Got it sorted out by swapping drivers, thanks anyway. Now to practice
dual-axis starts in GPL and then to VROC =)
Got it sorted out by swapping drivers, thanks anyway. Now to practice
dual-axis starts in GPL and then to VROC =)
> I was also wondering if there was a way for me to decrease the braking distance
> (either via setup or something else), even though I use a button instead of a
> foot pedal. Any help would be appreciated. Thanks.
Dave Ewing
Once you get used to it, it's not bad at all.
I drove GP2 from the time it was released to the time GPL came out with
guess what? A CH Flightstick. Got pretty respectable times there, as well.
The only thing it doesn't allow by its very nature is dual-axis throt/brake
control which is a whole lot less serious than using button control and auto
trans.
Even today, I am driving with my trusty son-of-Flightstick, but now with CH
ProPedals for the brake and throttle. They didn't cost a fortune, and are
serving me well (until I get my wheel).
Later,
Av/Mikey
|
|> I have a couple questions about Grand Prix Legends. Right now I'm using
a
|> 4-button joystick, 2 buttons for gas and brake. I also have to use
automatic
|> shifting. I wish I could use a steering wheel with pedals, but
unfortunately I
|> cannot because of a disability. I am constantly getting out-accelerated
and
|> out-braked in online races. I was wondering if there was any way to
adjust the
|> automatic shifting, so that the computer doesn't let off the gas as much
during
|> a shift. I have viewed replays of the fast drivers, they barely let off
the
|> gas, because they can use the clutch with manual shifting. I could
probably
|> make up some time if I could cut down the delay during a shift.
|>
|> I was also wondering if there was a way for me to decrease the braking
distance
|> (either via setup or something else), even though I use a button instead
of a
|> foot pedal. Any help would be appreciated. Thanks.
|
|The best way to use a joystick in a racing sim is to use the Y-axis
(pushing forward
|and back) as the accelerator and brake and the X-axis (pushing left and
right) as
|steering. This way you get analog control of your acceleration and braking
which is
|crucial in a sim like GPL. This will also free up your buttons for use as
shifters,
|which should also dramatically improve your control and lap times. Spend
some time
|getting used to this and I'm sure your driving will greatly improve.
|
|Dave Ewing
|
|
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> Playing it WITHOUT auto takes the *control* out of it, for me. I never figured
> out how to wrestle the beast to stay on the track while downshifting 3 gears
> going into Parabolica...
> And Monza's the EASIEST track...! :( I wouldn't DARE try it at Someplace like
> Mosport...
--
Kirk Lane
ICQ: 28171652
>>If you do manage to find a way of using manual gears, you'll gain 2secs
>>EVERYWHERE, i did, i slowly started to learn manual for each track, then
got
>>faster and faster, manual gears make a HUGE difference.
>2 SECONDS?!? On *every* track? Great, I'll NEVER catch up... :) I'm
still
>running auto.
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>> Playing it WITHOUT auto takes the *control* out of it, for me. I never
>figured
>> out how to wrestle the beast to stay on the track while downshifting 3
>gears
>> going into Parabolica...
>> And Monza's the EASIEST track...! :( I wouldn't DARE try it at Someplace
>like
>> Mosport...
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The most important thing to improve your lap times is to get on the power
earlier on the exit from a corner. To do this, you must have the car balanced
and the tyres hooked up (i.e. not sliding) in the middle of the corner. Thus
it helps to enter a little slower, and therefore you will go faster if you brake
*earlier*.
GPL cars decelerate under braking *much* faster than they can accelerate. Thus
spending a little more time decelerating loses much less than is gained by
spending much more time accelerating, if that makes sense.
It also helps to steer an expanding radius curve on exit from a corner
(Taruffi's book explains this very well). This is possible if you use a
slightly tighter and slower entry curve.
Caveat: my GPL laptimes don't really qualify me to give advice like this,
but I think you'll find the above is useful.
Anton
--
Antony Bowers, Department of Computer Science, University of Bristol, UK.
http://www.cs.bris.ac.uk/~bowers/
Not yet, but I'll keep reading it.
And where can I find the book? And what's the title?
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The best example is Sunset bend on Kyalami. It's easy to slide wide here.
When I started braking 10 yards earlier and keeping tight to the line, I immediately gained at least half a second, although it felt
slower, probably because more controlled.
Hmm, don't bother, I read this somewhere but I'm not sure I understand it either
now :)
Off the top of my head: "The Technique of Motor Racing", Piero Taruffi,
published by Barnes & Noble, written in 1959. I got it from Amazon.com.
It's one of the books mentioned in the back of "4 Wheel Drift".
Anton
--
Antony Bowers, Department of Computer Science, University of Bristol, UK.
http://www.cs.bris.ac.uk/~bowers/