rec.autos.simulators

GPL and OpenGL?

No

GPL and OpenGL?

by No » Wed, 21 Jun 2000 04:00:00

On Tue, 20 Jun 2000 15:53:02 +0200, amos-opus

Read the whole thread. It's already done and fixed. Just the mirrors
are porked now.Thx anyway.

--
Nos

* Leon

GPL and OpenGL?

by * Leon » Wed, 21 Jun 2000 04:00:00

hi

there is no opengl.dll
but there is nvopengl.dll.

Is this the same file ?
do you still need to rename it to opengl.dll

this is 3.68 ref from Nvidia


> There really should be an FAQ. 1. I used to run gpl on geforce at
> 1280x1024 and it rocked.  Install the latest drivers per standard
> operating procedure THEN place the openGL.dll from the 3.68 drivers in
> the GPL directory. This way, you get the advantages of the latest
> drivers for all your games except GPL, which will use the 3.68s.
> 2. I've switched to a v5 and I think the fsaa looks great.  Image
> quality on opengl is a bit richer but I don't think I could ever go
> back. Using some tweaks I'm running 8x6x4aa and it looks great and the
> lowest i've seen it was 33.x fps and i think that was due to sunspots.
> Ideally a GPL freak should wait for the v5-6k. You could probably run
> 4x fsaa at 1280x1024 (might be a bit optimistic but Yikes!!! would
> that look good).

> Christian H.

> On Mon, 19 Jun 2000 10:49:33 +0200, Gregor Veble


> >> Well, bought a Geforce2 and am now relegated to playing GPL in OpenGL
> >> mode, which works fine except when I set the res above 640x480 it
> >> doesn't stretch with the screen and is instead running in a box in the
> >> top left corner. Anyone know of a fix, besides getting a V2. BTW,
> >> tried FSAA on the Geforce2 in GPL and it just makes the details blurry
> >> so don't expect it to look much better on the V5 in FSAA. High res is
> >> what does GPL justice and not FSAA.

> >> --
> >> Nos

> >I heard from a friend of mine that even the original Geforce has
> >problems with GPL in higher resolutions with the new drivers. Older
> >drivers work well, he says. I'd love to hear about a fix, though, so I
> >can forward it to him.

> >-Gregor

Ruud van Ga

GPL and OpenGL?

by Ruud van Ga » Thu, 22 Jun 2000 04:00:00


>On Tue, 20 Jun 2000 15:53:02 +0200, amos-opus

>>put the 3.68 NvopenGl.dll in the gpl directory!!!!!!!!!

>Read the whole thread. It's already done and fixed. Just the mirrors
>are porked now.Thx anyway.

Not as a complaint, but news gets delivered at different times at
different places. Not chronologically sometimes. So he might not have
had the whole thread available.

Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery

Gregor Vebl

GPL and OpenGL?

by Gregor Vebl » Fri, 23 Jun 2000 04:00:00


> I've switched to a v5 and I think the fsaa looks great.  Image
> quality on opengl is a bit richer but I don't think I could ever go
> back.

It's mostly a matter of gamma settings, which are by default pretty high
on all 3dfx boards. Decrease the gamma setting on your Voodoo, and the
colours should again appear much richer.

-Gregor

N..

GPL and OpenGL?

by N.. » Sat, 24 Jun 2000 04:00:00


We've got D3D patch for GPL now and it's much better than OpneGL mode.
FSAA on Geforce2 32mb is still too slow though. But, to be honest I
didn't notice much dif with it on or off.
--
Nos

Martin D. Pa

GPL and OpenGL?

by Martin D. Pa » Sun, 25 Jun 2000 04:00:00


uncounted electrons thus:

<snip>

WHERE???

<coughs> Sorry about the shouting...

Martin D. Pay
Always looking for alternatives...

don hodgdo

GPL and OpenGL?

by don hodgdo » Sun, 25 Jun 2000 04:00:00




> uncounted electrons thus:

> <snip>

> >We've got D3D patch for GPL now and it's much better than OpneGL mode.
> >FSAA on Geforce2 32mb is still too slow though. But, to be honest I
> >didn't notice much dif with it on or off.

> WHERE???

> <coughs> Sorry about the shouting...

> Martin D. Pay
> Always looking for alternatives...

www.papy.com

--
don

New GPL Programs for the Converted Tracks:
http://www.ianparker1.freeserve.co.uk/gpl/index.html

Goy Larse

GPL and OpenGL?

by Goy Larse » Sun, 25 Jun 2000 04:00:00



> uncounted electrons thus:

> <snip>

> >We've got D3D patch for GPL now and it's much better than OpneGL mode.
> >FSAA on Geforce2 32mb is still too slow though. But, to be honest I
> >didn't notice much dif with it on or off.

> WHERE???

> <coughs> Sorry about the shouting...

http://www.papy.com would be a good start to look for it....:-)

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Martin D. Pa

GPL and OpenGL?

by Martin D. Pa » Mon, 26 Jun 2000 04:00:00


mangled uncounted electrons thus:



>> uncounted electrons thus:

>> <snip>

>> >We've got D3D patch for GPL now and it's much better than OpneGL mode.
>> >FSAA on Geforce2 32mb is still too slow though. But, to be honest I
>> >didn't notice much dif with it on or off.

>> WHERE???

>> <coughs> Sorry about the shouting...

>http://www.papy.com would be a good start to look for it....:-)

<grin> You're right. I'm a bit slow today - never thought of the
official website...

Found it, installed it, love it. Frame rate up from around 15 fps
to over 30...

All I have to figure out now is how to drive the d*mned cars!!!

Martin D. Pay
GPL is a challenge, all right...

Goy Larse

GPL and OpenGL?

by Goy Larse » Tue, 27 Jun 2000 04:00:00


> <grin> You're right. I'm a bit slow today - never thought of the
> official website...

> Found it, installed it, love it. Frame rate up from around 15 fps
> to over 30...

Agreed, I'm seriously considering retiring my V2-SLI setup....

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

amos-opu

GPL and OpenGL?

by amos-opu » Mon, 03 Jul 2000 04:00:00

D3Dpatch?

> There really should be an FAQ. 1. I used to run gpl on geforce at
> 1280x1024 and it rocked.  Install the latest drivers per standard
> operating procedure THEN place the openGL.dll from the 3.68 drivers in
> the GPL directory. This way, you get the advantages of the latest
> drivers for all your games except GPL, which will use the 3.68s.
> 2. I've switched to a v5 and I think the fsaa looks great.  Image
> quality on opengl is a bit richer but I don't think I could ever go
> back. Using some tweaks I'm running 8x6x4aa and it looks great and the
> lowest i've seen it was 33.x fps and i think that was due to sunspots.
> Ideally a GPL freak should wait for the v5-6k. You could probably run
> 4x fsaa at 1280x1024 (might be a bit optimistic but Yikes!!! would
> that look good).

> Christian H.

> On Mon, 19 Jun 2000 10:49:33 +0200, Gregor Veble


> >> Well, bought a Geforce2 and am now relegated to playing GPL in OpenGL
> >> mode, which works fine except when I set the res above 640x480 it
> >> doesn't stretch with the screen and is instead running in a box in the
> >> top left corner. Anyone know of a fix, besides getting a V2. BTW,
> >> tried FSAA on the Geforce2 in GPL and it just makes the details blurry
> >> so don't expect it to look much better on the V5 in FSAA. High res is
> >> what does GPL justice and not FSAA.

> >> --
> >> Nos

> >I heard from a friend of mine that even the original Geforce has
> >problems with GPL in higher resolutions with the new drivers. Older
> >drivers work well, he says. I'd love to hear about a fix, though, so I
> >can forward it to him.

> >-Gregor


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