>>>>If I remember well, the power of the players cars in F1GP2
>>>>was always the same.
>>Yep. I prefer the F1RS approach.
>With the editors out there for GP2, you can easily edit the players
>car power to whatever you want.
True. I use GP2edit. You wouldn't be able to change cars on the fly and get
a difference, you'd have to exit, run GP2edit, then re-enter. But doable.
Also, doesn't the GP2 "grip" for the player use a different system than the
grip of the AI drivers? As far as I know, I can't emulate the grip of any
particular AI car/driver preset with any confidence.
There must be some similar function in F1RS, but I haven't seen any editor
that lets you address the AI driver "grip" (or whatever one call's the driver
individual differences). I would sure reduce Alesi's :-)