> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
> clutch. This was about the fifth lap of the run and it felt GOOD!
> Any doughtnut can race using paddles or a side shifter, plus it is totally
> nothing like the real thing. Try using an "H" shifter and a clutch for
> that authentic feeling. It's GREAT!
Trips
> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
> clutch. This was about the fifth lap of the run and it felt GOOD!
> Any doughtnut can race using paddles or a side shifter, plus it is totally
> nothing like the real thing. Try using an "H" shifter and a clutch for
> that authentic feeling. It's GREAT!
Thanks,
Chris
x> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
x> clutch. This was about the fifth lap of the run and it felt GOOD!
x> Any doughtnut can race using paddles or a side shifter, plus it is
x> totally nothing like the real thing. Try using an "H" shifter and a
x> clutch for that authentic feeling. It's GREAT!
Did you built it by yourself ?? I have NEVER seen this kind of gear-
box or even normal but equipped with a clutch !?
Thanx in advance !!
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.powerteam.de/ph/buesing/
Well, i'm not the orig***poster, but I happen to have a customer who is an
electronic engineer. I spoke with him for a couple hours about the problem of
an H pattern shifter for the pc. I gave the additional parmiters of being able
to go from 5th to 2nd, or any gear to any gear in any order, and it would have
to be able to retail less than $50.
He was convinced that it wasnt a very difficult problem at all and we
had some rough ideas on getting started. He also had a friend that builds
prototypes of that sort of thing and had just done something somewhat similer
for some type of powerboat racing.
The hardest part was explaing the probem to him as I don't speak his
(electronic) language very well.
He thought you could easily get a purpose built chip made if ther was
a enough to be ordered at a time, like several thousand. He really knows about
this stuff and I would like to see someone like TSW take on the project as it
would drive the new standard up for everone.
He made me a sketch, but i'm to dumb to make much sense of it.
Dave
says...
> I'd be interested in knowing more about the electronics of your H
> shifter if you'd be willing to share that info. I've built my own wheel
> , shifter, pedal & clutch system.... H shifter system is the next
> addition to my project. Thanks for your help.
Part of the problem here is the necessity of converting the
non-sequential shifting of an H-pattern shifter into the
sequential gear-change inputs required by todays sims.
That is, if I'm in 5th gear on a straight, and enter a
1st gear turn, I hit the downshift button 4 times. With
an H-pattern shifter, I'm just going to shift directly
from 5th to 1st without hitting the other gears. In
todays sims, some additional electronics will be required
to convert the non-sequential shift to sequential
inputs for the shifting controls.
This isn't terribly complicated to do, but it would be
unnecessary if a sim could assign a different keyboard
input for each gear. For example, allow reverse gear
to be mapped to the "Q" key, 1st gear mapped to the
"W" key, 2nd gear mapped to the "E" key, etc., on
through 6th gear. Then you could go directly from any
gear to any other gear just using a keyboard.
Additionally, this would allow those keystrokes to be
triggered by the different positions on an H-pattern
shifter, thereby eliminating the need for additional
electronics. It would also allow for more positive
and quick shifting.
So, my point again is that GPL needs to allow mapping
of each gear to a different keystroke. Any other new
sims that come out should do this as well. Maybe even
older sims (Nascar 2) could be patched to allow this.
--
Pat Dotson
IMPACT Motorsports
I'm sure we could find an IEEE amongst this group. =)
Just a thought.
Cheers!
Marc
> > This isn't terribly complicated to do, but it would be
> > unnecessary if a sim could assign a different keyboard
> > input for each gear.
> This would be the best way to implement it.
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> > For example, allow reverse gear
> > to be mapped to the "Q" key, 1st gear mapped to the
> > "W" key, 2nd gear mapped to the "E" key, etc., on
> > through 6th gear. Then you could go directly from any
> > gear to any other gear just using a keyboard.
> If they do it this way then we could take the electronics out of a
> programmable joystick(Ch throttle)and use inside the H-shifter.
Yea, it's ok the way it is now. Maybe even more realistic
for things like Indycars which actually do use sequential
shifters. It's unrealistic for a Nascar or a '67 F1 car
though :)
I know about and use that technique, but how often do real-
life drivers really do it? I'm sure that Indycar drivers
especially do it often, but in every turn? I have to
believe that there are many times they down-shift through
multiple gears without releasing the clutch. In a car
with an H-pattern shifter, I'd think they use that
technique even less. Any RL race drivers care to comment?
--
Pat Dotson
IMPACT Motorsports
Another consideration is cost. CMOS logic is far less
expensive than conventional wiring and switches. Also,
the switch is the electronic equivalent to the weak link
in the chain from the wheel to the system.
Cheers!
Marc
> Exactly. Or, better yet, if sims would allow you full
> flexiblity in mapping the gears to keystrokes, you could
> just patch the switches at each gear position on the
> shifter directly into the keyboard cable. That would
> eliminate the need for any other messy electronics, and all
> you would have are switches.
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Five micro switches for the 'UP' changing sequences, five for the 'DOWN'
, etc. The 'UP' buttons are connected in parallel, as are the 'DOWN'
buttons. Although the lever is moving through a pattern and activating
each switch, it is really only switching one for the UP direction and
ditto for the DOWN.
Reverse would be a similar arrangement.