rec.autos.simulators

Getting a good frame rate in F1 2000?

Dave Henri

Getting a good frame rate in F1 2000?

by Dave Henri » Fri, 28 Apr 2000 04:00:00

  Similar specs here, with a V3 3k.  I know when I turned EVERYTHING up
to full..I thought the system locked up....:)
I haven't been able to bog down N3 yet, but I'm pretty sure my system
is  going to be weak when N4 appears.  SCGT ran fine in Medium rez's
except at some of the front straights with highly graphic pitlanes.
With GPL I haven't been brave enough to see how much detail I could turn
up...I 'should' work with that more....
dave henrie



> >> I really can't agree with your last statement. Don't you find it
> >> ridiculous that F1 2000 runs so choppy on most of today's machines?

> >  But Andre...Who could run a full field at 100% cpu occupancy when GP2
> >came out?  Could any system push a full field with Hi rez graphics when
> >N2 was new?  It is fairly common to have new games outstrip our system's
> >abilities.  I think most of us have upgraded to a point(especially
> >compared to pre3dfx systems) that we should be able to run dang near
> >anything, but the fact is...hardware is still way behind what
> >programmers "could" max out and probably will be for a long long time.
> >dave henrie

> Indeed, GP2 was a major bummer too at the time of it's release. 800 x
> 600 games were allready very common at that time, with a good fps. If
> I remember correctly I had a Pentium 133 at that time, a quite
> normal/fast pc at that time. I absolutely couldn't run it in 800
> resolution, had to switch back to 600. Add the real time/slowmo
> problems to that one and there you've got the reason why I never
> played GP2. What a bummer that was, since I loved GP1.

> It's ok, very good even, if game programmers allready add graphical
> options build for tomorrows pc's, but it's ridiculous if a game can't
> run decent with full ai, in 800 x 600 resolution with normal details
> like smoke, high-res textures etc all on, on pc's that are standard
> today.
> Right now I've got a PIII 500, and with a full grid and details turned
> down heavily the game still runs choppy in 800 x 600!
> Simply unacceptable!
> Please don't tell me it's my system's fault, just count the complains
> about the choppy fps on most (everybody's?) pc's, that should be
> enough proof that the engine is simply not good for today's pc's.

> Andre

Peter Bergtro

Getting a good frame rate in F1 2000?

by Peter Bergtro » Fri, 28 Apr 2000 04:00:00

I got a major boost in FPS and so did some of the posters on
the 'other' forum.

I run at MAX detail, except for mirror detail, while hotlapping
and medium detail for racing now on my- relatively- antediluvian
system: 350/128/S4. The diffence was immediate and dramatic. In
effect, I have a new game that approaches SBK2000 in grafic
quality.

FWIW, I also changed the system rating in the Config from '2'
to '3'.

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Chuck Kandle

Getting a good frame rate in F1 2000?

by Chuck Kandle » Fri, 28 Apr 2000 04:00:00


> Ready? Here goes:

> Open the F12K folder, open the config file and
> change 'WindowedMode' to = '1'.

> Make sure the desktop resolution matches the resolution you want
> in the game. that's all there is to it.

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Hmmmm......funny thing happened here.  In windowed mode, my controller
doesn't work.  Exited out, undid the windowed mode & did nothing else.
Went back in & it's all fine again.  Anyone else with a LWFF experience
this?

--
Chuck Kandler  #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195

Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/  Come on & join the fun!

They'll call you names
And spit in your face,
But legends never die.   --Gene Simmons

M Gilmor

Getting a good frame rate in F1 2000?

by M Gilmor » Sat, 29 Apr 2000 04:00:00


Same here, after maybe 5 minutes it keeps crashing!

My system specs are:
P3 500MHz
128 Mbytes
V3-3000
Soundblaster Live
Win98

btw: when it is working the FPS is *much* better.
I'd love to be able to make it work in windowed mode.
--------
remove aluminium to email

Peter Bergtro

Getting a good frame rate in F1 2000?

by Peter Bergtro » Sat, 29 Apr 2000 04:00:00

It crashed once with my system and a couple of times the LWFF
didn't respond. I exited and relaunched the program and
everything seemed fine.

Running in Windows would seem more likely to retard rather than
accelerate the frames. You'd think this is one of the things
they'll address in the patch.  Also, rumor has it that ISI is
going to accentuate the FF effects.

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Chris Bloo

Getting a good frame rate in F1 2000?

by Chris Bloo » Sat, 29 Apr 2000 04:00:00

My initial post wasn't meant to be a *** about F1 2000.  I was
just trying to point out that an accepatable frame rate was
possible on most machines with a little sacrifice.  I personally
just don't like the game.  Polygons & number of colours are very
much a secondary concern to me.  I'm not going to carry on
complaining about F1 2000 as I am too busy with GPL.

Chris

In article <16WN4.160


>I think alot of ppl are making comparisons to GPL here (rightly
so), but are
>neglecting to understand the fundamental sophistication of F12k
& two years
>of technological progress since GPL.

>Textures in GPL are of a completely different nature.  There
are far fewer
>textures, and at lower resolution.  GPL textures are also 256
colors (or
>less).  F12k uses full 24 bit color textures, and a boat load
of them at
>higher res.

>The polygon count in F12k,  at even low quality,  is still
quite a bit more
>than GPL.  At high quality, the number of polygons in a car
body easily
>triple (or more!) the number of polygons in GPL.   The shapes
required for
>modern cars dictate this.

>Its obvious that F12k is meant for the "recommended system",
and far above
>that.  Honestly, I don't mind my software built for the future.

>Dents.

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Joe6

Getting a good frame rate in F1 2000?

by Joe6 » Sun, 30 Apr 2000 04:00:00


>  But Andre...Who could run a full field at 100% cpu occupancy when GP2
>came out?  Could any system push a full field with Hi rez graphics when
>N2 was new?  

Apples and oranges ... that was before 3d accelerators.

Joe McGinn
_____________________
Radical Entertainment

Chuck Kandle

Getting a good frame rate in F1 2000?

by Chuck Kandle » Sun, 30 Apr 2000 04:00:00



> >  But Andre...Who could run a full field at 100% cpu occupancy when GP2
> >came out?  Could any system push a full field with Hi rez graphics when
> >N2 was new?

> Apples and oranges ... that was before 3d accelerators.

Just goes to show that programmers always push the technology envelope,
regardless of the era.  Besides which, I surely had a 3d accelerator
when N2 came out, as well as most other people did by then.  That was a
while after the first generation Rendition cards came out.

--
Chuck Kandler  #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195

Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/  Come on & join the fun!

They'll call you names
And spit in your face,
But legends never die.   --Gene Simmons

Joe6

Getting a good frame rate in F1 2000?

by Joe6 » Sun, 30 Apr 2000 04:00:00


>Just goes to show that programmers always push the technology envelope,
>regardless of the era.  

Just goes to show that there is always poor programming, regardless of
the era. Look it's very simple - F12K is the slowest racing game in
some time, and it does NOT look better than other games that run much
faster (SBK 2000 is just one example). That's not "pushing
technology", it's a poorly optimized game. Period.

Joe McGinn
_____________________
Radical Entertainment

Toni Lassi

Getting a good frame rate in F1 2000?

by Toni Lassi » Sun, 30 Apr 2000 04:00:00

On Thu, 27 Apr 2000 22:04:33 GMT, Andre Warringa


>Indeed, GP2 was a major bummer too at the time of it's release. 800 x
>600 games were allready very common at that time, with a good fps. If
>I remember correctly I had a Pentium 133 at that time, a quite

Uhum! Could you list some games that run 800x600 with a P133 with good
fps w/out 3D-card support?

I do agree it was bad optimizing.

Ian

Getting a good frame rate in F1 2000?

by Ian » Mon, 01 May 2000 04:00:00

Do you know the code ?
Maybe the limiting factor is the physics not the graphics.
Just an idea

--
Ian Parker

==


> >Just goes to show that programmers always push the technology envelope,
> >regardless of the era.

> Just goes to show that there is always poor programming, regardless of
> the era. Look it's very simple - F12K is the slowest racing game in
> some time, and it does NOT look better than other games that run much
> faster (SBK 2000 is just one example). That's not "pushing
> technology", it's a poorly optimized game. Period.

> Joe McGinn
> _____________________
> Radical Entertainment

Chris Bloo

Getting a good frame rate in F1 2000?

by Chris Bloo » Mon, 01 May 2000 04:00:00

Well I feel you may be very much alone Karl, with that opinion
about GP2.  It was one, and still is, one of the most popular
racing sims yet released.

It used to run fine on my old Pentium 75 and after playing it
solidly for 2 years, it never occurred to me that this brilliant
sim was a result of bad programming.

If indeed it is a case of bad programming I guess we have to
hope that Geoff has programmed GP3 just as awfully.

Chris



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Joe6

Getting a good frame rate in F1 2000?

by Joe6 » Tue, 02 May 2000 04:00:00


>Maybe the limiting factor is the physics not the graphics.
>Just an idea

Seems highly unlikely, since turning down graphics detail, mirrors,
the cirtual***pit, and other graphics options "fixes" the problem.

Joe McGinn
_____________________
Radical Entertainment

Ian

Getting a good frame rate in F1 2000?

by Ian » Wed, 03 May 2000 04:00:00

It helps, yes, but you get to a point where turning the detail down brings
no further benefit.
I have since tried running it in windowed mode as suggested here and that
does improve things so maybe it is poor programming after all ;)

--
Ian Parker

==


> >Maybe the limiting factor is the physics not the graphics.
> >Just an idea

> Seems highly unlikely, since turning down graphics detail, mirrors,
> the cirtual***pit, and other graphics options "fixes" the problem.

> Joe McGinn
> _____________________
> Radical Entertainment


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