rec.autos.simulators

F1C Bug List...

Doug Elliso

F1C Bug List...

by Doug Elliso » Sun, 06 Jul 2003 23:54:23

-After replay - play continues in the view last used in the reaplay. Should
continue in the view last used BEFORE the replay.

-TC noise is triggering at every gear change - it shouldnt.

-Too many hidden controller parameters. An advanced controller menu and / or
readme is necessary - preferably with presets for common controllers.

Any more suggestions. Probably a waste of time but perhaps ISI might pick up
on some of these. Tracks / AI / Netcode - not worth bothering about. They've
not had the attention they deserve in 5 releases - they're sure as hell not
going to get it in a patch!

Doug

Peter Fo

F1C Bug List...

by Peter Fo » Mon, 07 Jul 2003 04:13:07

My, don't we sound negative!
Has there ever been an EA racing sim that didn't torture the ***
with niggles? You want to love them, but you spend more time tweaking
the ini files and discussing future, hoped for patches than actually
playing the damn things. Papyrus sweats the details a lot better;
their sims are better 'thought through'. IMHO.

Iain Mackenzi

F1C Bug List...

by Iain Mackenzi » Mon, 07 Jul 2003 05:01:13

I don't!

Iain

-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
-----==  Over 80,000 Newsgroups - 16 Different Servers! =-----

Nats

F1C Bug List...

by Nats » Mon, 07 Jul 2003 07:26:59

If thats all the so called bugs you can mention then I think its nit
picking! I wouldnt call any of those particularly damaging to the game.

I of course could mention faults like in the commentary Schumacher is often
mentioned as being behind of just in front of you when he isnt. Also you
stop dead on the line after the race. Also theres no save function mid
race - which is really annoying. Not only that but theres no save function
at all whilst during the race weekend which is a little ludicrous if you
want to try and play the game realistically. Also theres no safety car. The
wet effects are rather lame in terms of the track looks dry all the time
whether dry or raining. A great shame is that the replays are only available
for the portion of the race you are playing in, it would have been really
nice to have watched the rest of the race you crashed out of (GP3 did this
well). Theres also very little feedback for the replays like car order and
times etc which could do with really expanding. Finally the mechanical
breakdowns seem to be rather lame and Ive still to see a really big engine
blow out yet. Probably because the replay facility if so difficult to work
with - its a real shame the game doesnt have a 'smart' replay facility where
the camera jumps automatically to any accidents or exciting moments - just
like on TV.

I for one would be more than happy if they just upgraded the wet track
effects and worked on the replay facility a bit.

But I want to say for the record that despite all the items mentioned above
its still a brilliant game and wipes the floor with any other racing game
period. I love the graphics, the forcefeedback, the stability of the game
(rare these days), the feeling of speed and dynamics, the pitstops, and the
flexibility of the driving experience.

--
Nigel 'Nats' Stutt

"Its life, Jim, but not as we know it."

Remove NOSPAM to respond please.


Doug Elliso

F1C Bug List...

by Doug Elliso » Mon, 07 Jul 2003 08:51:29


As I said - i could mention the crappy tracks, the appauling AI, the shit
Replays, the still sub-standard netcode - but they're NOT things that a
patch will fix.

Ouch. I hate and despise Nascars - but NR2k3 is far and away a better title

Doug

sh

F1C Bug List...

by sh » Mon, 07 Jul 2003 09:16:25

On Sat, 5 Jul 2003 23:26:59 +0100, "Nats"


>Also you
>stop dead on the line after the race.

You can get rid of this if you edit your PLR file, the line says
something like: AI never takes control. That way you also stay in
the car if you pit...

Remco

Peter Fo

F1C Bug List...

by Peter Fo » Mon, 07 Jul 2003 10:13:34


> > You want to love them, but you spend more time tweaking
> > the ini files and discussing future, hoped for patches than actually
> > playing the damn things.

> I don't!

> Iain

You don't love them?
Signed,
Confused
Jason Moy

F1C Bug List...

by Jason Moy » Mon, 07 Jul 2003 11:15:15

On Sat, 5 Jul 2003 23:26:59 +0100, "Nats"


>If thats all the so called bugs you can mention then I think its nit
>picking! I wouldnt call any of those particularly damaging to the game.

>I of course could mention faults like in the commentary Schumacher is often
>mentioned as being behind of just in front of you when he isnt. Also you
>stop dead on the line after the race.

Turn off the AI control of the car in the PLR file.

Jason

Damien Smit

F1C Bug List...

by Damien Smit » Mon, 07 Jul 2003 20:47:05

Very true - on the surface Papy appear to have pretty much everything
covered.  As soon as their physics come up to ISI's level, people will drop
ISI games like a bad habbit.

Damien Smit

F1C Bug List...

by Damien Smit » Mon, 07 Jul 2003 20:52:55

?? I don't seem to get this.  Is it on up-changes or down-changes?

None of them are essential to play the game properly.  Putting them in the
menus would only cause newbies more distress.  Most of the plr file options
are self-explanatory for any sim-racer with half a brain.  If you're not
smart enough to make a few simple edits to a text file than you've got no
hope of driving an F1 car.

Eldre

F1C Bug List...

by Eldre » Tue, 08 Jul 2003 06:29:16



>Also theres no safety car. The
>wet effects are rather lame in terms of the track looks dry all the time
>whether dry or raining

Yeah, that's a drag.  I ran a race where I practiced and qualified in the dry.
On the grid for the start, when I hit the throttle I promptly went spinning
across the field.  I thought I'd hit the wrong button or something.  It took me
a couple of seconds to realize that it was now raining.  I'll *guess* that the
game said that somewhere, but I just missed it.  And as the race went on(50%
race), I was able to push more in some areas of the track.  Drying line?  I
dunno - it certainly wasn't *visibly* apparent... :-(

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

Remove SPAM-OFF to reply.

Jason Moy

F1C Bug List...

by Jason Moy » Tue, 08 Jul 2003 09:36:42


I dunno what settings you're using, but the drying line is pretty
obvious on my system...

Jason

Eldre

F1C Bug List...

by Eldre » Thu, 10 Jul 2003 13:37:11


I'm probably running a lower detail setting than you so I can squeeze 30fps out
of my system.  But still, that's something that seems fairly important to be
able to see.  Can you see when it's raining as well(can you see the raindrops)?
 Like I said, the car felt better, but I couldn't see ANY difference on the
track...  I'll have to kick everything all the way up at least once just to see
what it looks like.

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

Remove SPAM-OFF to reply.

Jason Moy

F1C Bug List...

by Jason Moy » Fri, 11 Jul 2003 01:24:13


You might want to browse the simbin forums.  I've seen people
reporting that the problem with not seeing the line (either dry or
wet) might be a driver issue.

Jason

Eldre

F1C Bug List...

by Eldre » Sat, 12 Jul 2003 11:46:51


I just upgraded drivers so that I could see the mirrors....  Rats.

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

Remove SPAM-OFF to reply.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.