rec.autos.simulators

Looking for high detail car sounds

David A. Ewin

Looking for high detail car sounds

by David A. Ewin » Mon, 24 Dec 2001 02:36:29




>Didn't Roger Waters (or one of the other Pink Floyd guys) produce a CD
>of sounds from the cars in his stable?  Seems like I saw them floating
>around a while back.

That was Nick Mason (Pink Floyd's drummer).  He put out a book of his car
collection with an accompanying CD of their engine sounds.  Last year at the
Goodwood festival, Nick Mason and Damon Hill were partners in an historic
sports car race driving one of Mason's beautiful old Ferraris.
Unfortunately, Hill crashed the car before Mason got his turn to drive!

Dave Ewing

ymenar

Looking for high detail car sounds

by ymenar » Mon, 24 Dec 2001 04:37:53


> Didn't Roger Waters (or one of the other Pink Floyd guys) produce a CD
> of sounds from the cars in his stable?  Seems like I saw them floating
> around a while back.

That would be Nick Mason ;)

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J. Todd Wass

Looking for high detail car sounds

by J. Todd Wass » Tue, 25 Dec 2001 04:04:32

  How are drums and discs different initially?

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Looking for high detail car sounds

by J. Todd Wass » Tue, 25 Dec 2001 04:11:32

  Ah, this is something I haven't included yet...  Is this due to compliance in
the bushings and arms?  That test machine doesn't look cheap...
 >"Brake bias" (as we use it) is the ratio of either wheel torques or, better

  I've read a bit on the proportioning valves, but never heard of ride-height
sensitive valves...  Interesting.  Are they used independantly at each wheel
usually, so brake bias changes at each wheel seperately as a function of
roll/pitch/wheel travel?  

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Doug Millike

Looking for high detail car sounds

by Doug Millike » Tue, 25 Dec 2001 08:25:33

Or just bending at the attachment points to the chassis...

Used, iirc, on the rear of pick-up trucks to nearly shut off the rear
brakes when the truck is UN-loaded -- prevent rear lock-up.  Just
a simple link between the valve and the axle senses the distance from
axle to chassis and varies the rear brake proportion.

J. Todd Wass

Looking for high detail car sounds

by J. Todd Wass » Wed, 26 Dec 2001 09:00:46

.>>   Ah, this is something I haven't included yet...  Is this due to

  Hmm....  I wonder if Ruud's Racer will do finite element analysis anytime
soon and allow us to build our own frames, specify materials, etc...  :-)

  Intersting though, I'll read up on that in your book.  Thanks.

  Oh, ok.  Clever device..

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Jari Keto

Looking for high detail car sounds

by Jari Keto » Wed, 26 Dec 2001 11:19:09


>I know Nick Mason, the drummer, has a big car collection. I also seem
>to remember something about something called "Into the red"-or
>something. Haven't seen it anywhere, though.

That's right. You can find information on the book along with some
sound clips at:

<URL: http://www.tentenths.co.uk/http://www.tentenths.co.uk/ >

        -Jari

Please remove SPAMLESS before replying via email. Thank you.
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Ruud van Ga

Looking for high detail car sounds

by Ruud van Ga » Sun, 30 Dec 2001 05:26:26


Heh, that's at the end of the tasklist, right before 'build a car for
real and just race that'. Much easier. ;-)

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

J. Todd Wass

Looking for high detail car sounds

by J. Todd Wass » Sun, 30 Dec 2001 07:00:34

  Hehe.  But would the physics be as good?  What about low speed instability?  

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Ruud van Ga

Looking for high detail car sounds

by Ruud van Ga » Sun, 30 Dec 2001 09:34:40


Hm, probably the physics in the sim would be better. ;-)
Still, I was amazed to notice that my real car could stand still will
sideways on a small slope! Now if only I could figure that out?! ;-)

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Jonny Hodgso

Looking for high detail car sounds

by Jonny Hodgso » Sat, 05 Jan 2002 05:24:04


The pads on discs sit much closer, so are likely to pick up
first.  Drum brake shoes sit a little further away on fairly
heavy return springs, but given a leading-trailing arrangement
it's possible that they'll bite slightly more when the shoes
eventually touch (the leading shoe has a somewhat positive
'self-servo' effect; discs have a slightly negative value).

IIRC it was suggested on my degree course that we use a
threshold pressure for the drums and a percentage efficiency
for the discs when calculating brake split (especially at
low pressures), though just how close that is to the actual
characteristics I don't know.

Jonny

J. Todd Wass

Looking for high detail car sounds

by J. Todd Wass » Mon, 14 Jan 2002 10:04:38

  Thanks, Jonny..  I might have more questions for you on this later.

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm


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