rec.autos.simulators

F1RS Head Craning?

Bob Dixo

F1RS Head Craning?

by Bob Dixo » Tue, 19 May 1998 04:00:00

I read a review of F1RS that referred to a "head craning" effect, in
other words your point of view changes to look into the apex of a turn
instead of straight ahead.  I haven't been able to figure out how to
turn this feature on.  Is it really there?

thanks,

bob

David Mast

F1RS Head Craning?

by David Mast » Tue, 19 May 1998 04:00:00


>I read a review of F1RS that referred to a "head craning" effect, in
>other words your point of view changes to look into the apex of a turn
>instead of straight ahead.  I haven't been able to figure out how to
>turn this feature on.  Is it really there?

Not in F1RS.  But MS CART precision racing has it.
Brian Shor

F1RS Head Craning?

by Brian Shor » Tue, 19 May 1998 04:00:00

Well... it's kinda there... if you watch from an outside view on corners, the head will tilt...
but if you are racing from the***pit you wont notice anything.

Brian Short



> >I read a review of F1RS that referred to a "head craning" effect, in
> >other words your point of view changes to look into the apex of a turn
> >instead of straight ahead.  I haven't been able to figure out how to
> >turn this feature on.  Is it really there?

> Not in F1RS.  But MS CART precision racing has it.

Bruce Kennewel

F1RS Head Craning?

by Bruce Kennewel » Wed, 20 May 1998 04:00:00

No.


> I read a review of F1RS that referred to a "head craning" effect,
> Is it really there?

> thanks,

> bob

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Anthony Guevarr

F1RS Head Craning?

by Anthony Guevarr » Sat, 23 May 1998 04:00:00

This feature exists in Microsoft CART Precision Racing. Maybe
that's where you heard of it? As for F1RS, I've yet to see or hear
about this feature, but I could be mistaken.

Tifosi


>I read a review of F1RS that referred to a "head craning" effect, in
>other words your point of view changes to look into the apex of a turn
>instead of straight ahead.  I haven't been able to figure out how to
>turn this feature on.  Is it really there?

>thanks,

>bob


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