rec.autos.simulators

Sports Car Gt, Is it a Sim or an arcade game?

Davi

Sports Car Gt, Is it a Sim or an arcade game?

by Davi » Sun, 16 Jan 2000 04:00:00



Scott so you have driven bascially a 1 million dollar GT1 Sports Racer.
Which make the CLK GTR or the 911 GT1 or even the Panoz GT-R1.  I am
figuring you have actaully driven a SCCA GT1 class car something allong the
lines of a tubeframe Camaro or Mustang and if its a great chassis its
either a Pratt and Miller or a Riley and Scott.  Either way  that type of
car is still far removed from a true GT1 Sports Racer like the one
mentioned above.  GT2 classes cars are much simlar to what SCCA runs as a
GT1 car infact you can see 911RSRs and 911 Turbos that run GT2 and GT3
regularly at some SCCA national events when the owners want a bit of easy
track time.

My experince is only in Solo ll, but the car is bascially a SCCA GT4
classed car and well it reacts very similarly in handling to the GT3 cars.
I do feel the cars have just a touch too much grip, but not by much.  It is
very noticeable in the GT1 class sports racers due to being able to go thru
the esses at Road America flat in top gear.  Even with a touch of too much
grip the car feels and reacts just like my Solo ll car does.  Overcook and
entry and the car does not turn in well, turning the wheel more just makes
it worse.
Well mayber you should before you start saying this is not a sim or this is
a sim.  Also I think the GT1 car you drove was probly closer to a GT2 or
GT3 car that would run in PSCR events.

Might be a good idea to have someone make a comment that has a frame of
reference.

Opinions are like chevelles, everyones got one and they all stink.

Dave

ymenar

Sports Car Gt, Is it a Sim or an arcade game?

by ymenar » Sun, 16 Jan 2000 04:00:00


Bollocks.  Ever drove a vintage sports car David?  The suspension model back
in those year was truly pathetic.  I remember pushing an old MGC Mark II to
the edge, slipping into the corners at the Gilles Villeneuve F1 circuit one
night, or at Mont-Tremblant F1 circuit on a shiny day.  It was the best pure
racing moment I have ever done.  And the car is far underpowered compared to
Formula 1's.  Think about this... FORMULA ONE.  Not a typical Toyota Sedan
eh?

If you ever have the chance to get to Silverstone some day, go take a day
test with the Lotus Elise Experience.  You will slip all over the corners,
re-act some technique in GPL, and powerslide alot in the corners.

I am still amazed how those people actually had the hearth to hop in a
***pit and race any racecar before 1970.  They were over-powered, had
incredibly bad tyres, and suspension geometry that made the cars
undriveable.

GPL is realistic for that type of racing cars.  It is also realistic as it's
the best ***y game engine ever done, and far ahead of any competitor at
the moment and nearby future.  If you ever drove a vintage FFord or even one
from today, you would know.

Also, ever drove a rally car also?

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Cossi

Sports Car Gt, Is it a Sim or an arcade game?

by Cossi » Sun, 16 Jan 2000 04:00:00

Why is that amazing. In the year 2000, there are still people driving
Camaros, Firebirds, SUVs and all those american overpowered, bad suspension
geometry piece of junk...

Scott B. Huste

Sports Car Gt, Is it a Sim or an arcade game?

by Scott B. Huste » Mon, 17 Jan 2000 04:00:00

You are right, we all have opinions, so therefore I am stating I think its
more arcade than sim based on my personal racing experiences.  Just like I
have never driven the machines in LeMans but can state that I feel its a
pure arcade game and not a sim.  For me personally, I feel Viper Racing much
more accurately simulates a sports cars' physical characteristics than SCGT.

(Qualifier - No... Im not comparing SCGT to LeMans.  LeMans makes SCGT look
like the complete tactile racing sumulations to end all race simulations
<G>)

Using your argument,  I will say the GT-1 I raced did not handle like the
GT2 or GT3 in SCGT.
You are correct in that I did not drive a $1 million dollar piece of
equipment.  The GT-1 I raced was of the SCCA specs and the car I drove did
race in a few Trans-Am events before being purchased for GT-1 usage.

Scott
PA-Scott
PowerSims.com

--
Scott B. Husted
"PA-Scott"
COO
MMMGI
ICQ# 4395450

http://www.MMMGI.com
http://www.Acrotech.net
http://www.Powersims.com
http://www.InternetMotorsports.net



> > Just to clear it up... I never said I expected it to handle like GPL.
> All I
> > said was I have driven a GT-1, and the GT-1 in SportsCar GT does NOT
> handle like
> > the GT-1 I raced.  I would not expect it to 'feel' like a 1967 F1 car,
> but if
> > its a 'sim', I would expect it to handle more like a GT-1 than I feel it
> does
> > currently.

> Scott so you have driven bascially a 1 million dollar GT1 Sports Racer.
> Which make the CLK GTR or the 911 GT1 or even the Panoz GT-R1.  I am
> figuring you have actaully driven a SCCA GT1 class car something allong
the
> lines of a tubeframe Camaro or Mustang and if its a great chassis its
> either a Pratt and Miller or a Riley and Scott.  Either way  that type of
> car is still far removed from a true GT1 Sports Racer like the one
> mentioned above.  GT2 classes cars are much simlar to what SCCA runs as a
> GT1 car infact you can see 911RSRs and 911 Turbos that run GT2 and GT3
> regularly at some SCCA national events when the owners want a bit of easy
> track time.

> My experince is only in Solo ll, but the car is bascially a SCCA GT4
> classed car and well it reacts very similarly in handling to the GT3 cars.
> I do feel the cars have just a touch too much grip, but not by much.  It
is
> very noticeable in the GT1 class sports racers due to being able to go
thru
> the esses at Road America flat in top gear.  Even with a touch of too much
> grip the car feels and reacts just like my Solo ll car does.  Overcook and
> entry and the car does not turn in well, turning the wheel more just makes
> it worse.

> > Ive never driven a GT-3 Porche or any other 3 so I cant speak for those
> in terms
> > of personal experience.

> Well mayber you should before you start saying this is not a sim or this
is
> a sim.  Also I think the GT1 car you drove was probly closer to a GT2 or
> GT3 car that would run in PSCR events.

> > Maybe we can get Tom Pabst to comment since I believe he has raced in
> numerous
> > divisions of sports car racing.

> Might be a good idea to have someone make a comment that has a frame of
> reference.

> > Scott
> > PA-Scott
> > PowerSims.com

> Opinions are like chevelles, everyones got one and they all stink.

> Dave

Steve Ferguso

Sports Car Gt, Is it a Sim or an arcade game?

by Steve Ferguso » Tue, 18 Jan 2000 04:00:00

: Why is that amazing. In the year 2000, there are still people driving
: Camaros, Firebirds, SUVs and all those american overpowered, bad suspension
: geometry piece of junk...

SUV's are also a pet peeve of mine, but I wouldn't group them together
with good American iron.  A live axle is crude, but can be controlled
rather nicely.  I've had many RWD cars with live axles, including a very
fun little Corolla GT-S.  They get a bit sloppy on really rough pavement,
but they're not so bad.  The MacPherson strut is hardly leading edge
technology, and yet you'll also find this one on a lot of sporty cars.
Get's the job done, just like a live axle with a few horizontal struts.

And no enthusiast would ever call a car "overpowered".  There is no such
thing as overpowered. :)

Stephen

Bill Jone

Sports Car Gt, Is it a Sim or an arcade game?

by Bill Jone » Tue, 18 Jan 2000 04:00:00


<OFF-TOPIC>

And why do you suppose lots of folks are driving Camaros, Firebirds,
Mustangs, and other "american overpowered, bad suspension geometry piece of
junk" cars?  The answer is simple:  bang-for-the-buck.  The Camaro Z28 at
305 HP offers the most horsepower per dollar for ANY car you can buy -
$69.72.  Check out the top ten list at
http://carpoint.msn.com/Browse/win_2886.asp

Personally, I'd love to own a Porsche or BMW M3, but my budget doesn't allow
it, so I settled for a Mustang GT and couldn't be happier with the car.
It's fun to drive.  Unless you've driven a RWD street car with 200-300
horsepower and 300+ lb/ft of torque, you are missing a feeling that can't be
described.  There's a review at Motor Trend that does come close however ...
http://www.motortrend.com/dec99/mustanggt/mustanggt_f.html

One point about the "bad suspension geometry piece of junk," I remember
reading an article once about the Mustang GT where it said that the whole
car was very primitive and the approach was like "breaking eggs with a
hammer."  But the bottom line is that hammers do break eggs.  Primitive
geometry or not, a $20,000 Mustang got through Motor Trend's 600 ft. slalom
course averaging 66.8 mph, while a $70,000 BMW M5 was "only" able to muster
65.6 mph through the same course.  It doesn't seem possible, but those are
the objective numbers.

</OFF-TOPIC>

<remove 7of9 for e-mail replies>

--
Bill Jones    e-mail addresses:


(860) 701-1201   WWW:   http://pages.cthome.net/billj

Davi

Sports Car Gt, Is it a Sim or an arcade game?

by Davi » Tue, 18 Jan 2000 04:00:00



> > Why is that amazing. In the year 2000, there are still people driving
> > Camaros, Firebirds, SUVs and all those american overpowered, bad
> suspension
> > geometry piece of junk...

> <OFF-TOPIC>

Bill very good points, but also should be mentioned is that for years
manufactures like BMW have stayed with Mac Struts where Chevy still uses
Double A Arms on its Corvette.  Mac Struts are the worst type of
suspension.  they have a bunch of camber change designed into them, and the
tire scrub when turning is bad also, not to mention bumpsteer.  ITs
basically a cheap way to build a suspension.  Japanse cars have used from
the 70s,  BMW uses and GM started using it in the early 80s to make cars
more profitable for them and to try to compete against the Japanese.

so that Mustang and Camaro have actaully the same basic design of front end
that a BMW and even a Porsche uses.  Actually most SUVs still use a double
A arm front end since its easier to package all the 4WD components in that
design.

Dave

David Kar

Sports Car Gt, Is it a Sim or an arcade game?

by David Kar » Tue, 18 Jan 2000 04:00:00

Any bumps on that there patch o' slalom?  ;)

David K.,
(whose '93 Protege does the 600 ft. slalom averaging, sigh, wheeze, about 40
mph . . .)


> One point about the "bad suspension geometry piece of junk," I remember
> reading an article once about the Mustang GT where it said that the whole
> car was very primitive and the approach was like "breaking eggs with a
> hammer."  But the bottom line is that hammers do break eggs.  Primitive
> geometry or not, a $20,000 Mustang got through Motor Trend's 600 ft.
slalom
> course averaging 66.8 mph, while a $70,000 BMW M5 was "only" able to
muster
> 65.6 mph through the same course.  It doesn't seem possible, but those are
> the objective numbers.

> </OFF-TOPIC>

> <remove 7of9 for e-mail replies>

> --
> Bill Jones    e-mail addresses:


> (860) 701-1201   WWW:   http://pages.cthome.net/billj

Bill Jone

Sports Car Gt, Is it a Sim or an arcade game?

by Bill Jone » Wed, 19 Jan 2000 04:00:00


Nope.  ;-)

What are you trying to say?  <tongue in cheek now>

Bill J., (whose bad geometry piece of junk '95 Mustang GT might only do 30
mph on a bumpy 600 ft.
slalom . . .)

> David K.,
> (whose '93 Protege does the 600 ft. slalom averaging, sigh, wheeze, about
40
> mph . . .)


> > One point about the "bad suspension geometry piece of junk," I remember
> > reading an article once about the Mustang GT where it said that the
whole
> > car was very primitive and the approach was like "breaking eggs with a
> > hammer."  But the bottom line is that hammers do break eggs.  Primitive
> > geometry or not, a $20,000 Mustang got through Motor Trend's 600 ft.
> slalom
> > course averaging 66.8 mph, while a $70,000 BMW M5 was "only" able to
> muster
> > 65.6 mph through the same course.  It doesn't seem possible, but those
are
> > the objective numbers.

James Tinni

Sports Car Gt, Is it a Sim or an arcade game?

by James Tinni » Fri, 21 Jan 2000 04:00:00

you are right on point ,   There is plenty of room, and plenty of people
wanting different types of software , I have had this discussion before ,
between simulation and game ,

There is a difference in theory and in practice.
Simulation is the act of replicating, or emulating  , approximating actual
or operational conditions
to imitate

Game , has no such connotation, just a game

"SIM" racing offers me the ability to drive vehicles that  I would not be
able to, I would love to drive for real , but it is very cost prohibitive
for me , where I can build a machine  and "plug in software" for different
types of driving and if the program is intended to be a "sim" , then I can
get immersed in the sim, and get close without going out on the road and
racing

my point is that there are drivers , who want the challenge of driving these
sims, and take it serious
and there are others who just want to "play"

there is room for both , but they are not the same


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