rec.autos.simulators

What's wrong with GPL multiplay

Jason Mond

What's wrong with GPL multiplay

by Jason Mond » Sat, 01 May 1999 04:00:00

I had to stop by a friends house a Spa to borrow a wrench to fix my
suspension.

Darn, it didn't help but I still finished the race :-D

Jason.


> I'll never quit out of a race unless my car breaks. Even if I know I
> can't catch the leaders, I want to finish.

> Trips

--
--------
Jason Monds
"My other car is a Ferrari"
http://www.racesimcentral.net/

(Please remove 'no extra spork' when replying)

Remco Moe

What's wrong with GPL multiplay

by Remco Moe » Sat, 01 May 1999 04:00:00



>>For me the race is over. Normally I never can get by the lead again,

>That's what I'm talking about as an utterly LAME reason for quiting.
>Can't get the lead, race against the middle of the pack. Can't catch
>them, race against the trailers like me. When you quit you are
>admitting you can't even catch a slowpoke like me - which truly is
>lame.

It is not that I want to win, I just want a pure race.  As a matter of
fact, I don't care for winning at all. If a full field makes it the
first lap without any accident, it is much more fun for me then
winning. But I guess nothing I say can change your mind...

Maybe...do you mean that none Pro races should be raced unrealistic?

Sure...

Remco

Marko Viitane

What's wrong with GPL multiplay

by Marko Viitane » Sun, 02 May 1999 04:00:00



>>If I break my car, my race is over. I don't do "shift-R".

>I do understand that, though it seems you would be happier in Pro
>races.

I'm happiest in GPLength races. That is so challenging... it just isn't
enough to think about speed only. You have to be gentle to engine
as well. Sometimes(when temps are down) you can set few fast
laps by shifting faster and by this raising the temp, but after temps are
high again, you have to start lapping normally again. After you have
driven some 40-50 laps, the actual test just starts ;)

This is the goal for us all? to be constant & fast for the full race length?
I just hope there would be online racing league with GPLength...
Lemme know, if you know one?

Thanks to Morgan for hosting GPLength in Kyalami, that was great :)

How about phone, doorbell? -> spin -> disconnect...

Graeme Nas

What's wrong with GPL multiplay

by Graeme Nas » Sun, 02 May 1999 04:00:00

That's what I do too (most of the time). Hasn't made me crash less
though.... :-(

--
Cheers!
Graeme Nash


http://www.karisma1.demon.co.uk
ICQ# 11257824
________________________________________________________________________________
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Jo

What's wrong with GPL multiplay

by Jo » Tue, 04 May 1999 04:00:00


>There is a misunderstanding here...I don't disco because I can't win,
>it is because I don't do Shift-R often.

That's a fair point I hadn't considered when I first posted, and I
don't consider such people to be losers. If I can be allowed the
chance to rephrase: people who quit just because they can no longer
win are losers.

Joe

Trip

What's wrong with GPL multiplay

by Trip » Tue, 04 May 1999 04:00:00



> >There is a misunderstanding here...I don't disco because I can't win,
> >it is because I don't do Shift-R often.

> That's a fair point I hadn't considered when I first posted, and I
> don't consider such people to be losers. If I can be allowed the
> chance to rephrase: people who quit just because they can no longer
> win are losers.

I argued with your first post on this topic, but I can certainly agree
with you now. It's better to finish in last place than not to finish at
all.

Trips
D. Bell on VROC

Eldre

What's wrong with GPL multiplay

by Eldre » Tue, 04 May 1999 04:00:00



>In a word, quiters. Or in another word, losers.

>Why the hell do so many people quit races? I'm slower than a turd on
>wheels, 1:40 at Monza, yet by quiting these people are willing to
>admit they can't beat me.

>I can't keep up with the leaders, or even the middle of the pack. So
>the only people I actualy see are the ones who had a spin or a crash.
>But too often these Losers (with a capital L) just quit the race,
>presumably because they can no longer finish first.

>Just finish what you start, that's all I ask.

>Joe

Well, sometimes people DO get booted(bad connection, power loss, etc).  It
still shows up as a disconnection.  I wish there was a difference in message
between the people who got booted, and the ones who just bailed out...

__

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Eldre

What's wrong with GPL multiplay

by Eldre » Tue, 04 May 1999 04:00:00



>This is the goal for us all? to be constant & fast for the full race length?
>I just hope there would be online racing league with GPLength...
>Lemme know, if you know one?

>Thanks to Morgan for hosting GPLength in Kyalami, that was great :)

How many people would actually JOIN a full-length race online?  Offline, you
can always *pause* if nature calls, or something.  Online, you CAN'T.

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Michael Barlo

What's wrong with GPL multiplay

by Michael Barlo » Tue, 04 May 1999 04:00:00

    There are MANY drivers that will do a full Grand Prix length race in GPL.
For that matter, Any racing sim.  The reason it's so rare is because (IMO) too
many are tired of being crashed out before the first turn.  Why even attempt a
full race if you wont last a full lap?

    I will say this though,  I ran a full GP length race at Watkins on VROC.  and
I see an occasional GP length race being run on VROC from time to time.

    So, YES, there are those that can stay focused for over 7 laps.




> >This is the goal for us all? to be constant & fast for the full race length?
> >I just hope there would be online racing league with GPLength...
> >Lemme know, if you know one?

> >Thanks to Morgan for hosting GPLength in Kyalami, that was great :)

> How many people would actually JOIN a full-length race online?  Offline, you
> can always *pause* if nature calls, or something.  Online, you CAN'T.

> __

> Put your message in a modem, and throw it in the ***-sea...
> remove SPAM-OFF to reply.

--
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Marko Viitane

What's wrong with GPL multiplay

by Marko Viitane » Wed, 05 May 1999 04:00:00

EldredP kirjoitti viestiss?



>>This is the goal for us all? to be constant & fast for the full race
length?
>>I just hope there would be online racing league with GPLength...
>>Lemme know, if you know one?

>>Thanks to Morgan for hosting GPLength in Kyalami, that was great :)

>How many people would actually JOIN a full-length race online?  Offline,
you
>can always *pause* if nature calls, or something.  Online, you CAN'T.

Too bad, if it's too realistic for you :)
Ron Ayto

What's wrong with GPL multiplay

by Ron Ayto » Wed, 05 May 1999 04:00:00

LOL..     I think you are being generous Mike..      
I would be happy to see them stay focused for the 1st  100 yards.  

As you say, why bother going to the trouble of spending an hour
qualifying for a good grid position, when you know there is a 50/50
percent chance of being taken out of the race by some over zealous,
have to win before the 1st corner, egg-head, and that's in a GP length
race.    
These are my guesstimates for survivability in certain races, before
you are taken out through some idiots adrenalin rushed charge from the
back of the grid...

Novice:  10/90   That's 10% survival rate 90% surity of death...

Int:        30/70    As in above, just interpose % figures...

Pro:       40/60   Again as above.......

GP:        50/50  You know by now.....

These settings are based on my experiences in GPL on-line and are my
opinions only, they are not meant to be derogative of the many highly
skilled drivers who ply their trade in GPL on-line, in any way...  <G>
Cheers,
Ron



Jo

What's wrong with GPL multiplay

by Jo » Wed, 05 May 1999 04:00:00


>Well, sometimes people DO get booted(bad connection, power loss, etc).  

Sure, that's no ones fault. But sure enough, I hosted a Watkins Glen
F3 race last night, and the pole and number 2 guy hit and spun out in
the first turn. Now these were the fastest guys there, they could have
easily caught up with the rest of us slow pokes. But I know they quit
because they actually typed "forget this" chat messages before
proclaiming themselves losers by quiting the race. They should have a
big red L tatooed on their foreheads.

Joe

J

What's wrong with GPL multiplay

by J » Thu, 06 May 1999 04:00:00

I'm usually the last in Monza (and anywhere else ;-) ) at about 1:32
with the cooper.
Yesterday I had again this lonely and boring race, until I was discoed
2 laps before end.

This happens.

Jens


>In a word, quiters. Or in another word, losers.

>Why the hell do so many people quit races? I'm slower than a turd on
>wheels, 1:40 at Monza, yet by quiting these people are willing to
>admit they can't beat me.

>I can't keep up with the leaders, or even the middle of the pack. So
>the only people I actualy see are the ones who had a spin or a crash.
>But too often these Losers (with a capital L) just quit the race,
>presumably because they can no longer finish first.

>Just finish what you start, that's all I ask.

>Joe

---------------------------------------------

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Mark Seer

What's wrong with GPL multiplay

by Mark Seer » Mon, 10 May 1999 04:00:00

I'd definately join any GP.
Not only is there the challenge of keeping it together for 2 hours, but
there is a real possibility of anyone doing well regardless of speed
ability. I recently finished second in a GP at the Glen hosted by Mike
Barlow. I was running 1:07 on average - much slower than the hot shoes And I
was a lap down at the end. The reason I finished so high up the board -----
There were only 2 finishers. The whole point was is that if you make a bad
spin or some other mistake and do not get damaged, there is time to recover
position. This is impossible in the shorter races where one mistake usually
seals your fate for the whole race.

Mark




>>This is the goal for us all? to be constant & fast for the full race
length?
>>I just hope there would be online racing league with GPLength...
>>Lemme know, if you know one?

>>Thanks to Morgan for hosting GPLength in Kyalami, that was great :)

>How many people would actually JOIN a full-length race online?  Offline,
you
>can always *pause* if nature calls, or something.  Online, you CAN'T.

>__

>Put your message in a modem, and throw it in the ***-sea...
>remove SPAM-OFF to reply.

Eldre

What's wrong with GPL multiplay

by Eldre » Mon, 10 May 1999 04:00:00



>>How many people would actually JOIN a full-length race online?  Offline,
>you
>>can always *pause* if nature calls, or something.  Online, you CAN'T.

>Too bad, if it's too realistic for you :)

Very funny... <g>

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.


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