Uh...oh...um...thanks. I thought it was a car option in some game... SIM !!
...whew...that was close. <g>
Pops...
Uh...oh...um...thanks. I thought it was a car option in some game... SIM !!
...whew...that was close. <g>
Pops...
> >The track is accurate; the modern day F1 one. The car seemed to handle
> >realistically, but I've never driven a real Ferrari F355 (anyone want to help
> >me change that?:). Other tracks featured are Long Beach, Suzuka, Motegi, and
> >some other one with a name like Suma.
> I drove at Suzuka today in Pro mode, what a superb sim this is!
> Hope they can make a decent port of this game, including the physics
> engine, to the pc... then it will be the long awaited GPL beater (or
> equaler)!
--
Anssi
Andre
The one thing I found really annoying is when the car starts to
understeer and you take steps to recover it, it seems to "grab" the
track as the grip is regained and set up a shake through the car,
almost like it was popping back onto rails. Other than that the
physics of it seem very believable, just that one thing annoyed me.
Have you experienced anything similar? It was a long time ago I played
it (in Japan), so perhaps either my memory is duff or the US/European
releases are different?
John