on top? The game engine is based on GP2 code because Crammond "Hates
to waste good code"? Hasbro stated that the game WILL be released on
schedule?
Be afraid, be very afraid...
Be afraid, be very afraid...
>Be afraid, be very afraid...
>Be afraid, be very afraid...
Remco
Jan.
----
Revvin
--
Toni Lassila
--
Toni Lassila
I was VERY dissapointed on seeing GP3 at ECTS. I took some screenshot
but it's not worth posting them.
It really does look like our Geoff has spend the lasy 2 years locked in
a room and nobody told him about 3D hardware :(
It looks like GP2 with a bit of a facelift.
It looked like it was running on a playstation - chunky textures, no
filtering, textures jumping around.
I bet he still used fixed-point code :((
very very sad.
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Share what you know. Learn what you don't.
-- JB
>>I already am. Can you say "canned spins?" I was afraid that you could .
.
>>.
> The problem is, you can't just take an old graphics engine and add
> support for whatever graphics card you like. Implementing a complex
> 3D-interface requires that you design the engine to support 3D-cards from
> day one. This is one thing GPL did right.
________________________________________________
Jon Van Ginneken
"Serious sport has nothing to do with fair play. It is bound up
with hatred, jealousy, boastfulness, disregard of all rules, and
***ic pleasure in witnessing ***: in other words it is
war minus the shooting."
--George
Orwell
>The problem is, you can't just take an old graphics engine and add
>support for whatever graphics card you like. Implementing a complex
>3D-interface requires that you design the engine to support 3D-cards from
>day one. This is one thing GPL did right.
Remco
Neither example works in the case of GP3. Transporting software-code to
hardware-code isn't that easy if you haven't planned for it. And if the
code is based on GP2, Crammons certainly hasn't designed it for 3D cards.
And if N3 is based on ICR1, I'm not buying it!-)
--
Toni Lassila
Just an educated guess, really...
--
Toni Lassila
Seemed to work out then.
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA