rec.autos.simulators

Superspeedway restrictor plate driving (bit long; question at end)

Gerald Moo

Superspeedway restrictor plate driving (bit long; question at end)

by Gerald Moo » Wed, 21 May 2003 22:07:05

You can compensate a lot for the off corner push by driving a slightly
higher line in 1 and 3 and drifting down very low into 2 and 4.  Sort
of a late apex.  Of course if you're in the high line and someone is
in your way...

I have found that softening the RF spring helps as does reducing
wedge.  Am I going down JazzyJac's unconventional path here by
accident?

What really puzzles me, though, about this track/setup is that I am
just SLOW.  I just got the game, but still.  Against the AI at 97%,
with the Jasper setup and adding some tape, I can barely keep up with
the tail end of the pack.  I made the gear a little taller and this
seems to help it suck up some.

Pointers?  When I read about folks being able to go to the front from
1/2 way back in the field in 8 laps vs. the AI at 100% it makes me
want to watch a movie.



> > The push at Daytona a Talladege is a product of bank angle.  The car
> > is in a certain state of lateral acceleration a a tight corner radius
> > at 33 degrees of banking.  As the bank falls away the cornering
> > acceleration stays constant, but with less banking to hold the car the
> > lateral acceleration requirement from the tires shoots way up for just
> > a brief instant until the need for cornering diminishes.

> < Lots of excellent information snipped!>

> Sir,

> I do not know where you're "coming from" - but please do keep the
> information coming, as this is excellent stuff! - Very learningful too.
> Thanks!


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