I remember the "good old days" of manual protection. I had to keep all my
manuals within easy reach so whenever I wanted to play I could. I personally
remember getting my hex editor out and "fixing" one or two games to bypass the
copy protection because I was fed up of doing it (f1gp a prime example).
To be honest I haven't seen any copy protection that works yet. Someone can
crack almost anything and there is no way to stop it. To be honest, the number
of people who can be bothered downloading 100-200Mb of game is small and as
games get bigger exponentially by the year, this will reduce further. Gone are
the days when complete games were posted on Usenet.
What *I* hope is that games developers won't use DVD as an excuse for
bloatware like they did when CDROM started. No amount of music and pretty
video can disguise a bad game and there are plenty of those around already
without adding to the mix....
M
>A manual protection like in the old times, for instance it would ask
>for the third word on page 130 line 23 etc. Maybe that's the only way
>after awhile, which would reduce (but not totally get rid of) PC
>piracy.
>I'm becoming more and more FOR copy protection schemes now that it
>looks like PC piracy is once again raising its ugly head in force now
>that there are affordable CD-R drives available. Piracy is one of the
>reasons why software companies went to CD-ROMs anyway and I liked
>that, because it meant no manual check ups anymore like in most
>diskette games.
>As far as I know lots of PC companies are now feeling the pressure of
>piracy once again (very thin margins except for the very few games
>that do sell well like Starcraft), while console game makers are doing
>much better. I would find it unfortunate if in the future I could play
>only console games (no, I'm not talking about racing games only).
>IF they could find some trouble-free and working copy protection
>scheme, I would be happy because it would once again make PC games
>sell better, and only the *** warez d00dz would run the buggy and
>ripped warez versions anymore.
>Hopefully DVD games will give some more breathing room for PC game
>developers once again. I understand it has some kind of copy
>protection scheme because the movie and music industry demanded it,
>but I don't know if it really works.