Awesome detail on infields, tracks.
Awesome detail on infields, tracks.
2) Those tarred cracks at Talladega look pretty bad.
3) Time to save up for a 1ghz processor.
Andrew
> Awesome detail on infields, tracks.
i already have some $ stashed for #3- although i might try the cheap way out
combo....
> 2) Those tarred cracks at Talladega look pretty bad.
> 3) Time to save up for a 1ghz processor.
> Andrew
> > http://www.gamecenter.com/Peeks/Gamegrab/Nascar4/?st.gc.fd.nt.i
> > Awesome detail on infields, tracks.
--
Arne Martin
Dave Ericson
"MomoBoy"
JDB Racing
> i dunno... the cracks at tally look pretty realistic to me... the real track
> is ugly like that, too :)
> i already have some $ stashed for #3- although i might try the cheap way out
> combo....
> > 1) Let's see some crashes already.
> > 2) Those tarred cracks at Talladega look pretty bad.
> > 3) Time to save up for a 1ghz processor.
> > Andrew
> > > http://www.gamecenter.com/Peeks/Gamegrab/Nascar4/?st.gc.fd.nt.i
> > > Awesome detail on infields, tracks.
Got questions? Get answers over the phone at Keen.com.
Up to 100 minutes free!
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-Pav
> Dave Ericson
> "MomoBoy"
> JDB Racing
> > i dunno... the cracks at tally look pretty realistic to me... the real track
> > is ugly like that, too :)
> > i already have some $ stashed for #3- although i might try the cheap way out
> > combo....
> > > 1) Let's see some crashes already.
> > > 2) Those tarred cracks at Talladega look pretty bad.
> > > 3) Time to save up for a 1ghz processor.
> > > Andrew
> > > > http://www.gamecenter.com/Peeks/Gamegrab/Nascar4/?st.gc.fd.nt.i
> > > > Awesome detail on infields, tracks.
From a french guy who love US motorsports.
mathieu "Killin' Duck"
> -Pav
> > If you look closely, you'll notice the cracks at Tally are canned in
that
> > the same "crack" design is repeated over and over down the track. Look
> > closely and you'll see it. The 3 different lanes have a unique crack
design,
> > but that design is repeated down the track. Would be nice to see more
> > realistic random cracks, because in it's current form it does look
pretty bad.
> > Dave Ericson
> > "MomoBoy"
> > JDB Racing
> > > i dunno... the cracks at tally look pretty realistic to me... the real
track
> > > is ugly like that, too :)
> > > i already have some $ stashed for #3- although i might try the cheap
way out
that
> > > combo....
> > > > 1) Let's see some crashes already.
> > > > 2) Those tarred cracks at Talladega look pretty bad.
> > > > 3) Time to save up for a 1ghz processor.
> > > > Andrew
> > > > > http://www.gamecenter.com/Peeks/Gamegrab/Nascar4/?st.gc.fd.nt.i
> > > > > Awesome detail on infields, tracks.
>>Would be nice to see more realistic random cracks, because in
>>it's current form it does look pretty bad.
>>Dave Ericson
>Got questions? Get answers over the phone at Keen.com.
>Up to 100 minutes free!
>http://www.keen.com
> >Would be nice to see more realistic random cracks, because in
> >it's current form it does look pretty bad.
> >Dave Ericson
> Got questions? Get answers over the phone at Keen.com.
> Up to 100 minutes free!
> http://www.keen.com
www.slottweak.com
Tweaks & Reviews
> i already have some $ stashed for #3- although i might try the cheap way
out
> combo....
> > 1) Let's see some crashes already.
> > 2) Those tarred cracks at Talladega look pretty bad.
> > 3) Time to save up for a 1ghz processor.
> > Andrew
> > > http://www.gamecenter.com/Peeks/Gamegrab/Nascar4/?st.gc.fd.nt.i
> > > Awesome detail on infields, tracks.
First we have to deal with "canned spins" in our sims. Now we have to deal
with "canned cracks". I'm certainly not buying it...
Stephen
John
> >I was just about to say the same thing. You really don't notice it on
the
> >first pic at Degga, but it's real easy to pick out on that second one. A
> >bit of an annoyance with the repitition, at least to me.
> I suspect that it's something quite obvious in a still like that, but
> in a moving shot will be less noticable and from low down in-car will
> be indiscernable. That's my thought at least, but is one we'll need to
> trust the testers on to feedback what works and what doesn't.
> John
Look at the grass textures in GPL from a replay TV camera view, compared to
sitting in the car. They look boring and repetitive from a replay view, but
get the job done in car.
Stephen