rec.autos.simulators

Ferrari F355 Challenge lap times

Pops

Ferrari F355 Challenge lap times

by Pops » Fri, 05 May 2000 04:00:00


Uh...oh...um...thanks.  I thought it was a car option in some game... SIM !!
...whew...that was close. <g>

Pops...

Anssi Lehtine

Ferrari F355 Challenge lap times

by Anssi Lehtine » Sat, 06 May 2000 04:00:00


> >The track is accurate; the modern day F1 one.  The car seemed to handle
> >realistically, but I've never driven a real Ferrari F355 (anyone want to help
> >me change that?:).  Other tracks featured are Long Beach, Suzuka, Motegi, and
> >some other one with a name like Suma.

> I drove at Suzuka today in Pro mode, what a superb sim this is!
> Hope they can make a decent port of this game, including the physics
> engine, to the pc... then it will be the long awaited GPL beater (or
> equaler)!

The only problem is that the F355 doesn't have enough power / has too
much weight.

--
Anssi

Target

Ferrari F355 Challenge lap times

by Target » Sat, 06 May 2000 04:00:00

Ferrari F355 Challenge, like it says in the subject, hehe.  It's found in an
arcade.
Racer X
Veteran Sim Racer
#4 Corvette C5-R in the GTIC
#24 Monte Carlo in the DORL
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
Andre Warring

Ferrari F355 Challenge lap times

by Andre Warring » Sun, 07 May 2000 04:00:00

On Fri, 05 May 2000 03:16:08 +0300, Anssi Lehtinen


>The only problem is that the F355 doesn't have enough power / has too
>much weight.

In real life or in the sim? To be honest I never drove a F355 in real
life, so I can't tell. But the physics just feel so damn good in this
game!

Andre

John Wallac

Ferrari F355 Challenge lap times

by John Wallac » Thu, 11 May 2000 04:00:00

On Sat, 06 May 2000 00:39:34 GMT, Andre Warringa


>In real life or in the sim? To be honest I never drove a F355 in real
>life, so I can't tell. But the physics just feel so damn good in this
>game!

I thought it was an awful lot of fun and with a good physics model,
but not true to life. I too thought power/weight seemed a bit out of
kilter, and too easy to throw around (it doesn't bite back no matter
how badly you treat it). I would have expected a more easily provoked
attitude from a rear-engine, rear-drive supercar, but then I've never
driven a 355 in the metal, so maybe it does handle miraculously!

The one thing I found really annoying is when the car starts to
understeer and you take steps to recover it, it seems to "grab" the
track as the grip is regained and set up a shake through the car,
almost like it was popping back onto rails. Other than that the
physics of it seem very believable, just that one thing annoyed me.
Have you experienced anything similar? It was a long time ago I played
it (in Japan), so perhaps either my memory is duff or the US/European
releases are different?

John


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