rec.autos.simulators

rFactor controller setup....weak

Asgeir Nesoe

rFactor controller setup....weak

by Asgeir Nesoe » Sat, 03 Sep 2005 18:41:36

Since there is no calibration option in rFactor, you'll have to rely on
the windows calibration routine. This is a flaw in itself, since the
windows calibration routine is "less than perfect" when it comes to
non-standard configurations.

I have an old Logitech FF wheel with my own pedals with different
resistance than the original pedals, and I could not get the to work
properly in rFactor, since rFactor was expecting the resistance to be
standard Logitech.

Once I managed to calibrate my rig correctly in windows, everything was
oh-so-smooth in rFactor.

The old Logitech FF wheels are calibrated in the following way:
1) Power on, computer on -> disconnect FF wheel power for a few seconds
2) Reconnect power on FF unit
3) Calibration utility will pop up in windows
4) Calibrate things in windows
5) You should be ok

What is special about the Logi FF is that the calibration data resides
on the unit itself, not in the registry, and this is why a power off and
power on will trigger the windows calibration utility.

There is a utility that clears all calibration data for a given device,
and this ought to trigger the windows calibration routine.

And last, but not least, you can choose direction as well as axis in
rFactor one way or the other. I think it can be done in-game but I am
not sure about that. Can you choose axis directly in rFactor? I am at
work, unable to check it out. In your input config screen in rFactor,
you'll notice a '-' and a '+' behind the axis name, and this is where
you should focus.

2 cents.

---A---




>>>And with weak I'm putting it mildly...when your controller isn't
>>>mainstream you can forget it. This is a problem with all ISI based
>>>games BTW. A bit painfull when you realize that a certain 7 year old
>>>game doesn't have a single problem...

>>>I fear I've to ask my money back....

>>>Cheers!

>>>Remco

>>what's the problem, Remco?

> Ah, sorry, I forgot to mention that. Normally the X-axis goes from low
> to high, mine goes from high to low. ISI based games can't cope with
> that it seems, very annoying. First it sees the X-axis as a digital
> button this way, and second it gives random input to steering right,
> even if I doesn't touch the steering wheel at all. I tried to fix it
> in the controller.ini in my players folder, to no avail....sigh

> On the other end, after 2 years no GPL I tried GPL to see if the
> problem was on my end. GPL and GTP both worked fine, and I had a blast
> driving Monza again.....a bit slow, though...

> Cheers!

> Remco

Remco Moed

rFactor controller setup....weak

by Remco Moed » Sat, 03 Sep 2005 19:11:04



>> I haven't had an issue with an ISI title since the F12001 combined pedals
>> issue (which was fixed in a patch)

>> I guess I'm just lucky....

>I'm not a huge fan of their sims, but I can't say I've had any
>technical problems with anything they've put out.  I was just venting
>frustration at how surprised so many people seem that certain things
>either don't work or don't function like you'd expect when they're
>exactly like previous ISI titles.  rF may be a step up from F1C, but
>F1C users should have had an idea of what they were getting.

I got that idea, and it's possible for me to solve it by reversing the
wires, but that's not the point. My controller (Hyperstim) does have a
directinput driver, and it works fine in the GameControls applet. The
thing is, controller code is, compared to other parts of the game,
very easy to write. So, if they didn't solve this problem, you can
expect they didn't change other flaws known from previous ISI titles
eighter.

Cheers!

Remco

Paulinh

rFactor controller setup....weak

by Paulinh » Sat, 03 Sep 2005 22:20:19




>> And with weak I'm putting it mildly...when your controller isn't
>> mainstream you can forget it.

> You've answered your own question.  I own a MOMO and I don't think I had
> to touch the thing to work with the game.

>>This is a problem with all ISI based
>> games BTW. A bit painfull when you realize that a certain 7 year old
>> game doesn't have a single problem...

> You've answered your own question again.  Older game works with older,
> non-standard, older wheel.  Makes sense.

>> I fear I've to ask my money back....

> It's good that you have that option, as should be the case with all games
> or any type of mechandise.  If you don't like and things don't work with
> your configuration, having the option to return is a good thing.  You
> can't really complain.

> Alanb

Odd as Ive a DFP and it seems to loose the F.F after about 10mins..??
PlowBo

rFactor controller setup....weak

by PlowBo » Sun, 04 Sep 2005 05:35:10

Asgeir Nesoen enlightened us with:

You are rightt AN..

DJRJ

rFactor controller setup....weak

by DJRJ » Sun, 04 Sep 2005 06:44:39

I noticed the same problem as with all isi sims and MSFF wheels, sometimes
it has a glitch where it pulls to the left if you hit something on occasion,
then you have to bang the wall or a car to get it to stop pulling to the
left. This has been an ongoing nagging problem for ever..
Remco Moed

rFactor controller setup....weak

by Remco Moed » Sun, 04 Sep 2005 06:48:45



The problem isn't that I can't select the right axis-direction combo,
the problem is when I do so with a reversed axis, i.e. when I steer
from left to right the values go from high to low instead of the
common low to high, I experience 'ghosting', a few times a second  I
get a full steer to the right, even when I don't touch the wheel.  

The game also handles the axis as a digital button. Testing in the
Windows Game Applet doesn't show weird values, and both GPL and GTP do
work fine.

Cheers!

Remco

Byron Forbe

rFactor controller setup....weak

by Byron Forbe » Sun, 04 Sep 2005 12:04:44



    Thanks Dave - I actually worked that out after about 500 laps. Should be
good from now on with FF.  LOL

whoo

rFactor controller setup....weak

by whoo » Sun, 04 Sep 2005 16:44:25


> I noticed the same problem as with all isi sims and MSFF wheels, sometimes
> it has a glitch where it pulls to the left if you hit something on occasion,
> then you have to bang the wall or a car to get it to stop pulling to the
> left. This has been an ongoing nagging problem for ever..

This is something to do with the amount of FFB data that the MSFF can
handle and not a fault with rFactor. Try turning down the FFB effect in
rFactor, or buy a new FFB wheel.
Larr

rFactor controller setup....weak

by Larr » Mon, 05 Sep 2005 13:26:00

You have to go the other way with the setting.  ISI handles settings for
Logitech wheels backwards.

-Larry




>> AFAIK that can be resolved by changing a setting in the "controller.ini"
>> file...

>    I have a Black Momo and the FF is back to front. If you are sitting
> still the wheel falls off to the left or right. Something in the ini for
> that?

Larr

rFactor controller setup....weak

by Larr » Mon, 05 Sep 2005 13:28:00

The readme says to run the MSFFW with LOW effects only for this very reason.

-Larry



>> I noticed the same problem as with all isi sims and MSFF wheels,
>> sometimes it has a glitch where it pulls to the left if you hit something
>> on occasion, then you have to bang the wall or a car to get it to stop
>> pulling to the left. This has been an ongoing nagging problem for ever..
> This is something to do with the amount of FFB data that the MSFF can
> handle and not a fault with rFactor. Try turning down the FFB effect in
> rFactor, or buy a new FFB wheel.

whoo

rFactor controller setup....weak

by whoo » Mon, 05 Sep 2005 17:18:16

The important thing to remember is that this is a limitation with the
wheel and not a problem with rF.

> The readme says to run the MSFFW with LOW effects only for this very reason.

> -Larry




>>>I noticed the same problem as with all isi sims and MSFF wheels,
>>>sometimes it has a glitch where it pulls to the left if you hit something
>>>on occasion, then you have to bang the wall or a car to get it to stop
>>>pulling to the left. This has been an ongoing nagging problem for ever..

>>This is something to do with the amount of FFB data that the MSFF can
>>handle and not a fault with rFactor. Try turning down the FFB effect in
>>rFactor, or buy a new FFB wheel.

John Smit

rFactor controller setup....weak

by John Smit » Mon, 05 Sep 2005 22:58:14


> The important thing to remember is that this is a limitation with the
> wheel and not a problem with rF.


>> The readme says to run the MSFFW with LOW effects only for this very
>> reason.

>> -Larry




>>>>I noticed the same problem as with all isi sims and MSFF wheels,
>>>>sometimes it has a glitch where it pulls to the left if you hit
>>>>something on occasion, then you have to bang the wall or a car to get it
>>>>to stop pulling to the left. This has been an ongoing nagging problem
>>>>for ever..

>>>This is something to do with the amount of FFB data that the MSFF can
>>>handle and not a fault with rFactor. Try turning down the FFB effect in
>>>rFactor, or buy a new FFB wheel.

Oh you cant have ff set to full? Is that the amount of force or the amount
of effects.
whoo

rFactor controller setup....weak

by whoo » Mon, 05 Sep 2005 23:44:56


> Oh you cant have ff set to full?

Correct

The amount of effects.

Larr

rFactor controller setup....weak

by Larr » Sat, 10 Sep 2005 02:07:29

Well, it ain't a limitation in other games :)

-Larry


> The important thing to remember is that this is a limitation with the
> wheel and not a problem with rF.


>> The readme says to run the MSFFW with LOW effects only for this very
>> reason.

>> -Larry




>>>>I noticed the same problem as with all isi sims and MSFF wheels,
>>>>sometimes it has a glitch where it pulls to the left if you hit
>>>>something on occasion, then you have to bang the wall or a car to get it
>>>>to stop pulling to the left. This has been an ongoing nagging problem
>>>>for ever..

>>>This is something to do with the amount of FFB data that the MSFF can
>>>handle and not a fault with rFactor. Try turning down the FFB effect in
>>>rFactor, or buy a new FFB wheel.

Dave Henri

rFactor controller setup....weak

by Dave Henri » Sat, 10 Sep 2005 10:22:58


   Perhaps...or maybe the FF available via ISI outstrips what others have.    
And I don't mean in it's feel, that is very qualitive and everybody has
different opinions as to what FF should feel like.  I rarely, if ever, have
given advice on FF products even though I use them and have spouted on for
years about cpus, video cards etc.  What I think is sublime may be junk to
you.
  But the sheer data that ISI produces or uses, may be mega times more than
what other sims use.  I'm just speculating.  And we all know, over the
years, with just about every title.  We always get posts about how this
piece of hardware works perfectly with everything else.   Just like the
Pentium 1,  the MSFF may be sliding down that slope to irrelevance.

dave henrie


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