong.


>   Nascar Heat has no save.  GPL has no save.  N4 has no save.  These are
> very complex sims done by two and maybe three separate teams.  Yet none
> have an in-race save game feature.  Is it because all the programmers feel
> saving is bad?(in that case there would be no arcade-F10-Kite view)
> or is it because a sim with the kind of complexity that the above have
makes
> it very difficult to create a workable save function.  Perhaps it is just
a
> matter of
> room.  How big would the file be?  42 cars times X amout of bytes...
>   i know N99 and the others had a race save option...but really....are any
> of the previous nascar titles even close to the current generation?
> dave henrie


> > I would be OK with a save function that only operated from your pit
stall.
> > It may be a lot easier to program and it would sure be a lot easier to
> > re-join the race :)

> > Marc.

> ...
> > > I find it a big-time letdown that there is no save-game feature in N4
as
> > > well as NH...

Simon Brow

Can Papy implement a "Save Game"?

by Simon Brow » Fri, 02 Mar 2001 10:57:49

It's definitely do-able.  I think the reason there's no save-game is because
Papy didn't want one, and almost definitely still don't.

All I can suggest is the pause button :)


markgam

Can Papy implement a "Save Game"?

by markgam » Sat, 03 Mar 2001 05:50:11

If I'm not playing online who cares if I go back and reload a dozen times?



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