rec.autos.simulators

Microsoft is still around

John Brown

Microsoft is still around

by John Brown » Tue, 16 Dec 1997 04:00:00

Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
products to worry about, not just CPR. I, OTOH, only have to worry about CPR
and Monster Truck Madness. So let me try to set a few expectations:

1) We're working on a patch. It is totally a response to some of the
comments made on r.a.s., many of which we agree with. A list of items
addressed in the patch has been forwarded up to this ng, and most of them
will indeed be in the patch. A couple of items may not make it.

2) The patch won't make the game perfect. But it will make it better. We
think it's a pretty good game right now, and we're all jazzed at the
improvements in the patched builds.

3) CPR is version 1: our competition (all games you folks love) are further
along. They've had longer to work out the bugs and problems than we have.
While I don't expect you to cut us any slack because of that, it might help
you understand where we're at.  Whenever you decide to enter a mature
category, you have the daunting challenge of trying to catch up. You can
either spend years developing a product, during which time your competition
also matures and raises the bar you have to meet, thus sending you back to
the drawing board repeatedly, or you can get something out on the street and
revise it like crazy. In reality neither plan is optimal but the latter is a
little more doable than the former here at MS. This doesn't mean you can
ship an inferior V1 product, because you still have to compete on your own
merits against the competition, but it does mean you sometimes have to stage
your development process and goals into long-term milestones.

4) I've worked at MS for almost 11 years, and in all that time (working on a
variety of products from C++ compilers to Excel to the Handheld PC) I've
never seen any of the corporate dominators that MS is supposed to be full
of. I've seen, instead, groups of really dedicated people working lots of
hours to ship great products. Nobody deliberately sets out to hose your OS
or munge your registry. As far as I know, CPR does none of those things. If
we do bad stuff like that, we get deluged in support calls and it comes back
to haunt the product group. We actually have a config lab with lots of
popular and weird hardware, including beta hardware, and we have lots of
dedicated testers, who try every way they can think of to break stuff. They
take real pride in it.

5) Observing a bug is different from finding one and finding one is
different from fixing it. Sometimes you see or hear of people who see
something which is weird but no matter how hard you try you can't get it to
happen again. Not much you can do with that until you can get a repro
scenario. Even if you can consistently repro a bug, it doesn't mean you can
fix it. It might be that the problem is in someone else's code (drivers, for
example). It might be that the only fix will break something else. It might
be something else. I don't believe any piece of code from any vendor in the
world ever got shipped with zero bugs and ours is no different. We sweat
every bug and don't take any of them lightly.

6) I hope I'm not astonishing anyone on this newsgroup when I point out that
engineering is the science of tradeoffs, and that nothing comes for free.
Given unlimited time, resources, and intelligence anything is possible but
no one wants to wait that long <g>. So we wind up looking sometimes at hard
choices.

7) I will monitor this ng and will be happy to post replies to questions as
time permits. Unfortuantely (or fortunately) it's a very large and active
newsgroup and sometimes the signal to noise ratio is not ideal. But I'll do
what I can.

8) We didn't pay any of the CART drivers to say any of the things they said
about CPR. I've never known racers who told you what they thought you wanted
to hear as opposed to what they felt. If those guys think the game drives
like the real thing, I think that's a pretty good endor***t.

9) If, after reading this, you want to continue to bash Microsoft or CPR,
that's fine with me. It's a free country (or internet, as the case might be)
and no one will censor this ng for controversial postings. I'd like to spend
my time discussing things that are based in fact, rather than paranoia or
fantasy. If you want to stoop to that, feel free, just don't expect to see
me join in.

--
Cheers,
John Browne
MS CART Team

Tim

Microsoft is still around

by Tim » Tue, 16 Dec 1997 04:00:00

Yes!!! THANK YOU JOHN!!!    Now if everyone could just stop ***in' about
"Dean said this, Alison said that, blah, blah, blah,....."  It's a wonder
anyone had time to go racing with all the belly-achin' going on!

My $.02 worth (and I haven't even bought the product yet)


>Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
>products to worry about, not just CPR. I, OTOH, only have to worry about
CPR
>and Monster Truck Madness. So let me try to set a few expectations:

>1) We're working on a patch. It is totally a response to some of the
>comments made on r.a.s., many of which we agree with. A list of items
>addressed in the patch has been forwarded up to this ng, and most of them
>will indeed be in the patch. A couple of items may not make it.

>2) The patch won't make the game perfect. But it will make it better. We
>think it's a pretty good game right now, and we're all jazzed at the
>improvements in the patched builds.

>3) CPR is version 1: our competition (all games you folks love) are further
>along. They've had longer to work out the bugs and problems than we have.
>While I don't expect you to cut us any slack because of that, it might help
>you understand where we're at.  Whenever you decide to enter a mature
>category, you have the daunting challenge of trying to catch up. You can
>either spend years developing a product, during which time your competition
>also matures and raises the bar you have to meet, thus sending you back to
>the drawing board repeatedly, or you can get something out on the street
and
>revise it like crazy. In reality neither plan is optimal but the latter is
a
>little more doable than the former here at MS. This doesn't mean you can
>ship an inferior V1 product, because you still have to compete on your own
>merits against the competition, but it does mean you sometimes have to
stage
>your development process and goals into long-term milestones.

>4) I've worked at MS for almost 11 years, and in all that time (working on
a
>variety of products from C++ compilers to Excel to the Handheld PC) I've
>never seen any of the corporate dominators that MS is supposed to be full
>of. I've seen, instead, groups of really dedicated people working lots of
>hours to ship great products. Nobody deliberately sets out to hose your OS
>or munge your registry. As far as I know, CPR does none of those things. If
>we do bad stuff like that, we get deluged in support calls and it comes
back
>to haunt the product group. We actually have a config lab with lots of
>popular and weird hardware, including beta hardware, and we have lots of
>dedicated testers, who try every way they can think of to break stuff. They
>take real pride in it.

>5) Observing a bug is different from finding one and finding one is
>different from fixing it. Sometimes you see or hear of people who see
>something which is weird but no matter how hard you try you can't get it to
>happen again. Not much you can do with that until you can get a repro
>scenario. Even if you can consistently repro a bug, it doesn't mean you can
>fix it. It might be that the problem is in someone else's code (drivers,
for
>example). It might be that the only fix will break something else. It might
>be something else. I don't believe any piece of code from any vendor in the
>world ever got shipped with zero bugs and ours is no different. We sweat
>every bug and don't take any of them lightly.

>6) I hope I'm not astonishing anyone on this newsgroup when I point out
that
>engineering is the science of tradeoffs, and that nothing comes for free.
>Given unlimited time, resources, and intelligence anything is possible but
>no one wants to wait that long <g>. So we wind up looking sometimes at hard
>choices.

>7) I will monitor this ng and will be happy to post replies to questions as
>time permits. Unfortuantely (or fortunately) it's a very large and active
>newsgroup and sometimes the signal to noise ratio is not ideal. But I'll do
>what I can.

>8) We didn't pay any of the CART drivers to say any of the things they said
>about CPR. I've never known racers who told you what they thought you
wanted
>to hear as opposed to what they felt. If those guys think the game drives
>like the real thing, I think that's a pretty good endor***t.

>9) If, after reading this, you want to continue to bash Microsoft or CPR,
>that's fine with me. It's a free country (or internet, as the case might
be)
>and no one will censor this ng for controversial postings. I'd like to
spend
>my time discussing things that are based in fact, rather than paranoia or
>fantasy. If you want to stoop to that, feel free, just don't expect to see
>me join in.

>--
>Cheers,
>John Browne
>MS CART Team

Marc Collin

Microsoft is still around

by Marc Collin » Tue, 16 Dec 1997 04:00:00

Welcome, John.

I am sure you are prepared to be barraged and can hold-up under the heat.
Just hang-in there!

I would like to say that I am very please that MS has chosen to step into
the (this) fray.  As much as many people like to demonise MS, I do not
believe that Office97 and Windows got to where they are today without a lot
of listening to consumer input.  In some ways, there is still a long way to
go, but, hey, you're on the right road at least.  None of us can ask or
expect more.  If there is some company out there willing and able to do more
and better, well, look out.  The fact that there is not and MS still tries
to incorporate a wide range of new features and improvements in every
product means a lot to me.  Btw, I am not an MS disciple and if you guys
screw-up non-US language proofing in Word 9.0 (after messing it up in one
way or another in 2.0, 6.0, 7.0 and 8.0), I'll personally blow my stack all
over you.

As for CART:PR.  Track editor: 11/10.  Patch support: 10/10 assuming it
appears soon and accomplishes said goals.  One point I would like to make,
however (you may have read it in an earlier post), involves replacement CDs.
If (that's IF) the patching process becomes cumbersome with huge downloads
and time-consuming multiple patch procedures, will MS support those of us
loyal customers who bought v1.0 (some of us knowing that it was a
work-in-progress) by replacing or exchanging the CD-ROM with one that would
enable a straightforward install.  I know a lot of the hacker-types on here
probably enjoy installing patches, but for the average consumer it is a
pain.

I really believe that if MS is willing to support loyalists and early
purchasers in this way, then there can be no room for anyone here to
complain.  All other sims. have needed patches (I am still waiting for a GP2
patch), none other has provided one so quickly, none other has provided a
free (useful) track editor, and none other has demonstrated the willingness
to hang-in there and continuously (within reason) improve their product.
Prevent the patching/upgrading process from being a nightmare for the
average consumer and you have done far more than has been the market
standard to-date.

Thanks again for joining us.


>Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
>products to worry about, not just CPR. I, OTOH, only have to worry about
CPR
>and Monster Truck Madness. So let me try to set a few expectations:

>1) We're working on a patch. It is totally a response to some of the
>comments made on r.a.s., many of which we agree with. A list of items
>addressed in the patch has been forwarded up to this ng, and most of them
>will indeed be in the patch. A couple of items may not make it.

>2) The patch won't make the game perfect. But it will make it better. We
>think it's a pretty good game right now, and we're all jazzed at the
>improvements in the patched builds.

>3) CPR is version 1: our competition (all games you folks love) are further
>along. They've had longer to work out the bugs and problems than we have.
>While I don't expect you to cut us any slack because of that, it might help
>you understand where we're at.  Whenever you decide to enter a mature
>category, you have the daunting challenge of trying to catch up. You can
>either spend years developing a product, during which time your competition
>also matures and raises the bar you have to meet, thus sending you back to
>the drawing board repeatedly, or you can get something out on the street
and
>revise it like crazy. In reality neither plan is optimal but the latter is
a
>little more doable than the former here at MS. This doesn't mean you can
>ship an inferior V1 product, because you still have to compete on your own
>merits against the competition, but it does mean you sometimes have to
stage
>your development process and goals into long-term milestones.

>4) I've worked at MS for almost 11 years, and in all that time (working on
a
>variety of products from C++ compilers to Excel to the Handheld PC) I've
>never seen any of the corporate dominators that MS is supposed to be full
>of. I've seen, instead, groups of really dedicated people working lots of
>hours to ship great products. Nobody deliberately sets out to hose your OS
>or munge your registry. As far as I know, CPR does none of those things. If
>we do bad stuff like that, we get deluged in support calls and it comes
back
>to haunt the product group. We actually have a config lab with lots of
>popular and weird hardware, including beta hardware, and we have lots of
>dedicated testers, who try every way they can think of to break stuff. They
>take real pride in it.

>5) Observing a bug is different from finding one and finding one is
>different from fixing it. Sometimes you see or hear of people who see
>something which is weird but no matter how hard you try you can't get it to
>happen again. Not much you can do with that until you can get a repro
>scenario. Even if you can consistently repro a bug, it doesn't mean you can
>fix it. It might be that the problem is in someone else's code (drivers,
for
>example). It might be that the only fix will break something else. It might
>be something else. I don't believe any piece of code from any vendor in the
>world ever got shipped with zero bugs and ours is no different. We sweat
>every bug and don't take any of them lightly.

>6) I hope I'm not astonishing anyone on this newsgroup when I point out
that
>engineering is the science of tradeoffs, and that nothing comes for free.
>Given unlimited time, resources, and intelligence anything is possible but
>no one wants to wait that long <g>. So we wind up looking sometimes at hard
>choices.

>7) I will monitor this ng and will be happy to post replies to questions as
>time permits. Unfortuantely (or fortunately) it's a very large and active
>newsgroup and sometimes the signal to noise ratio is not ideal. But I'll do
>what I can.

>8) We didn't pay any of the CART drivers to say any of the things they said
>about CPR. I've never known racers who told you what they thought you
wanted
>to hear as opposed to what they felt. If those guys think the game drives
>like the real thing, I think that's a pretty good endor***t.

>9) If, after reading this, you want to continue to bash Microsoft or CPR,
>that's fine with me. It's a free country (or internet, as the case might
be)
>and no one will censor this ng for controversial postings. I'd like to
spend
>my time discussing things that are based in fact, rather than paranoia or
>fantasy. If you want to stoop to that, feel free, just don't expect to see
>me join in.

>--
>Cheers,
>John Browne
>MS CART Team

Glenn Beaumari

Microsoft is still around

by Glenn Beaumari » Wed, 17 Dec 1997 04:00:00

Nice to hear that the narrowminded people in this ng have not totally ruined
things for the rest of us balanced people.

Welcome Jeff

--
Regards

Glenn Beaumaris

------------------------------------------
"I believe in God-After All Helen Hunt Exists"
===================================
The Quote of 1997:
"The first thing you notice is
her spirit and her talent, then her beauty hits you, and you're like,
'Well, excuse me, but she's gorgeous!'  You don't even notice what she's
wearing because her aura dominates.  That's true style."


>Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
>products to worry about, not just CPR. I, OTOH, only have to worry about
CPR
>and Monster Truck Madness. So let me try to set a few expectations:

>1) We're working on a patch. It is totally a response to some of the
>comments made on r.a.s., many of which we agree with. A list of items
>addressed in the patch has been forwarded up to this ng, and most of them
>will indeed be in the patch. A couple of items may not make it.

>2) The patch won't make the game perfect. But it will make it better. We
>think it's a pretty good game right now, and we're all jazzed at the
>improvements in the patched builds.

>3) CPR is version 1: our competition (all games you folks love) are further
>along. They've had longer to work out the bugs and problems than we have.
>While I don't expect you to cut us any slack because of that, it might help
>you understand where we're at.  Whenever you decide to enter a mature
>category, you have the daunting challenge of trying to catch up. You can
>either spend years developing a product, during which time your competition
>also matures and raises the bar you have to meet, thus sending you back to
>the drawing board repeatedly, or you can get something out on the street
and
>revise it like crazy. In reality neither plan is optimal but the latter is
a
>little more doable than the former here at MS. This doesn't mean you can
>ship an inferior V1 product, because you still have to compete on your own
>merits against the competition, but it does mean you sometimes have to
stage
>your development process and goals into long-term milestones.

>4) I've worked at MS for almost 11 years, and in all that time (working on
a
>variety of products from C++ compilers to Excel to the Handheld PC) I've
>never seen any of the corporate dominators that MS is supposed to be full
>of. I've seen, instead, groups of really dedicated people working lots of
>hours to ship great products. Nobody deliberately sets out to hose your OS
>or munge your registry. As far as I know, CPR does none of those things. If
>we do bad stuff like that, we get deluged in support calls and it comes
back
>to haunt the product group. We actually have a config lab with lots of
>popular and weird hardware, including beta hardware, and we have lots of
>dedicated testers, who try every way they can think of to break stuff. They
>take real pride in it.

>5) Observing a bug is different from finding one and finding one is
>different from fixing it. Sometimes you see or hear of people who see
>something which is weird but no matter how hard you try you can't get it to
>happen again. Not much you can do with that until you can get a repro
>scenario. Even if you can consistently repro a bug, it doesn't mean you can
>fix it. It might be that the problem is in someone else's code (drivers,
for
>example). It might be that the only fix will break something else. It might
>be something else. I don't believe any piece of code from any vendor in the
>world ever got shipped with zero bugs and ours is no different. We sweat
>every bug and don't take any of them lightly.

>6) I hope I'm not astonishing anyone on this newsgroup when I point out
that
>engineering is the science of tradeoffs, and that nothing comes for free.
>Given unlimited time, resources, and intelligence anything is possible but
>no one wants to wait that long <g>. So we wind up looking sometimes at hard
>choices.

>7) I will monitor this ng and will be happy to post replies to questions as
>time permits. Unfortuantely (or fortunately) it's a very large and active
>newsgroup and sometimes the signal to noise ratio is not ideal. But I'll do
>what I can.

>8) We didn't pay any of the CART drivers to say any of the things they said
>about CPR. I've never known racers who told you what they thought you
wanted
>to hear as opposed to what they felt. If those guys think the game drives
>like the real thing, I think that's a pretty good endor***t.

>9) If, after reading this, you want to continue to bash Microsoft or CPR,
>that's fine with me. It's a free country (or internet, as the case might
be)
>and no one will censor this ng for controversial postings. I'd like to
spend
>my time discussing things that are based in fact, rather than paranoia or
>fantasy. If you want to stoop to that, feel free, just don't expect to see
>me join in.

>--
>Cheers,
>John Browne
>MS CART Team

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M1#TP04%U<W1R86QI80T*14U!24P[4%)%1CM)3E1%4DY%5#IG;&5N;F]M0&US

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end
end
Bruce Kennewel

Microsoft is still around

by Bruce Kennewel » Wed, 17 Dec 1997 04:00:00

Congratulations, John, on your opening address to this NG and may you,
and eventually we, reap the benefits of what useful feedback you
receive.

--
Bruce
(at work)

"An honest politician is one who, when he is bought, will stay bought."
(Simon Cameron)

Barton Spencer Brow

Microsoft is still around

by Barton Spencer Brow » Wed, 17 Dec 1997 04:00:00

<<If, after reading this, you want to continue to bash Microsoft or CPR,
that's fine with me. It's a free country (or internet, as the case might
be) and no one will censor this ng for controversial postings. I'd like
to spend my time discussing things that are based in fact, rather than
paranoia or fantasy. If you want to stoop to that, feel free, just don't
expect to see me join in.>>

John--

I'm sorry; I thought for awhile that Mr. Lester was just backed against
a wall and lashing out in any direction he could, but you guys really
don't get it, do you?

Too bad...you have an exceptionally valuable resource in this newsgroup
that could really help you solve the problems with the sim, but instead
you come up with a Dutch Uncle lecture...

Best of luck with catching up with the competition; you're certainly
going to need it.

Bart Brown

Simproje

Microsoft is still around

by Simproje » Wed, 17 Dec 1997 04:00:00

Hi John,

Welcome to the r.a.s. bonfire...Hope you brought marshmellows!  ;)

Cheers!

Marc

Jo

Microsoft is still around

by Jo » Wed, 17 Dec 1997 04:00:00


>7) I will monitor this ng and will be happy to post replies to questions as
>time permits. Unfortuantely (or fortunately) it's a very large and active
>newsgroup and sometimes the signal to noise ratio is not ideal. But I'll do
>what I can.

Glad to see you're still around, John.

Joe

Huk_Phi

Microsoft is still around

by Huk_Phi » Wed, 17 Dec 1997 04:00:00


>Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
>products to worry about, not just CPR. I, OTOH, only have to worry about
CPR
>and Monster Truck Madness. So let me try to set a few expectations:

John,

    You guys going to do an update to Monter Truck Madness.  Nobody ever
talks about it, but IMHO, MTM was/is a fun game.  Bring the graphics up to
date, and add a bunch of new trucks/tracks and release a version 2.  How
about it?

Thanks,
Huk_Phin

Doug Bur

Microsoft is still around

by Doug Bur » Wed, 17 Dec 1997 04:00:00



> >Yes, it's true that Dean Lester had to pack it in. He actually has a lot of
> >products to worry about, not just CPR. I, OTOH, only have to worry about
> CPR
> >and Monster Truck Madness. So let me try to set a few expectations:

> John,

>     You guys going to do an update to Monter Truck Madness.  Nobody ever
> talks about it, but IMHO, MTM was/is a fun game.  Bring the graphics up to
> date, and add a bunch of new trucks/tracks and release a version 2.  How
> about it?

> Thanks,
> Huk_Phin


Yes, it was confirmed that MTM-2 is in the works for a mid-1998
release.  I was told to expect an update to the TRi and MS Website after
the first of the year with more info.

Doug

John Walla

Microsoft is still around

by John Walla » Wed, 17 Dec 1997 04:00:00

On Mon, 15 Dec 1997 16:44:49 -0800, "John Browne"


>4) I've worked at MS for almost 11 years, and in all that time (working on a
>variety of products from C++ compilers to Excel to the Handheld PC) I've
>never seen any of the corporate dominators that MS is supposed to be full
>of.

By means of a welcome, I'd just like to say that if you worked on
Excel and helped shape it into what it is today, then I should tell
you that I love you :)

By far and away the best piece of software I own, and that's including
Quake 2! Without it my job would be many times more difficult and time
consuing than it is (In case my boss should see this I should just
point out that it's not to say my job isn't already difficult and time
consuming!)

Cheers!
John

John Brown

Microsoft is still around

by John Brown » Wed, 17 Dec 1997 04:00:00

Thanks for all the kind words. Let the fracas begin!

--
Cheers,
John Browne
MS CART Team

Andrew MacPhers

Microsoft is still around

by Andrew MacPhers » Wed, 17 Dec 1997 04:00:00



> Let the fracas begin!

Isn't that something to do with alt.***.went'n'wild ?

Andrew (looking sweet'n'innocent... or is that another NG?)

Dave Henri

Microsoft is still around

by Dave Henri » Wed, 17 Dec 1997 04:00:00

  While not the same issues, was not the ranting here about this time last year
concerning the "rushed out the door" status of N2??  I still remember back in the
bbs days all the exploding expletives aimed at Papyrus when the Modem racing was
pure bunk in ICR1.  The more things change/improve  the more they stay the same
dave henrie

> Maybe, just maybe, if you could be honest and up front as to why these
> issues weren't addressed for the initial release (or why they won't be
> considered for future patches), some of us can come to an understanding
> and hopefully accept them for what they are.  Maybe my problem is I just
> don't appreciate being told "hyped" that we are going to receive the
> most complete and "thrilling" sim yet produced, only to see a not quite
> finished product foisted on the buying public just before Christmas.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

James Elli

Microsoft is still around

by James Elli » Wed, 17 Dec 1997 04:00:00

I don't know about anybody else, but I certainly feel better after reading
John Browne's message.  I guess we expected a perfect product since we've
had so many great driving sims recently.  Perhaps we all thought that when
any new sim came out, it would be an improvemnet over the existing sims.  As
end users, we don't realize the pressures that the programers and engineers
and techies are under to get a product out.  And we don't feel their pain
when it comes to the vast differences on hardware and drivers and other
software that causes conflicts and other unimaginable trouble.

The upshot is that Mr. Browne says that a patch is being worked on.  From
what I have read during the past few days, it seems like alot of the issues
that we've had are being addressed.  And hopefully, some of the other issues
will be addressed in the future (version 1.2?).

Keep up the good work,


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