I've patched my GP2 using GP2 Editor v2.12 written by Slobodan Blanusa
and have now got all the cars in the 1996 livery with correct helmets,
names and high noses to boot!
But, I've found that in Ace level the cars are lapping faster than the
real cars did in 1996. eg At Susuka, the sim cars are qualifying like
1m36.xx and that the real cars were doing 1m38.909 (Villenueve for
pole). What I've done using GP2 editor v2.12 is to decrease the teams
power levels so that pole position time is now about 1m38.900. And
I've also decreased the power levels for Race & Practice but I've
found that the power reduction required to achieve sim lap times of
1m44.xxx is considerable compared to the qualifying power levels. I'm
hoping that that when I get in the car then I will have power levels
on equal terms as the other sim cars.
Is this the right approach to take? Should I really be reducing some
power but also the driver's grip? And shall I also do this to the
player's car? (ie my own).
Could someone point me in the right direction and also let me know
what figures Ishould be putting in for all the power, grip, weight,
etc levels that are available in GP2 Editor 2.12.
Thanks in advance to all of you out there.
Also, a special thanks to all of you programmers and cars painters
that have turned GP2 brought GP2 up to date :-)
--
Kulvinder Singh Matharu
CompuServe : K_S_Matharu