>Just curious, Joe, but what do you mean by "gameplay"? I've never
>played NFS1 and would like to know what the difference is. Thanks.
NFS1 had two main features that gave it great gameplay - 1) open,
non-cicuit tracks (e.g., a 10-mile city track, a long Coastal track,
and another long track through the mountains - the tracks were
actually so long they were broken into three seperate stages). The
tracks were very realistic and fun to drive, with varying levels of
difficulty (but again done realistically, not the stupid blind-sharp
corners NFS2 relies on for "difficulty"). The other feature was cops
you would occasionally run into during races. The combination of cops,
open roads, and traffic on them made for an incredibly ***ive,
replayable game - that's what I mean by *gameplay*. I had some replays
of long car chases saved that looked more like a scene out of a movie
than a video game (kind of like those cop chase videos FOX shows
sometimes - except you were IN it, not watching it).
The accidents were also incredible, much more realistic and
spectacular. I remember this one chase that went on and on through the
Coastal track, and I was almost to the checkpoint (i.e., which would
mean I got away from the cops). I was weaving in and out of traffic,
and then I crested this one last "blind" hill on the wrong side of the
road - and ran head-on into a truck I couldn't see coming. I can still
remember the accident - cars flying through the air, flipping over and
over. It FELT like a head-on accident, as opposed to the stupid "100
ton tank effect" accidents in NFS2.
There is just NOTHING even remotely resembling this kind of great
gameplay in NFS2 (nor in any other modern racing game for that
matter). Frankly if you compare the two NFS2 just plain SUCKS as a
computer game, whearas NFS1 can only be described as a masterpiece.
It's too bad it was apparently a fluke, since the drones at EA don't
seem to have the slightest idea what it was that made NFS1 so great.
Joe