Well logic tells us that they should..... but the FIA tells them they best
not. So you have to sort-of dance around the whole thing and make it LAN
from the ground up, but allow TCP/IP capabilities (Serial Network as the
excuse.....).
The MAIN problem, and the thing that the FIA are banking on, is the MTU
speeds. MTU=Maximum Transmission Units (aka Packet size). 1500 is the
standard for LAN, and Win98 with an enhanced Networking capability over
Win95 can handle this just great. The problem is that standard MTUs for the
dial-up modems is 576. In fact... this is why many games are extremely laggy
over the Internet when on Dial-Up modems. Also, this is the reason why Cable
Modem users also experience this lag. You can tweak the registry to allow a
1500 MTU TCP/IP over cable (it can handle it just fine), but Win98 will
usually deault to 576 (since there are still more dial-up modem users out
there, than there are Cable Users as a whole).
As a whole... the game developers have to have a SOLID reason to port the
games to use 576 sized packets, when LAN runs on 1500 by default through
IPX/SPX. Any attempt to port it over that, will set out warning flags to the
licensor, and they had best have a darned good reason to do this (since the
most common reason is Internet Play, and forbidden by the FIA/FOA).
Of course some games just need to use higher packets to stream the
information, and if you can cut down the information that needs to be
sent/received, you have a great online engine (like Papy does).
So the game developers must do a dance on the tight-rope to apease the
masses, and still fall into line on the license.
I am currently taking shots in the dark regarding handling larger packet
sizes, and will see what I can come up with. I only pray that Geoff can come
up with a good reason, and a good method to use smaller packet sizes.
Cheers,
Shumi
> Why in the world, considering the popularity of internet play today, would
> they not code that capability in the game from the ground up?
> --
> Don Burnette
> Dburn in N3 and Legends
> > Well.... don't get too discouraged. I am hard at work on a GP3 specific
> > emulator that will allow GP3 to be played online. Due to the fact that
the
> > source coding of the game will be catering exclusively to LAN... the
cable
> > modem users should have little problems, and I am working to sort out
the
> > dial-up modem transfer rate issues. Because I do not have a working Beta
> of
> > the game... it is very difficult for me to do any testing at this time.
> snip