rec.autos.simulators

N4 online stutters

Gerald Moo

N4 online stutters

by Gerald Moo » Fri, 10 Aug 2001 01:07:05

Yeah, the more I thought about it, you're probably right.  UNLESS he
installed something else that gommed up his dialup or online settings.
 Unlikely though.  He also didn't mention how his other games are
doing.

Strange that his problems only occur in MP though.  Any theories you'd
like to present?

Gerald


> I politely disagree. I had the *stutter* problem and RAM fixed it. My dialup
> settings have not changed in over 4 years and N4 online stuttering stopped
> when I upped my RAM alone. I have since made numerous changes (added new
> proccessor and video card) and still haven't tweaked my dialup and online
> has gotten even smoother.

> My opinion is the dialup is likely just fine, get the computer to do its
> thing in a timely matter and the data transfer will take care of itself.



> > If the problem only happens online, you can ignore any suggestions you
> > may have read about memory, graphics cards, etc.  Well, try more
> > memory, anyway... but the problem most likely has to do with your
> > modem and/or network settings.

> > I haven't used a modem for a long time, so I dont really have any
> > specific information for that part of the equation other than making
> > sure you aren't using error-checking.  You might fiddle around with
> > various settings for your transmit and receive buffers and see if that
> > makes a difference.  SE has the latest updates to the TCP and DUN
> > software, I think, but you might check that too.  Verify that your
> > modem driver is up to date.  I notice your reply-to address is AOL...
> > if you are playing through them, that *could* be a big problem right
> > there.  Some modems (often called "Win-Modems") use the resources of
> > the operating system to perform communication operations that are
> > normally performed by the modem microchips. This can be especially
> > detrimental to CPU
> > intensive programs.

> > There are some registry settings that impact performance as well. MTU:
> > (maximum transmission unit) windows sets this to 1500 by default,
> > ideally with a V90/56k modem it should be set to 576, IIRC.  RWIN:
> > (receive window) should be set to 8x. You can probably find multiple
> > utilities that will do all this for you, if you dont want to edit the
> > registry directly.

> > Do you have problems with GPL online?  Other games?  If not, maybe all
> > you need *is* more memory.  It's dirt cheap and can't hurt.  Come to
> > think of it, Win98SE eats up about 60MB with nothing else loaded.

> > Ironically, my problem seems to be the reverse.  Online, N4 runs
> > great, but with only a P4-800, it runs like a dog with much more that
> > 20 AI cars in single player.  All them little bug brains is thinking
> > WAY too hard...

> > Lastly, if you don't have any other broadband solutions, ISDN might
> > (or might not) be a viable alternative, depending on where you live.
> > In TN, it is only a little more expensive than DSL or CABLE, is WAY
> > more robust than either, and gives excellent performance for online
> > ***.

> > HTH,
> > Gerald Moore



> > > It runs at 37fps or so offline.  Online, I get stuttering.  The
>  framerate keeps
> > > switching from 33 to 37 to 40 and back.  It's undriveable.  I'm sure
>  this has
> > > been discussed, but of course I didn't pay attention... :(  What's the
>  fix?
> > > I have the patch, but I only have a modem for connection.  Is that the
>  problem,
> > > maybe?  I'd hate to think that I won't be able to race online until I
>  get a
> > > cable modem, because I have *no* idea when that will be.
> > > Specs:
> > > Athlon 1.3G
> > > 128MB ram
> > > Voodoo5
> > > SBLive
> > > win98se

> > > Eldred

SimRace

N4 online stutters

by SimRace » Fri, 10 Aug 2001 02:56:33

I did outline my thoughts a few posts up, his computer has to be told where
online players are whereas offline his computer is generating them. While
this is somewhat connection dependant, it is the lag between getting the
data from the server and actually updating his screen with the other cars
that causes the stutter. This is where a faster FSB, more RAM and a fast CPU
and video card come into play.


> Yeah, the more I thought about it, you're probably right.  UNLESS he
> installed something else that gommed up his dialup or online settings.
>  Unlikely though.  He also didn't mention how his other games are
> doing.

> Strange that his problems only occur in MP though.  Any theories you'd
> like to present?

> Gerald




> > I politely disagree. I had the *stutter* problem and RAM fixed it. My
dialup
> > settings have not changed in over 4 years and N4 online stuttering
stopped
> > when I upped my RAM alone. I have since made numerous changes (added new
> > proccessor and video card) and still haven't tweaked my dialup and
online
> > has gotten even smoother.

> > My opinion is the dialup is likely just fine, get the computer to do its
> > thing in a timely matter and the data transfer will take care of itself.



> > > If the problem only happens online, you can ignore any suggestions you
> > > may have read about memory, graphics cards, etc.  Well, try more
> > > memory, anyway... but the problem most likely has to do with your
> > > modem and/or network settings.

> > > I haven't used a modem for a long time, so I dont really have any
> > > specific information for that part of the equation other than making
> > > sure you aren't using error-checking.  You might fiddle around with
> > > various settings for your transmit and receive buffers and see if that
> > > makes a difference.  SE has the latest updates to the TCP and DUN
> > > software, I think, but you might check that too.  Verify that your
> > > modem driver is up to date.  I notice your reply-to address is AOL...
> > > if you are playing through them, that *could* be a big problem right
> > > there.  Some modems (often called "Win-Modems") use the resources of
> > > the operating system to perform communication operations that are
> > > normally performed by the modem microchips. This can be especially
> > > detrimental to CPU
> > > intensive programs.

> > > There are some registry settings that impact performance as well. MTU:
> > > (maximum transmission unit) windows sets this to 1500 by default,
> > > ideally with a V90/56k modem it should be set to 576, IIRC.  RWIN:
> > > (receive window) should be set to 8x. You can probably find multiple
> > > utilities that will do all this for you, if you dont want to edit the
> > > registry directly.

> > > Do you have problems with GPL online?  Other games?  If not, maybe all
> > > you need *is* more memory.  It's dirt cheap and can't hurt.  Come to
> > > think of it, Win98SE eats up about 60MB with nothing else loaded.

> > > Ironically, my problem seems to be the reverse.  Online, N4 runs
> > > great, but with only a P4-800, it runs like a dog with much more that
> > > 20 AI cars in single player.  All them little bug brains is thinking
> > > WAY too hard...

> > > Lastly, if you don't have any other broadband solutions, ISDN might
> > > (or might not) be a viable alternative, depending on where you live.
> > > In TN, it is only a little more expensive than DSL or CABLE, is WAY
> > > more robust than either, and gives excellent performance for online
> > > ***.

> > > HTH,
> > > Gerald Moore



> > > > It runs at 37fps or so offline.  Online, I get stuttering.  The
> >  framerate keeps
> > > > switching from 33 to 37 to 40 and back.  It's undriveable.  I'm sure
> >  this has
> > > > been discussed, but of course I didn't pay attention... :(  What's
the
> >  fix?
> > > > I have the patch, but I only have a modem for connection.  Is that
the
> >  problem,
> > > > maybe?  I'd hate to think that I won't be able to race online until
I
> >  get a
> > > > cable modem, because I have *no* idea when that will be.
> > > > Specs:
> > > > Athlon 1.3G
> > > > 128MB ram
> > > > Voodoo5
> > > > SBLive
> > > > win98se

> > > > Eldred

GK

N4 online stutters

by GK » Fri, 10 Aug 2001 04:45:24

Hey Eldred,

I had a similar situation as you.  Off-line getting at least 30 fps, go online and
it would stutter badly.  At the time I also was using a dial-up connection.  I
would agree with the poster who said if it is not happening off-line then the
computer equipment isn't the problem.  But,
I upgraded to a new GF2 Ultra from a Voodoo 3 and it has never stuttered online
since.  I don't understand it, but it works.  (This is not why I upgraded my video
card, this was an unexpected perk!). I believe if it is a communication problem,
the cars would be warping and sliding across the track, not the game stuttering.
The game stutters when it has too much information to process, not when it doesn't
have enough. I read somewhere that when your computer doesn't receive the opponent
car info, it guesses where the car should be causing the sliding effect you see.
Once it receives the data it needs, it then puts the car where it should be, hence
you see it pop back on the track.  IMHO.
Here are my computer specs:
HP P3 667 133fsb
128mb rdram
GF2 Ultra
SB Live

As far as your rating goes, here is the web address that explains it all.  It is
too lengthy to get into it here.  Once you cross a threshold, your ratings update
immediately.

http://www.papy.com/html/n4_ratings.htm

Good luck Eldred,

Gary




> >As for resolution, I don't think it matters that much, I have just found
> >that N4 likes to be run in the same res and depth as your desktop. My
> >desktop was 1152X856X32 and we all know N4 is a heavy resource hog in 16
> >bit, so I set my desktop to 16 bit, run the video config in N4 and chose
> >idential settings to my desktop and voila, nary a problem since. The only
> >caveat is that I *think* that N4 will run in 800X600 regardless of desktop
> >settings. If N4 is your primary "game" I would set your desktop to
> >1024X768X16 bit and run the game in the same setup. *Or* Set your desktop
> >that way and run N4 in 800X600. Just be sure that you only try N4 in 16bit,
> >I know it is capable of 32 bit, but that is going to require 128MB video
> >cards I think. The 64 MB cards can't do FSAA yet without a huge hit, I'd
> >hate to see one try 32 bit with any kind of options enabled...(I'll be
> >called a liar on that one, but I know of what I speak)

> Well, I dropped another 128MB in it.  The stuttering lessened a 'bit', but not
> much, and the framerate stayed the same.  I tried to set it to 2 FSAA instead
> of 4, and I didn't see a change.  So, I deleted the N4 directory, re-installed
> at the default 800x600.  The framerate online was close to 70(!).  There was
> still some slight stuttering, but I was able to run a 30-lap race at Michigan.
> I don't remember what resolution I was running before, but I still think I
> should be able to run at 1024x768. right?  That's what my desktop is already
> set to, if that matters.  It's late, so I'll have to try N4 at 1024x768
> tomorrow...
> Btw, HOW long does it take for the ratings to change..?  It still had zeroes in
> all the fields after my race... :(

> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.umich.edu/~epickett
> F1 hcp. +16.36...Monster +366.59...

> Never argue with an idiot.  He brings you down to his level, then beats you
> with experience...
> Remove SPAM-OFF to reply.

Eldre

N4 online stutters

by Eldre » Fri, 10 Aug 2001 04:50:57


Sure I did.  Everything else works fine.  Well, except for GP3...<g>

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Dave Henri

N4 online stutters

by Dave Henri » Fri, 10 Aug 2001 08:36:27

"Gerald Moore> Strange that his problems only occur in MP though.  Any
theories you'd
  I'd like to present the Big Bang Theory.  Or Charlize Theron...can't
remember which is which...
dave henrie

Eldre

N4 online stutters

by Eldre » Fri, 10 Aug 2001 18:33:12


>As far as your rating goes, here is the web address that explains it all.  It
>is
>too lengthy to get into it here.  Once you cross a threshold, your ratings
>update
>immediately.

>http://www.papy.com/html/n4_ratings.htm

>Good luck Eldred,

>Gary

Ok, thanks.  It took me about 20 minutes yesterday to find a track that:
- wasn't Daytona or Talladega
- I actually felt I could get around without knocking down the walls(that lets
out Watkins Glen)
- didn't have a password(most do)
- wasn't full
- didn't have a 'maximum latency' limit(I was always about 50 over)
- wasn't already racing
- didn't have more than 20 minutes of practice left
- didn't have a skill level set(I'm new in N4, remember?)

Sigh.  That's ridiculous...  I see what some of you guys mean now about it's
hard to get into races...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Olav K. Malm

N4 online stutters

by Olav K. Malm » Fri, 10 Aug 2001 19:21:48



> >As far as your rating goes, here is the web address that explains it all.  It
> >is
> >too lengthy to get into it here.  Once you cross a threshold, your ratings
> >update
> >immediately.

> >http://www.papy.com/html/n4_ratings.htm

> >Good luck Eldred,

> >Gary

> Ok, thanks.  It took me about 20 minutes yesterday to find a track that:
> - wasn't Daytona or Talladega
> - I actually felt I could get around without knocking down the walls(that lets
> out Watkins Glen)
> - didn't have a password(most do)
> - wasn't full
> - didn't have a 'maximum latency' limit(I was always about 50 over)
> - wasn't already racing
> - didn't have more than 20 minutes of practice left
> - didn't have a skill level set(I'm new in N4, remember?)

> Sigh.  That's ridiculous...  I see what some of you guys mean now about it's
> hard to get into races...

The papy servers also has other tracks like Indy, Bristol and Dover.

About practice times. Practice times for pickupraces is usually only
to set a time people got to join the race. If you feel you need to
practice the tracks, do it offline :)

It often looks like races with long practice times are empty, but
people seldom join until there is 1 minute left and way into qualifying.

--
Olav K. Malmin
remove .spam when replying

Gerald Moo

N4 online stutters

by Gerald Moo » Fri, 10 Aug 2001 21:46:07

LOL.

> "Gerald Moore> Strange that his problems only occur in MP though.  Any
> theories you'd
> > like to present?

> > Gerald
>   I'd like to present the Big Bang Theory.  Or Charlize Theron...can't
> remember which is which...
> dave henrie

Eldre

N4 online stutters

by Eldre » Sat, 11 Aug 2001 05:50:22


Right - tracks I haven't driven yet, so I didn't want to***up the other
drivers.

I said I was looking for tracks with LOW practice times(for tracks I felt
competent at).  I didn't want to go through all the practice, I just wanted to
run a race.<g>

Eldred

--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


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