rec.autos.simulators

More on GP 500 Physics....

Mike Laske

More on GP 500 Physics....

by Mike Laske » Mon, 28 Jun 1999 04:00:00


>Ooo-er! This of course would open the doors to a whole new generation
>of more realistic Leisure Suit Larry games...

I'm sure you'll be first to volunteer for the test team ;-)

Mike.

Mark C Dod

More on GP 500 Physics....

by Mark C Dod » Tue, 29 Jun 1999 04:00:00

Larry is less likely to fall off though!

> On Wed, 23 Jun 1999 22:51:57 +0100, "Mike Laskey"

> >I'd certainly consider some kind of
> >dedicated controller though, perhaps a knee attachment of some sort since
> >much of the work you do on a bike can be with your knees gripping the
> >tank...

> Ooo-er! This of course would open the doors to a whole new generation
> of more realistic Leisure Suit Larry games...

> Cheers!
> John

johnadani..

More on GP 500 Physics....

by johnadani.. » Tue, 29 Jun 1999 04:00:00

That would be really COooooL...



> A goos loud "OH Shiiiiiiiiiiiiiiittttttttt........" fromthe rider
would
> be fun as well!


> > When playing EA Superbike you can tell you about to eat pavement
when
> > The smoke starts coming from the tires.  But sound and smoke would
be
> > Awesome.  The tire screeching could get louder before you eat it.
> > GP500 looks to be the winner not GP500ccm. Party on>>>>

> > Sent via Deja.com http://www.deja.com/
> > Share what you know. Learn what you don't.

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
Mark S. Mille

More on GP 500 Physics....

by Mark S. Mille » Thu, 01 Jul 1999 04:00:00



We run a T3 line right to uuNet. Right now one of our beta testers in the
Netherlands gets around 150ms pings.

    -MSM

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Director of Design                    that you may be *** and original
Motorsport Simulations                in your work."

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