rec.autos.simulators

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

ymenar

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by ymenar » Sun, 13 Dec 1998 04:00:00

David G Fisher wrote

Really ?

So you finally accepted the truth ?

;-)

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
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- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

John Walla

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by John Walla » Sun, 13 Dec 1998 04:00:00

On Thu, 10 Dec 1998 19:24:30 +0100, Ronald Stoehr


>Cool, I didn't expect an answer on that question. It was rethorical, you
>know?

As you said, "was". Now you know better :-)

Of course  that's not the case. I very much enjoyed F1RS, but MGPRS2
is a total rip-off with the minimal changes offered and full price
charged despite their not having to buy the license.

Cheers!
John

Michael E. Carve

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Michael E. Carve » Tue, 15 Dec 1998 04:00:00


% Blah, blah, blah, Papyrus are my heroes, blah, blah, blah.

% David G Fisher

I am beginning to think you inserted the GPL CD-ROM disc into the wrong
opening.  Try removing it and place in your CD-ROM drive... :)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Madhatte

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Madhatte » Sun, 27 Dec 1998 04:00:00

Fanspastic...
Frankly I love every racing game but I fail to see what the big hubab is
with gpl.
sure its fun but almost any spinout can be countered by turning IN even
more?!?! and the way
the car oscillates around a invisible pin whilst going around corners is
just a tad ***isn't it?
having said that it still a hoot but so is that ubi game, for a while
anyway. there is more to learn in gpl
but if i want the REAL physics i load up my sad ***lo-res PS and popin
GT-the REAL driving sim

haha

David G Fisher schrieb in Nachricht


>>Rob

>Absolutely yes. There are a group of Papyrus flag wavers here who only want
>people to like a Papyrus sim so...........

>MGPRS2 has been greatly improved in many areas, and will also be releasing
a
>patch within the next few weeks which will include a game service for
>internet racing.

>David G Fisher

Dean

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Dean » Thu, 31 Dec 1998 04:00:00


>Fanspastic...
>Frankly I love every racing game but I fail to see what the big hubab is
>with gpl.
>sure its fun but almost any spinout can be countered by turning IN even
>more?!?! and the way
>the car oscillates around a invisible pin whilst going around corners is
>just a tad ***isn't it?
>having said that it still a hoot but so is that ubi game, for a while
>anyway. there is more to learn in gpl
>but if i want the REAL physics i load up my sad ***lo-res PS and popin
>GT-the REAL driving sim

>haha

I love playing GT but have you ever seen a real car slide around on tarmac
like that. Watch Le-Mans or Touring Cars and it just doesn't happen. The
tyres would last about 2 laps before blowing.

Dean

David Mast

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by David Mast » Thu, 31 Dec 1998 04:00:00


>but if i want the REAL physics i load up my sad ***lo-res PS and popin
>GT-the REAL driving sim

And thrill to 150 hp normal cars hitting 150 mph.  Yeah, that's real.
John Walla

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by John Walla » Thu, 31 Dec 1998 04:00:00




>>but if i want the REAL physics i load up my sad ***lo-res PS and popin
>>GT-the REAL driving sim

>And thrill to 150 hp normal cars hitting 150 mph.  Yeah, that's real.

Why would that be unreal? That power may not be able to shove a chevy
to 150mph but if you design something with a more appropriate weight
and reasonable drag coefficient there's no reason why not.

Cheers!
John

David Mast

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by David Mast » Fri, 01 Jan 1999 04:00:00




>>And thrill to 150 hp normal cars hitting 150 mph.  Yeah, that's real.

>Why would that be unreal? That power may not be able to shove a chevy
>to 150mph but if you design something with a more appropriate weight
>and reasonable drag coefficient there's no reason why not.

Here's the problem with the internet, write a short post where you don't
explain everything and someone will invariably come up with the oddball case
that is the exception.

Come on John as one of this ng's elder statesman, you know (or should know if
you are going to post about it) that Gran Turismo deals with real-world cars,
not something designed to 1100 lbs and a Cd of 0.18 (uh oh, I can sense some
going back and doing the calc to see if this is what is necessary).  I did
write "normal cars" as you quoted above. I was even going to fire up GT to
provide examples.  But deemed it uneccesary. Silly me.

I don't recall offhand, but I usually drive the Hondas in GT and they have
ridiculously high top end speeds.  These are "unmodified" Hondas (and yes, I
know that Hondas for some reason often have higher than spec hp in GT). The
Miata is also too fast.  In fact, every unmodified car I've tried is too fast
in GT.  For a real world example, my 142hp Integra, a medium light, aero car,
tops out at under 130.  The extra hp to get it up 150 mph is large, approx
50%.

Okay, the above was somewhat in jest.  But face it, you can say "white" on the
net, and you'll get a half-dozen responses of "black" (and alas, a few that
will claim you are a racist)...

Ren?? van Lobbere

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Ren?? van Lobbere » Fri, 01 Jan 1999 04:00:00






> >>but if i want the REAL physics i load up my sad ***lo-res PS and
> >>popin GT-the REAL driving sim

> >And thrill to 150 hp normal cars hitting 150 mph.  Yeah, that's real.

> Why would that be unreal? That power may not be able to shove a chevy
> to 150mph but if you design something with a more appropriate weight
> and reasonable drag coefficient there's no reason why not.

For shure. My 1210kg 150hp Mazda 626 already does 135mph. And it is
limited, above 6200rpm the hp's drop like an airborn chevy while the
revs still get close to 7000rpm.
--
Ren van Lobberegt, The Netherlands.

Cheetah Racing :
    http://www.racesimcentral.net/

Personal site : http://www.racesimcentral.net/

AMCA webmaster : http://www.racesimcentral.net/

David Mast

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by David Mast » Fri, 01 Jan 1999 04:00:00





>> >And thrill to 150 hp normal cars hitting 150 mph.  Yeah, that's real.

>> Why would that be unreal? That power may not be able to shove a chevy
>> to 150mph but if you design something with a more appropriate weight
>> and reasonable drag coefficient there's no reason why not.

>For shure. My 1210kg 150hp Mazda 626 already does 135mph. And it is
>limited, above 6200rpm the hp's drop like an airborn chevy while the
>revs still get close to 7000rpm.

That must be some 626.  In the US, the 164 hp model was tested at 128 mph by
Road&Track.  I suspect that 135 is highly optimistic.  Further, getting that
extra 15 mph would require increasing hp by another third.

Okay, I went back and tested some of the Gran Tursimo cars.  Here's how they
rated compared to R&T tests:

                          Gran Turismo   R&T test
Integra GSR              158              134
'94 Prelude VTEC      164              137
gen1 Miata                147              121

As I previously mentioned, GT is way optimistic.  The Lude was listed as 205
hp instead of 190, otherwise, the game hp's matched the real hp's within one.  
To reach 164, a real Lude would require about 300 hp.

Ren?? van Lobbere

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Ren?? van Lobbere » Fri, 01 Jan 1999 04:00:00




> >For shure. My 1210kg 150hp Mazda 626 already does 135mph. And it is
> >limited, above 6200rpm the hp's drop like an airborn chevy while the
> >revs still get close to 7000rpm.

> That must be some 626.  In the US, the 164 hp model was tested at 128 mph by
> Road&Track.  I suspect that 135 is highly optimistic.  Further, getting that
> extra 15 mph would require increasing hp by another third.

You're probably talking new model with automatic gears? I'm talking '90 hand
shifted european GT model (2.0i 16V). If it hadn't been limited it would have
had way beyond 150hp. The power curve goes up in a straight line until 6200hp
and then it suddenly drops dead to keep the revs below the red.
It's not just a matter of number of hp's, but also how they come available.

But anyway, seeing these figures , I can only agree with you.
Maybe they're tuned up unmodified cars? :)

--
Ren van Lobberegt, The Netherlands.

Cheetah Racing :
    http://renevanl.www.cistron.nl/cheetah/index_nl.html

Personal site : http://www.toptown.com/INNERCIRCLE/1846/

AMCA webmaster : http://www.amcaracing.nl/

David Mast

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by David Mast » Fri, 01 Jan 1999 04:00:00



>> That must be some 626.  In the US, the 164 hp model was tested at 128 mph by
>> Road&Track.  I suspect that 135 is highly optimistic.  Further, getting that
>> extra 15 mph would require increasing hp by another third.

>You're probably talking new model with automatic gears?

I thought it was the standard, but not sure.  It's a 2.5L six.  Previous
model.  I know the similar Probe GT, same 164 hp engine, manual
transmission, had top speed of 131 in a C&D test.

But then it would probably be well over 150hp if it actually could manage
sufficient torque at those higher revs.  Anyway, I don't know anything about
the Euro model, but...

Well, we can get way off topic here.  Basically, top speed really *is* a
matter of just hp, well, drag and rolling friction too.  But as long as your
car's top speed  is hp limited and not rev limited (or governed), the max hp
determines your max speed.  By example, if your car has hp & gearing such that
it redlines before it reaches top speed, you are rev (gearing) limited.
Conversely, if it reaches its top speed at your car's hp peak rpm, it is hp
"drag" limited.  I guess one can imagine a case where the gear ratios are
poorly chosen such that you run out of speed before you can reach the peak hp
rpm (a tall 5th gear with a too short 4th?).

But anyway, either you get a reasonable top speed for your hp or you get less
top speed.  You don't get 150 mph out of 150 hp with a "normal" (note 1) car.

Note 1: Typical road car with typical weight and drag.  Or even one getting
rather extreme (ex: 1800+ lbs, 0.26+ CD).

I'd imagine that anywhere there is an autobahn, they might pay more attention
to drag and high speed rolling friction than here in the land of the 65 mph
limit and torque-monster engines.  But not *that* much to change the above
conclusions.

In the case of the Civic Si, yes!  The one I "bought" puts out 164 hp, well
above the "spec" of ~125.

Phewww!  Have I spent more time on this than I planned!

David Mast

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by David Mast » Fri, 01 Jan 1999 04:00:00


>Well, we can get way off topic here.  Basically, top speed really *is* a
>matter of just hp, well, drag and rolling friction too.  But as long as your
>car's top speed  is hp limited and not rev limited (or governed), the max hp
>determines your max speed.  By example, if your car has hp & gearing such that
>it redlines before it reaches top speed, you are rev (gearing) limited.
>Conversely, if it reaches its top speed at your car's hp peak rpm, it is hp
>"drag" limited.  I guess one can imagine a case where the gear ratios are
>poorly chosen such that you run out of speed before you can reach the peak hp
>rpm (a tall 5th gear with a too short 4th?).

Okay, had my head up my a** on this one.  I didn't mention the other case
where this won't hold, and it is probably the most usual case: where the
highest gear is too short, so you reach your hp peak but are geared to a
slower speed, then at higher speeds, your hp is below peak.
Lindsay Adam

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by Lindsay Adam » Sat, 02 Jan 1999 04:00:00

reality check......

if you want real, go get real. If you spend 30 (bucks or quid), play the
game and enjoy it (operative word here being "game") or don't play it. You
may think that one's more enjoyable/better than the next, but if you don't
see what the "hubab" is don't try to change opinion because it doesn't suit
your tastes or fit your perception.

The fact is that, for 30-35 of whatever your currency is, GPL has by far the
best physics imitation currently available, whether you lke that or not is
not the point. GT is a game, it doesn't even make (nor hope to reach) an
attempt at being a simulation, it does a passable job of intimating the
differences between "real life" cars, the enormous gaps and missing data are
all filled in by that wonderfull grey matter filling the void in (some of!!
:-)) our skulls

As you said at the start of your post - all driving games are great...and
will get better.

have a happy, driving, new year!! :-)

cheers

-Lindsay


>Fanspastic...
>Frankly I love every racing game but I fail to see what the big hubab is
>with gpl.
>sure its fun but almost any spinout can be countered by turning IN even
>more?!?! and the way
>the car oscillates around a invisible pin whilst going around corners is
>just a tad ***isn't it?
>having said that it still a hoot but so is that ubi game, for a while
>anyway. there is more to learn in gpl
>but if i want the REAL physics i load up my sad ***lo-res PS and popin
>GT-the REAL driving sim

>haha

>David G Fisher schrieb in Nachricht


>>>Rob

>>Absolutely yes. There are a group of Papyrus flag wavers here who only
want
>>people to like a Papyrus sim so...........

>>MGPRS2 has been greatly improved in many areas, and will also be releasing
>a
>>patch within the next few weeks which will include a game service for
>>internet racing.

>>David G Fisher

John Walla

!!!!F1RS: OOOOooooooh !!!!WOW!!!!

by John Walla » Tue, 05 Jan 1999 04:00:00



>Here's the problem with the internet, write a short post where you don't
>explain everything and someone will invariably come up with the oddball case
>that is the exception.

Hardly "the oddball case", it's pretty normal. Only in the U.S. does
"horsepower=speed", in the rest of the world weight and lower drag are
equally or more important.

Sorry for confusing the issue - my comment was based in the real
world, not specifically related to GT. On the GT issue, the designer
based the cars on real world data but did not stick to it hard and
fast - some cars he made faster/better for personal reasons (one car
being the first he ever owned, another being the first he ever crashed
and wrote off etc etc). Strangely enough, and not to have a go at
people from the U.S., but the only people who get upset about that are
people from the U.S.. I've never seen anyone from Japan complaining
that NFS3 is dominated by U.S. and European cars which are all faster
than the Japanese ones, nor indeed any Europeans caring too much.
People from the U.S. seem more sensitive to things like this, perhaps
expecting "U.S. to be best" and being unhappy when it is not portrayed
as such.

Not an opinion, just an observation.

Cheers!
John


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