My complaint was that the cars don't push up towards the wall coming off
turns 2 and 4.
The AI is pretty strong here - so you have to run real hard to keep up - and
you certainly
have to use the whole tracking coming off the corners. The AI runs the
middle of the track
exiting the turns and there is no way you can get under them and make an
inside pass.
The outside pass is available, but the AI is much too quick to complete the
outside pass
through the turns. Basically, I discovered that either I was going to turn
down the AI
strength so far that I was going to have 100 extra h.p. down the straights -
or the AI cars
needed to have the same push I have coming off turns 2 and 4. After
watching the Vegas
race, it certainly is clear that the cars use the whole track exiting the
turns.
Anyway, to each his own. I have made some more adjustments and more are
still needed
for the Vegas AI fix. But, time to work on a setup for Atlanta. I will get
the most recent Vegas
AI posted.
Comments welcome. For example, what are reasonable speeds in the turns and
at the end of
the straights. I assumed the following ...
Middle of 1 and 2, down to just under 150.
Down the back, up to 182
Middle of 3 and 4, down to around 150
And up to 185+ down the front straight.
Typical lap speed around 166.
The current AI fix is a little too slow down the straight - and a little
quick in the turns. However, I
had never run this track before last week - so my estimates might not be on
target. The default
AI at rels=104 was too quick to pass IMO. I could keep up with the mid-pack
traffic - but I really
couldn't make an reasonable passes.
/TomH
>Thank god if you can do it. The AI at vegas is out of control,
>they run everywhere all over the track. Cars that can't hold the
>low line will just run middle, and if you try to take them high
>they will pull a Kenny Irwin on ya and bump ya into the wall.
>I don't mind any AI car running the low line... but fer
>fricksakes stay there, and/or run the low line or the high line
>but not RIGHT IN THE FRICKING MIDDLE.
>I ran two 50% races there this weekend. Extraordinarily
>frustrating. It's a great track with two complete racing
>grooves, I love the track and the racing is excellent. But never
>have I been so dissappointed with any tracks AI. On pace laps
>the cars jump 10 feet to the right or left at various places on
>the track. The autobrake does not work leaving the pits, slows
>you down to about 10mph. Over the two races I was spun out from
>behind leaving the pits 3 times. Total cautions was 10, I was
>involved in only 2.
>Of all the AI I have seen so far (have not raced all '99 tracks
>yet) this one is THE WORST. The cars jump from line to line at a
>whim, go 3 wide into turns 1 and 3 without hesitation (the 21 car
>does it at will, wrecks every race)... you cannot make it through
>those turns 3 wide and the AI should know it. It is not
>possible.
>Tom, if you want someone to test it I would be more than willing!
>Mind my spam gaurd for email reply.
>-=Hammer
>remove x fer email reply
>>>I have been working on a new LasVegas AI this week and will do more work
and
>>>get it posted soon. Here it is for anyone wanting to do some Vegas
racing
>>>this weekend. The lines are more realistic than the very low lines the
>>>default AI runs - making them impossible to pass on the low side. And a
>>>high side pass at Vegas is tricky at best.
>>Actually, after seeing todays race....the low lines on the default may be
>>correct.
>>Haven't driven N99, but I do know passing on high and low in Vegas can be
>>done.
>>Eh, just idle speculation. :)
>>Golgo