rec.autos.simulators

(PS3) Ridge Racer 7 direct screen captures, and my opinions

AirRai

(PS3) Ridge Racer 7 direct screen captures, and my opinions

by AirRai » Sun, 03 Sep 2006 09:34:28

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RR7 looks more or less the same as RR6 on X360.

Really, neither RR6 nor RR7 seem like much of a leap beyond RR5 on PS2
which came out over 6 years ago in Japan, and was actually pretty much
completed in 1999.

still, as long as its 60fps, I will be getting RR7 because I love the
series for the most part.

btw, have a look at these screens from the 11-year old
arcade Rave Racer, the third game in the Ridge Racer series:

http://www.racesimcentral.net/***.it/coinop/raver.jpg
http://www.racesimcentral.net/***.it/coinop/raver_a.jpg
http://www.racesimcentral.net/***.it/coinop/raver_b.jpg
http://www.racesimcentral.net/***.it/coinop/raver_c.jpg

for 11 years ago, the texture-mapping does not look much worse, IMO,
than the current RR games, even the latest one on PS3.

timeOda

(PS3) Ridge Racer 7 direct screen captures, and my opinions

by timeOda » Sun, 03 Sep 2006 14:52:52


> RR7 looks more or less the same as RR6 on X360.

Well, how far can driving games go?  If you ask me Gran Turismo 3
(A-Spec) from 5 years ago has really good graphics.

Look at this picture you posted:
<http://i4.tinypic.com/264rixh.jpg>
All that detailed architecture and foliage - for what!?  You'll never
see it from the road.  It's like they're grasping at straws to use up
polygons in any way possible.

Enough with the screenshots, I think I'd rather see realistic damage
modeling, more open-ended environments, and... I don't know what else.
It's hard for me to think of a reason to spend $60 on another driving game.

Trev

(PS3) Ridge Racer 7 direct screen captures, and my opinions

by Trev » Wed, 06 Sep 2006 02:51:22


> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/

> RR7 looks more or less the same as RR6 on X360.

> Really, neither RR6 nor RR7 seem like much of a leap beyond RR5 on PS2
> which came out over 6 years ago in Japan, and was actually pretty much
> completed in 1999.

> still, as long as its 60fps, I will be getting RR7 because I love the
> series for the most part.

> btw, have a look at these screens from the 11-year old
> arcade Rave Racer, the third game in the Ridge Racer series:

> http://www.racesimcentral.net/***.it/coinop/raver.jpg
> http://www.racesimcentral.net/***.it/coinop/raver_a.jpg
> http://www.racesimcentral.net/***.it/coinop/raver_b.jpg
> http://www.racesimcentral.net/***.it/coinop/raver_c.jpg

> for 11 years ago, the texture-mapping does not look much worse, IMO,
> than the current RR games, even the latest one on PS3.

Where's the***pit view?
Mitch_

(PS3) Ridge Racer 7 direct screen captures, and my opinions

by Mitch_ » Wed, 06 Sep 2006 04:24:51

Why would YOU need a***pit view when your head is shoved up your ass well
past your eyeballs?  Pull out and breathe now k....

And quit crossposting LOSER...

Mitch


Trev

(PS3) Ridge Racer 7 direct screen captures, and my opinions

by Trev » Wed, 06 Sep 2006 04:32:54


> Why would YOU need a***pit view when your head is shoved up your ass well
> past your eyeballs?  Pull out and breathe now k....

> And quit crossposting LOSER...

> Mitch



>>Where's the***pit view?

What a charming little man you are. BTW, Where's the***pit view?

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