rec.autos.simulators

Formula One Simulation

Scott Gardiner & Alanna May-Gardin

Formula One Simulation

by Scott Gardiner & Alanna May-Gardin » Thu, 10 Apr 1997 04:00:00

This is the third in the series, following the success of "Grand Prix" and
"Grand Prix 2" games distributed by Wizard Games. "Grand Prix Wizard" has been
completely rewritten to incorporate many suggestions sent in by devotees of
the previous games, with enhanced graphics and sound card support.

          In designing and programming this game, we have concentrated on
providing the depth of detail and complexity of game play for which Wizard
sports management game have become renowned.Much effort has gone into making
the game very realistic to evoke the atmosphere of the real thing. But this is
a game not a simulation, so expect certain aspects to be exaggerated and
others to be simplified. Above all else,"Grand Prix Wizard" is intended to be
fun!

          In "Grand Prix Wizard" you control any one of six*** racing teams.
You hire and fire drivers and management; design,construct and test car; and
make critical financial and race day decisions. Will you win the constructors'
and drivers' championship, or will you go bankrupt? Play the game and find
out.

Download a demo copy at our address below and purchase the game directly from
our web site.

                                     FEATURES

               High resolution VGA graphics,
               Mouse compatibility.
               20 circuits: each with its own characteristics.
               Develop new cars at any time.
               Selection of car components: Buy parts or make your own.
               Special deals from manufacturers for free parts.
               Choice of operating with 2,3 or 4 cars.
               Hire/Fire drivers. Poach from other team . Have 1,2, or 3
               drivers.
               Hire/ Fire key managers: Assistant(administration), Chief
               Designer, and Chief
               Engineer. Set their budgets.
               Detailed information on all drivers and managers.
               Selection of sponsors. Control cash flow.
               Results and graphs for the entire season.
               Testing of cars: with various options.
               16 race meeting per season, giving the constructor's and
               driver's championship.
               Practice and qualifying sessions for each race.
               Race tactical options for each driver at start and during pit
               stops.
               Animated race display with graphical presentation of the
               progress of each carfor each team: lap times, gaps, pit
                stop,breakdowns, problems,crashes.
               Race commentary, Newspaper reports.
               Save and reload seasonal summaries.
               Save and reload game

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Scott Gardiner
Simulations Online - http://www.racesimcentral.net/~gardiner/sportsim/frames.html

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