> >Now that MS has made it extra easy to develop for both platforms at once,
I
> >bet we see Forza Motorsport for the PC, maybe even by Xmas.
> They haven't started using XNA yet.
> >Now that MS has made it extra easy to develop for both platforms at once,
I
> >bet we see Forza Motorsport for the PC, maybe even by Xmas.
> They haven't started using XNA yet.
GT3 a sim, with no damage and no***pit mode? Though having played both
I'd say that GT3 is more of a simulation than PGR2, many (myself included)
would consider a game missing a***pit mode and damage to be anything but a
simulation.
Alanb
pez
> >GT3 a sim, with no damage and no***pit mode? Though having played both
> >I'd say that GT3 is more of a simulation than PGR2, many (myself
included)
> >would consider a game missing a***pit mode and damage to be anything
but a
> >simulation.
> Understandable. But I've been playing PC sims for closing on 15
> years. And I've used it in small part to hone real racing
> (auto-X). I turn off damage since frankly I don't want to be
> bothered by it. And while I'd prefer a well-rendered***pit, I
> think the too restricted views many leave you with are not
> necessarily more realistic than the no-cockpit (but higher than
> the so-called "bumper cam") view of GT3, etc. So, at least this
> simmer would not consider damage or showing interior graphic bits
> to be a necessary condition for a game to be considered a
> simulation.
no***pit...no damage...not a sim...just an engineering exercise.
Really tho, comparing multi-million dollar custom written pieces of
racing software vs consumer products is absurd. You might as well
attempt to justify that an arcade console product is on par with top
notch computer sims.
Certainly the current level of programming for computer sims is still
a far cry from reality, but as we get closer to 'real' we begin to hear
more
complaints. 'It's too hard, the car spins, the wheel pulls, the track is
slippery offline.' For every step forward there have been those that do
not want to accept progress. But here, progress is defined as something
closer to real racing.
Who knows? someday, when the shieks have cut off the oil and priests
have declared racing immoral, we may be FORCED to race simulated cars
over hidden internet connections. :)
Til then...given a choice of watching the Williams computer puke out
lap times or drivng a somewhat realistic***pit view...I choose the
latter. And similarly, the hottest kite-flying product that joyfully
bounces off walls and cars and armco, all while playing some cheerful
techno tune...has no interest for me.
dave(who is important now)henrie
> >Assuming it is a replay, and not just a pre-rendered movie. I'm
> >no expert, but I suppose it is indeed a replay. When racing, I
> >usually find I am so engrossed in the driving that the difference
> >doesn't detract much from the experience. And the beauty of the
> >replays, including the excellent "camera work" keeps me watching
> >them in GT3 far more than any other title, PS2, XBOX, or PC.
> It looks like a GT3 quality of replay, it has FSAA that is conspicious
> by its absence when playing the game. I got rid of my PS2 a couple of
> years back as I couldn't stand the low res graphics compared to my PC.
> How I wish someone could make a GT3 quality game for the PC.
gtr press demo is a prime example of how a great idea can be flawed
massively by a certain lack of feedback (lemme know when youve locked a
front brake before you turn the car...its far easier to sense in real life
because the car reacts and you can feel, hear, and even smell it).
pixel shifting is all well and good, but its no substitute for g loading.
pez
> > the simulation software some of the F1 teams use to simultate how the
> > car will react to certain setup changes doesnt even have a graphics
> > engine. is that not a sim?
> > pez
> no***pit...no damage...not a sim...just an engineering exercise.
> Really tho, comparing multi-million dollar custom written pieces of
> racing software vs consumer products is absurd. You might as well
> attempt to justify that an arcade console product is on par with top
> notch computer sims.
> Certainly the current level of programming for computer sims is still
> a far cry from reality, but as we get closer to 'real' we begin to hear
> more
> complaints. 'It's too hard, the car spins, the wheel pulls, the track is
> slippery offline.' For every step forward there have been those that do
> not want to accept progress. But here, progress is defined as something
> closer to real racing.
> Who knows? someday, when the shieks have cut off the oil and priests
> have declared racing immoral, we may be FORCED to race simulated cars
> over hidden internet connections. :)
> Til then...given a choice of watching the Williams computer puke out
> lap times or drivng a somewhat realistic***pit view...I choose the
> latter. And similarly, the hottest kite-flying product that joyfully
> bounces off walls and cars and armco, all while playing some cheerful
> techno tune...has no interest for me.
> dave(who is important now)henrie
Two different animals, GT3 and TRD2. For one, the career mode in TRD2 is
terrible. GT3's is pretty neat and innovative. I get the same innovative
feel from PGR2. As far as physics go, TRD2 is decent, on par with GT3
(coming from someone with limited knowledge of racecar physics).
Fun factor goes to GT3 (or PGR2). TRD2 is fun; but, as I said, the career
mode is very weak. Online is fun but cutting is abused.
Alanb
And yet we still don't see products that can trick our senses. Wasn't
there a 'thing' a year or two ago that, when placed on your forehead,
induced the perception of motion? Lets go that way...lets get everyone
puking over their keyboards. :)
Plug those wires in baby and mess with my mind!
dave henrie
pez
> > pixel shifting is all well and good, but its no substitute for g
loading.
> > pez
> And yet we still don't see products that can trick our senses. Wasn't
> there a 'thing' a year or two ago that, when placed on your forehead,
> induced the perception of motion? Lets go that way...lets get everyone
> puking over their keyboards. :)
> Plug those wires in baby and mess with my mind!
> dave henrie
I just got TRD2 delivered today, and have been enjoying it so far,
although it does lack the X-factor that GT3 has. I have played the
career through the first rally section, and have to say the rallying
isn't as satisfying as GT3, but with all the varied tracks and cars,
it will keep me quiet for a while :-)
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