rec.autos.simulators

Cart Precision Race

Bruce Kennewel

Cart Precision Race

by Bruce Kennewel » Tue, 05 Aug 1997 04:00:00

(snip)
I don't see whats the big fuss about ICR2,  the graphics looks
like space invaders from the early 80's,  the cars handling is way to
sloppy,  it feels as if you are driving on ice.
(unsnip)

Are you sure that it's ICR2 that you bought and not Papyrus' original
"Indianapolis 500"?!! :-)
--
Bruce
----
"To be or not to be?  Well, I'd rather 'be', if you don't mind!"

Nick Baltuc

Cart Precision Race

by Nick Baltuc » Tue, 05 Aug 1997 04:00:00

I think I'll stick with ICR2, over 50 garage settings is to much for
me!  Plus, this will probally be one of those games where it eats up all
your memory and then blows up your computer.  And can I paint cars?

Nick Baltuch
http://www.frii.com/~nickbal

Carl Rimm

Cart Precision Race

by Carl Rimm » Wed, 06 Aug 1997 04:00:00




>>> Judging from the screenshots at Terminal Reality's site, if this thing
>>> has good car physics, AI, and 3D implementations,  Papyrus is dead
>>> meat.
>>It'll take more than a bunch of screen shots to convince me this game is
>>a world beater.  Yes, the screen shots look GREAT...but until there's a
>>product, who's to say whether it's another ICR2 (which plays great,
>>looks okay) or an F1 (which looks great, but plays like crap).

>I agree.  But it is a decent start.  What really scares me is that they've
>made no attempt to get any features out in the public, other than a "realistic
>physics model".  Come on - just give us some dirt.

>>At least we know these guys did a decent job with the physics in Monster
>>Truck Madness.

>I saw and played the demo, and I didn't think much of it.  It was decent, but
>Nascar2 is a much better thrill.

>>It sure doesn't look like they did everything they could with the
>>dashboard.  And the screenshot of Greg Moore's car shows that the game
>>is "kid proof"....no tobacco (and probably ***) sponsor names
>>allowed.  Will this game allow us to paint cars to match the real thing?

>I sure hope so - that's what makes the Papyrus games so great - that we can
>fill in the blanks that licensing caused.  If they don't, I'd bet sales
>would be hurt big time.

>>This game won't kill Papyrus regardless.  It might wake them up a bit
>>and maybe we'll see ICR3.  Hell...Papy could repackage ICR2 with 3Dfx
>>support and call it Papyrus CART 3D and I'd buy the damn thing no
>>questions asked...

>I agree, but I'm a bit worried.  Would CART give *official* licensing status
>to competing PC titles?  And would all the cars/tracks be included on both?  I
>hope we'll have both - the competition would be great for us buyers.  I just
>hope we're not left with a step backward from ICR2.

>Andy

>  Andy Backa        The only skills I have the patience to learn are

>                    - Calvin and Hobbes

>  Chewey Pages: http://www.racesimcentral.net/

I agree with all of the above - my biggest worry is that they will go
to Direct X for Windows 95 play.  I have played both versions of
Indycar 2, the Dos and the DirectX for Win95, and the DOS literally
blows away the DirectX version for driveability.
Mark

Cart Precision Race

by Mark » Fri, 08 Aug 1997 04:00:00

I really prefare the DirectX version of Icr2 because when you got patches
and things to update win95 bug drivers, it is quik and smooth and responce
is great. Frame rates are awesome too for my cideo card.



>> I agree with all of the above - my biggest worry is that they will go
>> to Direct X for Windows 95 play.  I have played both versions of
>> Indycar 2, the Dos and the DirectX for Win95, and the DOS literally
>> blows away the DirectX version for driveability.

>I agree with your concerns about the performance of ICR2 for Win95, but
>it was a too-early attempt at a Win95 game.

>Have you seen any of the newer DirectX (with 3Dfx) enabled racing
>(albeit arcade racing) games out there?  F1 or MotoRacer?  They run fast
>and look great.  These graphic engines, with better (more realistic) AI
>and physics, would make for a wild time behind the wheel.

>Maybe GP Legends will be the complete package I'm waiting for...
>--

>Neil Yeatman
>Ajax, Ontario, CANADA


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.