NASCAR but in North America (I'm Canadian) NASCAR is the number one racing
series on TV and has the largest fan base. Yes F1 is big as well but it is
not the marketing giant that NASCAR is. Papy also has an almost exclusive
market with it's NASCAR sim and like you said F1 is currently being done by
others so little room left there.
> > Who told you NASCAR is number 1? I don't want to get into a debate as to
> > which sport or series is no.1, but from what I hear F1 is the second
most
> > popular sport in the world.
> Probably referring to viewership and attendance in the USA.
Obviously
> F1 worldwide has a larger audience, but take a survey here in the States
and
> ask about the Names Schumacher and Hakkenin vs Gordon and Earnhardt it
> would be no contest. The mass market here in the STates is dominated by
> Nascar.
> Anyway, all I was trying to say was that they
> > clearly have a talented bunch of people, and they have a very solid
> physics
> > engine (arguably the best), why not exploit that?
> I agree...the more sims using the basic core engine, the lower the
> developmental costs for each program.
> The opposite of you, I
> > don't really care for NASCAR (I love the cars, but hate the fact that
they
> > race on ovals), so I'd like to see them use that awesome physics engine
on
> > some other series (i.e. modern F1, Rally, etc.). Clearly there is money
to
> > be made outside of NASCAR evident by the number of F1 titles, Rally
> titles,
> > etc.
> And that alone is a good reason to avoid those...F1 has two to three
upper
> crust sims and about a dozen hack efforts(plus all the console titles)
It's
> a swamped market...Unless Papyrus could bring something unique to the F1
sim
> market there would be little chance of dominating, and hence great
financial
> risk.
> dave henrie