rec.autos.simulators

Polyphony's Gran Turismo 4 (movie link)

Steve Smit

Polyphony's Gran Turismo 4 (movie link)

by Steve Smit » Mon, 24 May 2004 01:29:09

Well...I didn't say WHICH Christmas.


> Let it be known that on Fri, 21 May 2004 18:17:26 GMT, "Steve Smith"

> >Now that MS has made it extra easy to develop for both platforms at once,
I
> >bet we see Forza Motorsport for the PC, maybe even by Xmas.

> They haven't started using XNA yet.

Alan Bernard

Polyphony's Gran Turismo 4 (movie link)

by Alan Bernard » Mon, 24 May 2004 13:01:30

"The developers even said that the reason they
did not include a***pit view is because they thought it would be too
"simmy".  GT3 OTOH is said to be a sim.  I wouldn't expect the two games to
necessarily appeal to the same people."

GT3 a sim, with no damage and no***pit mode?  Though having played both
I'd say that GT3 is more of a simulation than PGR2, many (myself included)
would consider a game missing a***pit mode and damage to be anything but a
simulation.

Alanb

Dav

Polyphony's Gran Turismo 4 (movie link)

by Dav » Mon, 24 May 2004 13:34:25


>GT3 a sim, with no damage and no***pit mode?  Though having played both
>I'd say that GT3 is more of a simulation than PGR2, many (myself included)
>would consider a game missing a***pit mode and damage to be anything but a
>simulation.

Understandable.  But I've been playing PC sims for closing on 15
years.  And I've used it in small part to hone real racing
(auto-X).  I turn off damage since frankly I don't want to be
bothered by it.  And while I'd prefer a well-rendered***pit, I
think the too restricted views many leave you with are not
necessarily more realistic than the no-cockpit (but higher than
the so-called "bumper cam") view of GT3, etc.  So, at least this
simmer would not consider damage or showing interior graphic bits
to be a necessary condition for a game to be considered a
simulation.
Pez

Polyphony's Gran Turismo 4 (movie link)

by Pez » Tue, 25 May 2004 09:32:03

the simulation software some of the F1 teams use to simultate how the car
will react to certain setup changes doesnt even have a graphics engine. is
that not a sim?

pez




> >GT3 a sim, with no damage and no***pit mode?  Though having played both
> >I'd say that GT3 is more of a simulation than PGR2, many (myself
included)
> >would consider a game missing a***pit mode and damage to be anything
but a
> >simulation.

> Understandable.  But I've been playing PC sims for closing on 15
> years.  And I've used it in small part to hone real racing
> (auto-X).  I turn off damage since frankly I don't want to be
> bothered by it.  And while I'd prefer a well-rendered***pit, I
> think the too restricted views many leave you with are not
> necessarily more realistic than the no-cockpit (but higher than
> the so-called "bumper cam") view of GT3, etc.  So, at least this
> simmer would not consider damage or showing interior graphic bits
> to be a necessary condition for a game to be considered a
> simulation.

Dave Henri

Polyphony's Gran Turismo 4 (movie link)

by Dave Henri » Tue, 25 May 2004 10:31:37



   no***pit...no damage...not a sim...just an engineering exercise.
Really tho, comparing multi-million dollar custom written pieces of
racing software vs consumer products is absurd.  You might as well
attempt to justify that an arcade console product is on par with top
notch computer sims.  
   Certainly the current level of programming for computer sims is still
a far cry from reality, but as we get closer to 'real' we begin to hear
more
complaints.  'It's too hard, the car spins, the wheel pulls, the track is
slippery offline.'  For every step forward there have been those that do
not want to accept progress.  But here, progress is defined as something
closer to real racing.
   Who knows?  someday, when the shieks have cut off the oil and priests
have declared racing immoral, we may be FORCED to race simulated cars
over hidden internet connections.  :)

   Til then...given a choice of watching the Williams computer puke out
lap times or drivng a somewhat realistic***pit view...I choose the
latter.  And similarly, the hottest kite-flying product that joyfully
bounces off walls and cars and armco, all while playing some cheerful
techno tune...has no interest for me.

dave(who is important now)henrie

Mescali

Polyphony's Gran Turismo 4 (movie link)

by Mescali » Tue, 25 May 2004 16:20:28



> >Assuming it is a replay, and not just a pre-rendered movie.  I'm
> >no expert, but I suppose it is indeed a replay.  When racing, I
> >usually find I am so engrossed in the driving that the difference
> >doesn't detract much from the experience.  And the beauty of the
> >replays, including the excellent "camera work" keeps me watching
> >them in GT3 far more than any other title, PS2, XBOX, or PC.

> It looks like a GT3 quality of replay, it has FSAA that is conspicious
> by its absence when playing the game. I got rid of my PS2 a couple of
> years back as I couldn't stand the low res graphics compared to my PC.
> How I wish someone could make a GT3 quality game for the PC.

Toca Race Driver 2.
Pez

Polyphony's Gran Turismo 4 (movie link)

by Pez » Tue, 25 May 2004 17:52:28

the problem with the aim of completely recreating the physics involved in
real racing is the lack of feedback you can give to a user whos probably
using plastic pedals and a wheel that rumbles and pulls a bit and only goes
around 270 degrees.

gtr press demo is a prime example of how a great idea can be flawed
massively by a certain lack of feedback (lemme know when youve locked a
front brake before you turn the car...its far easier to sense in real life
because the car reacts and you can feel, hear, and even smell it).

pixel shifting is all well and good, but its no substitute for g loading.

pez




> > the simulation software some of the F1 teams use to simultate how the
> > car will react to certain setup changes doesnt even have a graphics
> > engine. is that not a sim?

> > pez

>    no***pit...no damage...not a sim...just an engineering exercise.
> Really tho, comparing multi-million dollar custom written pieces of
> racing software vs consumer products is absurd.  You might as well
> attempt to justify that an arcade console product is on par with top
> notch computer sims.
>    Certainly the current level of programming for computer sims is still
> a far cry from reality, but as we get closer to 'real' we begin to hear
> more
> complaints.  'It's too hard, the car spins, the wheel pulls, the track is
> slippery offline.'  For every step forward there have been those that do
> not want to accept progress.  But here, progress is defined as something
> closer to real racing.
>    Who knows?  someday, when the shieks have cut off the oil and priests
> have declared racing immoral, we may be FORCED to race simulated cars
> over hidden internet connections.  :)

>    Til then...given a choice of watching the Williams computer puke out
> lap times or drivng a somewhat realistic***pit view...I choose the
> latter.  And similarly, the hottest kite-flying product that joyfully
> bounces off walls and cars and armco, all while playing some cheerful
> techno tune...has no interest for me.

> dave(who is important now)henrie

Alan Bernard

Polyphony's Gran Turismo 4 (movie link)

by Alan Bernard » Wed, 26 May 2004 08:07:51

Two different animals, GT3 and TRD2.  For one, the career mode in TRD2 is
terrible.  GT3's is pretty neat and innovative.  I get the same innovative
feel from PGR2.  As far as physics go, TRD2 is decent, on par with GT3
(coming from someone with limited knowledge of racecar physics).

Fun factor goes to GT3 (or PGR2).  TRD2 is fun; but, as I said, the career
mode is very weak.  Online is fun but cutting is abused.

Alanb

Dave Henri

Polyphony's Gran Turismo 4 (movie link)

by Dave Henri » Wed, 26 May 2004 10:17:13


   And yet we still don't see products that can trick our senses.  Wasn't
there a 'thing' a year or two ago that, when placed on your forehead,
induced the perception of motion?   Lets go that way...lets get everyone
puking over their keyboards.  :)
Plug those wires in baby and mess with my mind!

dave henrie

Pez

Polyphony's Gran Turismo 4 (movie link)

by Pez » Wed, 26 May 2004 17:51:08

Yeah, it ran a small electric current through the skin behind your ears and
really bggerd your balance up, saw that on tomorrows world, looked cool! :)

pez




> > pixel shifting is all well and good, but its no substitute for g
loading.

> > pez

>    And yet we still don't see products that can trick our senses.  Wasn't
> there a 'thing' a year or two ago that, when placed on your forehead,
> induced the perception of motion?   Lets go that way...lets get everyone
> puking over their keyboards.  :)
> Plug those wires in baby and mess with my mind!

> dave henrie

Andre

Polyphony's Gran Turismo 4 (movie link)

by Andre » Fri, 28 May 2004 03:24:27



I just got TRD2 delivered today, and have been enjoying it so far,
although it does lack the X-factor that GT3 has. I have played the
career through the first rally section, and have to say the rallying
isn't as satisfying as GT3, but with all the varied tracks and cars,
it will keep me quiet for a while :-)
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