rec.autos.simulators

PS3 Wipeout screens

AirRai

PS3 Wipeout screens

by AirRai » Mon, 26 Jun 2006 02:22:14

http://www.racesimcentral.net/
http://www.racesimcentral.net/
http://www.racesimcentral.net/
http://www.racesimcentral.net/

If it doesn't run at a solid, consistant, smooth 60 frames per second,
the developer won't be getting my $$.

Spacema

PS3 Wipeout screens

by Spacema » Mon, 26 Jun 2006 07:37:59


Well i don't even give a shit about these screens, or any screens like this
whether it's for the PS3 or the 360. Once they have real gameplay screens
that aren't touched up, then and only then will i care.

blue

PS3 Wipeout screens

by blue » Mon, 26 Jun 2006 09:08:16




>>http://members.optusnet.com.au/starpet1/wo_infinityps3.jpg
>>http://members.optusnet.com.au/starpet1/pilot_aginfinityps3.jpg
>>http://members.optusnet.com.au/starpet1/feisar_infinityps3.jpg
>>http://members.optusnet.com.au/starpet1/ag_infinityps3.jpg

>>If it doesn't run at a solid, consistant, smooth 60 frames per second,
>>the developer won't be getting my $$.

> Well i don't even give a shit about these screens, or any screens like this
> whether it's for the PS3 or the 360. Once they have real gameplay screens
> that aren't touched up, then and only then will i care.

Well I sincerely hope they will be better than those when they arrive.
Larr

PS3 Wipeout screens

by Larr » Wed, 28 Jun 2006 00:17:55

From the looks of the design, I think it's gonna be REAL loose in the
corners.  Also might have an issue with the bridge at VIR.

-Larry



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