rec.autos.simulators

GPL and my "H" gearbox

Doug Reichl

GPL and my "H" gearbox

by Doug Reichl » Sun, 12 Jul 1998 04:00:00

Making the stick press up and down buttons would not allow for skipping
gears.

The individual keys of a keyboard is a good idea (one key for one gear),
but as long as they make it so the key MUST be PRESSED to get the gear.
That way, no keys pressed can be nuetral.  Of course, that would have to
be configurable since I don't think you want to have to press a key with
one finger and try and drive with the other hand.  It would have to be for
decoding purposes only.
--
-------------------------------------


Stev

GPL and my "H" gearbox

by Stev » Sun, 12 Jul 1998 04:00:00

Who has time to*** with the keyboard when you're
trying to brake, apex, then NAIL THE BASTARD.

Wheel, joystick, gamepad my ass.

Can't you guys click a button fast enough to
put you in 2nd gear or 1st( good for starts ONLY )
unless gear ratios come into play ?

More Canajan 2 cents ;-)
= $0.05 American

Steve

Stev

GPL and my "H" gearbox

by Stev » Sun, 12 Jul 1998 04:00:00

Oops... I missed a decimal
$0.02 cdn = $0.005 usa

> Who has time to*** with the keyboard when you're
> trying to brake, apex, then NAIL THE BASTARD.

> Wheel, joystick, gamepad my ass.

> Can't you guys click a button fast enough to
> put you in 2nd gear or 1st( good for starts ONLY )
> unless gear ratios come into play ?

> More Canajan 2 cents ;-)
> = $0.05 American

> Steve

Grant Reev

GPL and my "H" gearbox

by Grant Reev » Sun, 12 Jul 1998 04:00:00


> GPL needs to allow mapping of each gear to a different
> keystroke.

this is a very good, quick and easy to implement solution... for
the programmer:) But hacking out the innards of a programmable
joystick to get a programmable h-shifter would be a bit difficult
for all but a few hardward wizards out there.

i've got a solution that is fairly simple for both programmer
and hardware person. Using 3 of the joystick button wires, you
can get 8 possible combinations:

 button
 1   2   3   gear
off off off  neutral
off off on   1st
off on  off  2nd
off on  on   3rd
on  off off  4th
on  off on   5th
on  on  off  6th
on  on  on   reverse

building a h-box to activate these certain combinations of
buttons in each gear slot is dead simple.

an advantage of my button technique is taht it lets the computer
know that we are in neutral while we have the shifter out of
gear. but this is probably easily done with the keyboard technique
too?

The downside is taht you only have 1 other button left to use
on the wheel.

If a game could be configured to use the usual way, programmable
keys, or specifiable button combinations, then we could do which
ever we want.

I vote for the programmable button->keyboard presses technique
though.... if only a wheel manufacturer would produce a programmable
wheel!  and to make it the ultimate sort of wheel, we could have
detachable/swappable shifter units, so we could swap the h-shifter
unit with a sequential unit when we're in our touring car sims. or
plug in some paddles on the  wheel for in F1. and a clutch pedal of
course. and a plug-in hand clutch paddle, which would just be an
analog paddle like on a GP1, for those of us who would prefer to use
left foot braking while still having a clutch. or for in a motorbike
sim or kart sim. etc. etc. and with really good FF too, of course:)
not just resistance to turning the wheel, but the wheel itself should
be able to move in and out, to simulate the chassis bumps of driving
over a rough road. and ff on the pedals too... for proper brake fade,
broken accelerator return springs, etc...
man, this wheel would rule:)

I look forward to an h-shifter someday. then i can go straight
into reverse or 1st when i spin, or i can change directly into
1st while at full speed.... :) or even reverse!

Shall we all get together and jump up and down at the wheel
manufacturers and sim programmers to get something started?:)

Grant Reeve. /feeling silly after that rant and rave.

Bruce Kennewel

GPL and my "H" gearbox

by Bruce Kennewel » Sun, 12 Jul 1998 04:00:00

Sorry, Dan, but I think you are thinking of drum brakes when you state
that overheating caused them to fail.

All of these cars used very efficient disc brakes and overheating as
such was not a cause of concern insofar as brake opeartion was
concerned.

By 1967, F1 cars had been using disc brakes for 10 years.

"Heel and toe" ,and also "double-shuffle" (or "double de-clutch") mean
the same now as they did then.  I still practise the method as one of my
cars (circa 1966) has no syncromesh on 1st.gear and it's on the way out
on 2nd.!  Only by "heel and toeing" can I safely brake and make a smooth
down-change at the same time.  If the syncro was operative, there would
be no necessity to "heel and toe" or "double de-clutch".


> Then theres
> the fact that the brakes in those days would stop working if overheated and
> you have a very good reason to engine brake.The technique alot of the drivers
> used back then was called Heel and Toe but its different then what it means
> nowadays.Back then they would use their right foot to control both the brakes
> and throttle.They had a really hard time as they had to double clutch and
> blip the throttle every downshift.Hope this helped:) Dan

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Bruce Kennewel

GPL and my "H" gearbox

by Bruce Kennewel » Mon, 13 Jul 1998 04:00:00

Correction.
That should have read "almost 10 years"!
Cooper led the charge, in 1958/59, if I'm not mistaken.
(Jaguar had introduced disc brakes several years before, on their Le
Mans-winning 1955 cars).


> By 1967, F1 cars had been using disc brakes for 10 years.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Grant Reev

GPL and my "H" gearbox

by Grant Reev » Mon, 13 Jul 1998 04:00:00


> Your comment about FFB pedals has my head turning.Can you tell me
> what you mean by that or were you just joking??I am thinking of adding some
> sorta piston to the brake to add feel to it as right now that really annoys
> me.

well, if i was to want to model brakes properly, then there would haev
to be FF on the brake pedal - so then i could do things like air
bubbles getting in the brake lines and causing the pedal to go all
soft and spongy, or even brake line failure where pushing the pedal
results in no responding force at all.
The only use for FF on the accel that i can think of is modelling
the pedal return spring. then i could have that spring break one
day and the accel pedal would just go floppy and cause hell trouble:)
but that's getting over the top, so just FF on the brake pedal would
be fine.
Then people in the sim can sit there and fiddle with the simulated
braking system to have larger brake cylinders, or more or less
brake pedal ratio, and would get corresponding amounts of force and
movement from the pedal.

but using FF on the wheel and both pedals would allow for a very
cool feature: when watching replays the wheel and pedals could
turn/move themselves to match the replay! would that be weird or
what? you could get some unknowing poor sod in and show them the
"ghost that races cars on my computer" while pointing them at a
replay.

Grant

Pat Dotso

GPL and my "H" gearbox

by Pat Dotso » Tue, 14 Jul 1998 04:00:00


> Who has time to*** with the keyboard when you're
> trying to brake, apex, then NAIL THE BASTARD.

> Wheel, joystick, gamepad my ass.

> Can't you guys click a button fast enough to
> put you in 2nd gear or 1st( good for starts ONLY )
> unless gear ratios come into play ?

Uh, no one wants to "dick" with the keyboard.  The
point is that allowing different keystrokes for
different gears would make an "H" gearbox easy
to design.
Pat Dotso

GPL and my "H" gearbox

by Pat Dotso » Tue, 14 Jul 1998 04:00:00


> I think it's the opposite...The switches are the "messy"
> part, where the electronics would be miles ahead in terms
> of reliability and flexibility.  The purpose of electronic
> cicuits is to eliminate the need for "messy" wiring.

Absolutely true if you are talking about producing
some considerable volume of these.  I'm a mechanical
engineer working in a sea of EE's, so I naturally
think that electronics are messy :)

I was talking more about someone home-building
a shifter.  The electronic design part would
be far beyond the average person (the problem
even stumped a EE that I work with).  On the
other hand, any mechanically-inclined person
(with too much time on their hands) could yank
some switches out of an old keyboard, mount
them inside some kind of shifter, and patch
the whole thing into a keyboard connector


> > Exactly.  Or, better yet, if sims would allow you full
> > flexiblity in mapping the gears to keystrokes, you could
> > just patch the switches at each gear position on the
> > shifter directly into the keyboard cable.  That would
> > eliminate the need for any other messy electronics, and all
> > you would have are switches.

Pat Dotso

GPL and my "H" gearbox

by Pat Dotso » Tue, 14 Jul 1998 04:00:00



> > GPL needs to allow mapping of each gear to a different
> > keystroke.

(clip)
> i've got a solution that is fairly simple for both programmer
> and hardware person. Using 3 of the joystick button wires, you
> can get 8 possible combinations:

>  button
>  1   2   3   gear
> off off off  neutral
> off off on   1st
> off on  off  2nd
> off on  on   3rd
> on  off off  4th
> on  off on   5th
> on  on  off  6th
> on  on  on   reverse

This is a great idea!  It would work perfectly.  As
you said, though, using up 3 button inputs would be
a drawback.

You are right, I didn't consider neutral (not used to having
it available).  That will take another switch or two.  Here
is my idea - put a switch mapped to the neutral keystroke
at each end of the neutral area.  You would have to move the
stick to one end or the other to actually trigger neutral
(as seen below), but that shouldn't be to much of a
problem, should it?

                  2   4   6
                  |   |   |
                  |   |   |
N-switch ==> ]-------------[  <== N-switch  
              |   |   |   |
              |   |   |   |
              R   1   3   5

Options, options, options!  That is what we need.  GP2 was
one of the best in this department.  CPR was really bad,
because of the limitations of DX5 I guess.

(clip)

It's possible to do now if someone can figure out the
circuitry.  It shouldn't even be that difficult.

I'm sure they've already got something in the works.  Hey
Trev, how does you shifter operate?

--
Pat Dotson
IMPACT Motorsports
www.impactmotorsports.com/pd.html

Trevor C Thoma

GPL and my "H" gearbox

by Trevor C Thoma » Tue, 14 Jul 1998 04:00:00




> > > GPL needs to allow mapping of each gear to a different
> > > keystroke.

> (clip)
> > i've got a solution that is fairly simple for both programmer
> > and hardware person. Using 3 of the joystick button wires, you
> > can get 8 possible combinations:

> >  button
> >  1   2   3   gear
> > off off off  neutral
> > off off on   1st
> > off on  off  2nd
> > off on  on   3rd
> > on  off off  4th
> > on  off on   5th
> > on  on  off  6th
> > on  on  on   reverse

> This is a great idea!  It would work perfectly.  As
> you said, though, using up 3 button inputs would be
> a drawback.

> > building a h-box to activate these certain combinations of
> > buttons in each gear slot is dead simple.

> > an advantage of my button technique is that it lets the computer
> > know that we are in neutral while we have the shifter out of
> > gear. but this is probably easily done with the keyboard technique
> > too?

> You are right, I didn't consider neutral (not used to having
> it available).  That will take another switch or two.  Here
> is my idea - put a switch mapped to the neutral keystroke
> at each end of the neutral area.  You would have to move the
> stick to one end or the other to actually trigger neutral
> (as seen below), but that shouldn't be to much of a
> problem, should it?

>                   2   4   6
>                   |   |   |
>                   |   |   |
> N-switch ==> ]-------------[  <== N-switch
>               |   |   |   |
>               |   |   |   |
>               R   1   3   5

> > If a game could be configured to use the usual way, programmable
> > keys, or specifiable button combinations, then we could do which
> > ever we want.

> Options, options, options!  That is what we need.  GP2 was
> one of the best in this department.  CPR was really bad,
> because of the limitations of DX5 I guess.

> (clip)
> > I look forward to an h-shifter someday. then i can go straight
> > into reverse or 1st when i spin, or i can change directly into
> > 1st while at full speed.... :) or even reverse!

> It's possible to do now if someone can figure out the
> circuitry.  It shouldn't even be that difficult.

> > Shall we all get together and jump up and down at the wheel
> > manufacturers and sim programmers to get something started?:)

> I'm sure they've already got something in the works.  Hey
> Trev, how does you shifter operate?

> --
> Pat Dotson
> IMPACT Motorsports
> www.impactmotorsports.com/pd.html

Hi Pat, we have three different "H" pattern gearshifters in the works,
not sure what one we'll go with yet though, next is the clutch for GPL
:).

Trev


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