I played through CMR2 and I suspected the physics didn't have full freedom
in a game like Rally Masters or Rally Trophy. However, it's still a very
fun game, and clearly the physics in the full game aren't as simple as the
arcade mode, where cars are most definitely glued to the tracks.
If they do redo the physics, they will also have to rethink some of their
stage design. With alot of 3-lefts and 3-rights constantly, the game's
going to be unplayable if you have to worry about spinning out constantly.
I for one would like to see alot more straights.
I hope it comes to PC.
> I hope there is a PC version of CMR4. They finally will get rid of that
> stupid central pivot point, and I also read somewhere that unlike CMR3,
you
> can pick any car in championship mode (the reason why I'm not buying
CMR3).
> > I was just looking at the codemasters site, hoping for a patch for CMR3
:)
> > Anyways, I saw this.. thought I'd pass it along:
> > http://www.codemasters.com/news/displayarticles.php?showarticle=3727
> > I found this quote to be really interesting:
> > "Previously the car handling employed a steering aid, which had the
effect
> > of making the car move around a central pivot point. Now the aid's been
> > removed, effectively taking the stabilisers off, providing for a more
> > professional, realistic and natural handling experience and you'll
notice
> > the difference, especially when performing skids and powerslides. "
> > I knew I wasn't dreaming of that central pivot thing, and a few others
in
> > here have complained about this too... its nice to see it confirmed.
> > Mike
> > http://mikebeauchamp.com