rec.autos.simulators

GPL, Monza, Cars, Elvis, Las Vegas

Andre Warring

GPL, Monza, Cars, Elvis, Las Vegas

by Andre Warring » Sat, 27 Oct 2001 03:01:56



I guess you were just ***y lucky then, winning online races at monza
with no laps faster than 1.33.. Maybe in the beginning of GPL that
would be possible, but nowadays anyone on VROC drives below 1:30 on
Monza.. and yes, half of the pack drops out before the race is
finished in these pickup races, but what is the fun of winning a race
only because other people who drive at the limit don't make it to the
finish?
In pickup races I don't care for winning, I want to have good battles
with people, driving at the top of my limit.
League races are something else, I want to finish and win those to get
the points. But there are some fast people in my league, making it
necessary for me to drive my balls off during the races :)

Andre

Alan Coate

GPL, Monza, Cars, Elvis, Las Vegas

by Alan Coate » Sat, 27 Oct 2001 03:06:41

Understanding the car is much more important than the track. Sticking with
one track just won't do it.

1. stick with one mark until your good especially the Lotus beacause if you
can handle that well the other cars will be much easier to handle after
that.

Practice your:
2. braking at Silverstone
3. fast corners at Spa
4. elevation braking at the Ring or Mosport

I've found that progressively applying the brake is better than pumping it
(you can apply more brake relative to the speed of the car). You should be
able to control-brake at least 1/3rd of the way inside the braking zone
(that dirty mark heading towards a corner)

I'm nor bril but then again I'm not bad - GPLrank -24.98 (I think :))

Another point, making the car 'loose' won't make u go any faster the wheels
will spin off the power and u will have less control. It's the easiest thing
a newbie tries 'cause the car don't seem to turn proper, know what I mean!

Alan

"Everyone wants to be fast that is why the brake is the hardest lesson to
learn 'cause who wants to stop"

Ivor Bigu

GPL, Monza, Cars, Elvis, Las Vegas

by Ivor Bigu » Sat, 27 Oct 2001 04:27:17

Thanks for your interest!
I use a thrustmaster FF wheel and pedals.

I'll check out the formula 2 theory, but the selection screen shows F1.

And I still think its peculiar that the laptimes are soooo close!

rgds

IB



> > So I spend an hour last night driving by ass off around Monza in
> > various cars, which are supposed to be significantly different in
> > performance. And in fact they are, 'cause I can feel it: the Cooper is
> > way down on power, but is easy to chuck around, etc.

> Do the cars sound different?  Also what are the maximum reves you can reach
> in each of them?

> The reason I ask is your times are very similar to F2 lap times.  The F2
> cars, or Advanced Trainers, have a rev limit of about 8000 and all sound the
> same.  The F1 cars all have different sounds and rev limits.

> Out of interest what sort of controller are you using?

> Finally welcome to GPL, we have another victim ;)

> Cheers

> Phil Lee

> Legends Central Admin
> http://www.legendscentral.com

David Ewin

GPL, Monza, Cars, Elvis, Las Vegas

by David Ewin » Sat, 27 Oct 2001 06:28:50


> I mean, I had prepped myself by watching the Greatest Auto Racing
> Movie ever made -

> Yes, Viva Las Vegas, - to absorb some tips from the King! (Not quite
> clear what formula Elvis was racing in, but none the less, very
> instructive). And those close-ups of Anne-Margaret's chassis!!

Now you're talking, I remember this one - Elvis beats Ann-Margaret in a
talent show to win money to replace his engine for the upcoming endurance
race around Vegas, complete with the Le Mans-style start. It looked like
a 12-hour race, and they didn't even need to swap drivers.  And you've
gotta love the evil, Italian  Count  in the Ferrari who tears off his
rear view mirror and states, "What is behind me is of no concern".

Dave Ewing

--
*****************************************************
David A. Ewing

*****************************************************

Jan Verschuere

GPL, Monza, Cars, Elvis, Las Vegas

by Jan Verschuere » Sat, 27 Oct 2001 07:56:01

I wouldn't say significant. There is an unmistakable difference in feel, but
in overall performance the difference only starts to tell much nearer to the
edge of the performance envelope. Like you sort of pointed out yourself, the
differences level out up to a certain point.

That is indeed a good question, one answer might be inadvertantly driving an
F2 (Advanced Trainer in the game) or an FD (GP chassis with Advanced Trainer
engine courtesy of Gem+). If that's not the case and you are indeed running
F1 (Grand Prix in the game) there could be dozens of things which influence
your performance. A lot of good things have already been said here (some
destructive advice as well), but, as someone who's gotten where he is in
simracing today the hard way (which is not that far ;-( ), let me try to add
some more stuff. Don't get me wrong, this is not the way I did it. I went in
at the deep end and nearly frustrated myself out of the simracing business
altogether until I got smart and started working methodically. So this is
how I think I could have gotten to my current level faster.

An obvious one is setup, fuel load to be more precise. 45 gallons of gas
weighs about 135kg, enough to take the edge off any car, especially on the
default setup and in the hands of a relative novice. I recommend about 15
gallons to practise on... that's enough to make the cars slightly more
mellow untill you really get some heat into the tyres, but not enough to
seriously impact accelleration and braking. I don't know whether you're
running the game as is or not, but it's something experienced users would
take for granted and is therefore worth pointing out.

With that checked off, let's move onto controller setup. Wheel users should
use full linear in the control options, full stop, no debate. Whether one
uses a fairly high steering ratio in setup + steering hack in core.ini or
the reverse (low ratio and steering hack off) is a matter of personal
preference and is dependant upon the following item. Force Feedback. There
are many preferences as to how to set it up (general consensus has it to
turn off centering spring for GPL, though), but a basic error most people
make at first is to set it too strong to create an illusion of stability and
"to really feel what's going on". Wrong. Certainly at a stage where one's
style/skill/car&track knowledge is not fully developed and one's responding
to the car more often than pre-empting it, there is no benifit to it other
than immersion. Before economy of movement is learned/acchieved (even slight
corrections just eat up time, believe me) turn FF down (not off). That stops
it from feeding back into the steering and making the car harder to control
than it really is. Later, when you've got the car set up to suit your style
as well as to the line you want to drive and you're not as likely to
overcorrect, you can turn it back up in increments to make subtle clues
"louder".

Tertio, pick a car and a Kyalami setup you're reasonably comfortable with
and start practising, using only that car and only that setup (copy it to
other tracks). Don't change a thing, just drive the tracks from a known
base. Ferrari, Cooper or Eagle are your best bets for his stage IMO, as I
find Lotus and Brabham are too nervous and unforgiving and the BRM, while
nice to drive, is just too slow to keep this part fun. Honda might be good
if it happens to suit your style. Continue until your times stabilise, i.e.
you can do 10 consecutive laps to within a second at will (3 laps within 10
secs at the Ring) at a speed where any increase will see you starting to
make mistakes. During this excercise try to concentrate on 3 things: 1) what
the car does right, 2) what the car doesn't do right, 3) how you would like
the car to handle in situations where 2) is the case.

Now head on over to Richard Nunnini's pages
(http://website.lineone.net/~richardn/index.html). While you can read them
now and perhaps get something out of it, reading them after practising will
see you reading with a purpose, which will carry their message across more
clearly. Depending on which setup you chose at the start you might be
shocked to read certain parameters should be more or less "locked in" by the
attributes of your car. On the one hand you shouldn't really worry about
this, as nothing about setup is written in stone, certainly not in GPL where
you can't damage the car by running a "wrong" setup on it (through just
driving it, going off is not good using any setup). On the other hand,
"correct" settings enhance your car's ability to stick to the road, while
"wrong" ones deteriorate it (but perhaps resulting in a seemingly more
comfortable car to drive). As ever compromise is the name of the game. It's
better to sacrifice something and be consistent than have a theoretically
really quick setup you can't keep on the road.

Once you've digested that more practise follows. But now the pattern is "I'm
changing *this* setting, because I want *that* aspect of the handling to
change in *this* way". Change one thing at a time (or keep the setup and
pick another car with a more natural tendency to exhibit a certain
characteristic) and warm up the car before making an assesment. Be aware
that to use a certain setting, a slight change in driving style might be
required (the purpose of the earlier "dumb" lapping is to help you envisage
that change, as you can't do what you can't "see" yourself doing, see also
"further reading"), which in turn might prompt another setup change and so
on. The real learning begins here and never ends. The incremental benifits
will get smaller, but the journey of discovery remains and this, to me, is
one of the best aspects of GPL.

While there may be some things to be picked up from the King, showmanship
for one, I wouldn't recommend him as an example in (simulated) motorracing.

If you find yourself wanting to increase your knowledge of real and, by
extension, simulated motor racing (cars may be virtual, but the demands and
pressures of racing are similar), here's some recommended reading.

Carroll Smith: "Drive to Win" and "Tune to Win". Anyone who hasn't read
these is at a disadvantage when taking to the track. Keep in mind though the
information in these books pertains to *aero* cars and therefore is not
totally applicable to GPL.

Paul Frere: "Sports Car and Competition Driving", covers some known ground,
but reveals some real life consistency tricks which don't cost a lot in
terms of lap time.

Piero Taruffi: "The Techique of Motor Racing and" Dennis Jenkinson: "The
Racing Driver". Read about the drivers who inspired the GPL era generation
and realise this era forms the late stages of the driver and early
beginnings of the designer being a major factor in dictating the speed of
the car. Also note the discussion on the amount and the distribution of
effort in "The Racing Driver", also known as the "10ths-principle".

Keith Code: "Twist of the Wrist I & II", or the zen of motorracing. Keith
Code discusses bikes, but, in part one, teaches you to think about your line
and your technique and, in part two, how to efficiently distribute your
attention in a racing situation.

Mike Spick: "The Ace Factor", haven't actually been able to aquire this one,
but I have it on good authority it is insightfull for developing a winning
attitude, for, weird as it sounds, if you don't truly believe you can win,
you won't.

If you have a technical/scientific background you might also enjoy (though
applicability to sims is minimal) Carroll Smith's "Prepare to Win" and
"Engineer to Win" (which are most notable for making one realise racing cars
are designed and adapted to be driven in a certain way) and Milliken &
Milliken's "Race Car Vehicle Dynamics" (find out how GPL works!! ;-)).

Anyhow, HTH.

Jan.
=---

Marc Collin

GPL, Monza, Cars, Elvis, Las Vegas

by Marc Collin » Sat, 27 Oct 2001 13:04:03

Wow Jan...this one should be kept for the archives!!!

Marc

"Jan Verschueren" <jan.no-spam.verschue...@pandora.be> wrote in message

news:tth64s9rofk8ce@news.supernews.com...
> "Ivor Bigunn" wrote...
> > Ok, so i'm a GPL newbie.
> > So I spend an hour last night driving by ass off around Monza
> > in various cars, which are supposed to be significantly
> > different in performance. And in fact they are, 'cause I can
> > feel it: the Cooper is way down on power, but is easy to chuck
> > around, etc.

> I wouldn't say significant. There is an unmistakable difference in feel,
but
> in overall performance the difference only starts to tell much nearer to
the
> edge of the performance envelope. Like you sort of pointed out yourself,
the
> differences level out up to a certain point.

> > So here are my best laps:

> > 1:38.865 cooper

> > 1:38.661 eagle

> > 1:38.203 ferrari

> > What the F ??

> > How come I can reach 1:38 but no lower?

> > And in addition I recorded 3 other laps of 1:38 or 1:39.

> That is indeed a good question, one answer might be inadvertantly driving
an
> F2 (Advanced Trainer in the game) or an FD (GP chassis with Advanced
Trainer
> engine courtesy of Gem+). If that's not the case and you are indeed
running
> F1 (Grand Prix in the game) there could be dozens of things which
influence
> your performance. A lot of good things have already been said here (some
> destructive advice as well), but, as someone who's gotten where he is in
> simracing today the hard way (which is not that far ;-( ), let me try to
add
> some more stuff. Don't get me wrong, this is not the way I did it. I went
in
> at the deep end and nearly frustrated myself out of the simracing business
> altogether until I got smart and started working methodically. So this is
> how I think I could have gotten to my current level faster.

> An obvious one is setup, fuel load to be more precise. 45 gallons of gas
> weighs about 135kg, enough to take the edge off any car, especially on the
> default setup and in the hands of a relative novice. I recommend about 15
> gallons to practise on... that's enough to make the cars slightly more
> mellow untill you really get some heat into the tyres, but not enough to
> seriously impact accelleration and braking. I don't know whether you're
> running the game as is or not, but it's something experienced users would
> take for granted and is therefore worth pointing out.

> With that checked off, let's move onto controller setup. Wheel users
should
> use full linear in the control options, full stop, no debate. Whether one
> uses a fairly high steering ratio in setup + steering hack in core.ini or
> the reverse (low ratio and steering hack off) is a matter of personal
> preference and is dependant upon the following item. Force Feedback. There
> are many preferences as to how to set it up (general consensus has it to
> turn off centering spring for GPL, though), but a basic error most people
> make at first is to set it too strong to create an illusion of stability
and
> "to really feel what's going on". Wrong. Certainly at a stage where one's
> style/skill/car&track knowledge is not fully developed and one's
responding
> to the car more often than pre-empting it, there is no benifit to it other
> than immersion. Before economy of movement is learned/acchieved (even
slight
> corrections just eat up time, believe me) turn FF down (not off). That
stops
> it from feeding back into the steering and making the car harder to
control
> than it really is. Later, when you've got the car set up to suit your
style
> as well as to the line you want to drive and you're not as likely to
> overcorrect, you can turn it back up in increments to make subtle clues
> "louder".

> Tertio, pick a car and a Kyalami setup you're reasonably comfortable with
> and start practising, using only that car and only that setup (copy it to
> other tracks). Don't change a thing, just drive the tracks from a known
> base. Ferrari, Cooper or Eagle are your best bets for his stage IMO, as I
> find Lotus and Brabham are too nervous and unforgiving and the BRM, while
> nice to drive, is just too slow to keep this part fun. Honda might be good
> if it happens to suit your style. Continue until your times stabilise,
i.e.
> you can do 10 consecutive laps to within a second at will (3 laps within
10
> secs at the Ring) at a speed where any increase will see you starting to
> make mistakes. During this excercise try to concentrate on 3 things: 1)
what
> the car does right, 2) what the car doesn't do right, 3) how you would
like
> the car to handle in situations where 2) is the case.

> Now head on over to Richard Nunnini's pages
> (http://website.lineone.net/~richardn/index.html). While you can read them
> now and perhaps get something out of it, reading them after practising
will
> see you reading with a purpose, which will carry their message across more
> clearly. Depending on which setup you chose at the start you might be
> shocked to read certain parameters should be more or less "locked in" by
the
> attributes of your car. On the one hand you shouldn't really worry about
> this, as nothing about setup is written in stone, certainly not in GPL
where
> you can't damage the car by running a "wrong" setup on it (through just
> driving it, going off is not good using any setup). On the other hand,
> "correct" settings enhance your car's ability to stick to the road, while
> "wrong" ones deteriorate it (but perhaps resulting in a seemingly more
> comfortable car to drive). As ever compromise is the name of the game.
It's
> better to sacrifice something and be consistent than have a theoretically
> really quick setup you can't keep on the road.

> Once you've digested that more practise follows. But now the pattern is
"I'm
> changing *this* setting, because I want *that* aspect of the handling to
> change in *this* way". Change one thing at a time (or keep the setup and
> pick another car with a more natural tendency to exhibit a certain
> characteristic) and warm up the car before making an assesment. Be aware
> that to use a certain setting, a slight change in driving style might be
> required (the purpose of the earlier "dumb" lapping is to help you
envisage
> that change, as you can't do what you can't "see" yourself doing, see also
> "further reading"), which in turn might prompt another setup change and so
> on. The real learning begins here and never ends. The incremental benifits
> will get smaller, but the journey of discovery remains and this, to me, is
> one of the best aspects of GPL.

> > I mean, I had prepped myself by watching the Greatest Auto
> > Racing Movie ever made -

> > Yes, Viva Las Vegas, - to absorb some tips from the King! (Not
> > quite clear what formula Elvis was racing in, but none the less,
> > very instructive). And those close-ups of Anne-Margaret's chassis!!

> > Maybe I need a different training regime?

> While there may be some things to be picked up from the King, showmanship
> for one, I wouldn't recommend him as an example in (simulated)
motorracing.

> If you find yourself wanting to increase your knowledge of real and, by
> extension, simulated motor racing (cars may be virtual, but the demands
and
> pressures of racing are similar), here's some recommended reading.

> Carroll Smith: "Drive to Win" and "Tune to Win". Anyone who hasn't read
> these is at a disadvantage when taking to the track. Keep in mind though
the
> information in these books pertains to *aero* cars and therefore is not
> totally applicable to GPL.

> Paul Frere: "Sports Car and Competition Driving", covers some known
ground,
> but reveals some real life consistency tricks which don't cost a lot in
> terms of lap time.

> Piero Taruffi: "The Techique of Motor Racing and" Dennis Jenkinson: "The
> Racing Driver". Read about the drivers who inspired the GPL era generation
> and realise this era forms the late stages of the driver and early
> beginnings of the designer being a major factor in dictating the speed of
> the car. Also note the discussion on the amount and the distribution of
> effort in "The Racing Driver", also known as the "10ths-principle".

> Keith Code: "Twist of the Wrist I & II", or the zen of motorracing. Keith
> Code discusses bikes, but, in part one, teaches you to think about your
line
> and your technique and, in part two, how to efficiently distribute your
> attention in a racing situation.

> Mike Spick: "The Ace Factor", haven't actually been able to aquire this
one,
> but I have it on good authority it is insightfull for developing a winning
> attitude, for, weird as it sounds, if you don't truly believe you can win,
> you won't.

> If you have a technical/scientific background you might also enjoy (though
> applicability to sims is minimal) Carroll Smith's "Prepare to Win" and
> "Engineer to Win" (which are most notable for making one realise racing
cars
> are designed and adapted to be driven in a certain way) and Milliken &
> Milliken's "Race Car Vehicle Dynamics" (find out how GPL works!! ;-)).

> Anyhow, HTH.

> Jan.
> =---

teehol

GPL, Monza, Cars, Elvis, Las Vegas

by teehol » Sat, 27 Oct 2001 13:02:42



-snip-

 LOL!
 That's a good way of describing a "new career" in GPL :))

Jan Verschuere

GPL, Monza, Cars, Elvis, Las Vegas

by Jan Verschuere » Sat, 27 Oct 2001 19:51:44

I was planning to draw from it in similar, future situations... ;-)

Jan.
=---

Eldre

GPL, Monza, Cars, Elvis, Las Vegas

by Eldre » Sun, 28 Oct 2001 01:55:17



>> Mike Spick: "The Ace Factor", haven't actually been able to aquire this
>one,
>> but I have it on good authority it is insightfull for developing a winning
>> attitude, for, weird as it sounds, if you don't truly believe you can win,
>> you won't.

I never saw Jan's original post, but:
Jan, while I agree with this in theory, you have to at least be close in
performance to the other drivers.  If the drivers are 5-6 seconds faster than
you at a particular track, and they keep it on the track, there's no WAY you
can win.
Now if you're only about a second off, maybe you can force someone into a
mistake.  Otherwise, you need more speed.

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Jan Verschuere

GPL, Monza, Cars, Elvis, Las Vegas

by Jan Verschuere » Sun, 28 Oct 2001 02:51:03

Wrong interpretation... it means you have be focused to do everything within
your power to win/finish as high as possible. If you resign yourself to
losing you won't be ready to take advantage when the opportunity presents
itself. What's more, if you allow yourself to lose the drive to win, you'll
start slipping back even further than you already might be. You have to
"want" to lead, "want" to win, otherwise you'll get yourself all in knots
when you do get a break and won't be able to pull it off. You must have had
"one that got away"... think back to exactly what made you lose the plot.
I'm sure it wasn't because of keeping focus and solid lapping on your part.

Trust me, I thought it was bogus too but, to my amazement, I found it really
isn't. Back when I still objectively thought: "well, if this and that
happens, I might win this", I actually didn't win a thing. Even when reality
exceeded my wildest fantasies and I really should have. Marko Vittanen
spurred me into forcing myself to "believe" and, while I haven't won that
much to date, I did start winning once in a while and, most importantly,
started bringing home more solid finishes.

YMMV, of course, but I'm "a believer" now. I race to win. Every time, all
the time.

Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.

Ivor Bigu

GPL, Monza, Cars, Elvis, Las Vegas

by Ivor Bigu » Sun, 28 Oct 2001 02:51:55

Wow! You guys really take your GPL seriously!!

I do sincerely appreciate the suggestions - much  much better than
some groups where newbies simply get flamed.

In fact i had figured out that turning down the FF  was a help,
because it occasionally disappears with a THrustmaster wheel, and then
I seemed to find things easier. ( A bit depressing considering how
much extra FF costs!!). I will try the other suggestions also.

But my original post was supposed to be lighthearted, with the little
joke about learning to drive from watching Elvis in Viva Las Vegas
(Ha! Ha!), but I guess joking about GPL here is a bit dangerous!! (I
had consumed a couple of beers at the time, in an attempt to further
reduce my Monza Laptimes!! What do you guys find, faster or slower
when rat-assed?)

Anyway, thanks again,

IB

Jonny Hodgso

GPL, Monza, Cars, Elvis, Las Vegas

by Jonny Hodgso » Sun, 28 Oct 2001 05:37:44


> Ok, so i'm a GPL newbie.

> So I spend an hour last night driving by ass off around Monza in
> various cars, which are supposed to be significantly different in
> performance. And in fact they are, 'cause I can feel it: the Cooper is
> way down on power, but is easy to chuck around, etc.

> So here are my best laps:

> 1:38.865 cooper

> 1:38.661 eagle

> 1:38.203 ferrari

> What the F ??

> How come I can reach 1:38 but no lower?

It ain't what you drive, it's the way you drive it.

:-)

Jonny

Jan Verschuere

GPL, Monza, Cars, Elvis, Las Vegas

by Jan Verschuere » Mon, 29 Oct 2001 06:37:53

Well, I do, but that is not to imply GPL is only for the "serious" simracer.
It's your copy and your PC for you to enjoy in any manner you see fit.

It's just, due to the longlevity of the title "we" are now facing situations
where laptime difference in online racing are measured in tenths and
hundreths of seconds at the sharp end, a level where all aspects of racing
become important. It gets to a point where, if you don't take care about a
certain area, someone else will and lap your ass. I've had to unlearn many
bad habits to remain somewhat competitive.

There's nothing we love better than destroying other peoples lives by
getting them hooked on GPL, believe me. Our actions may seem charitable, but
there's an evil intent behind them. ;-)

FF is a consistency tool. In that respect it outshines "analog" wheels.

Not at all, there have been some simply hilarious posts taking the mickey
out of the GPL phenomenon and from drivers commenting on their own and
eachothers performance. For me personally, although I sort of guessed there
wasn't much to be learned from the King's driving, your reference cleared my
head by about two feet.

I have heard a moderate intake does help one's driving to "flow" when
outside influences leave one uptight or stressed, but I don't know of anyone
who uses it as a matter of course.

You're welcome.

Jan.
=---

Eldre

GPL, Monza, Cars, Elvis, Las Vegas

by Eldre » Tue, 30 Oct 2001 00:14:47



>But my original post was supposed to be lighthearted, with the little
>joke about learning to drive from watching Elvis in Viva Las Vegas
>(Ha! Ha!), but I guess joking about GPL here is a bit dangerous!! (I
>had consumed a couple of beers at the time, in an attempt to further
>reduce my Monza Laptimes!! What do you guys find, faster or slower
>when rat-assed?)

"rat-assed"???  You guys sure have such interesting expressions...<g>

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

GPL, Monza, Cars, Elvis, Las Vegas

by Eldre » Tue, 30 Oct 2001 00:14:47



>Oh my God....

>I have been racing GPL for 3 years, ever since the day it came out.  I have
>never run faster at Monza than a 1:33....not ever, not in a race, not in
>practice!  However, you don't win trophies for the fast lap, so who and the
>hell cares?

>You win trophies for winning races.......period.

>While I've never run a lap faster than 1:33 at Monza, I've also NEVER been
>beaten at Monza in any online race I've ever run there!
>So, there....that proves my point I think?

Yeah - it proves that you're not running with the same people *I'm* running
with.  I've been in races where I haven't run SLOWER than 1:30's, never go off
the track, and STILL lose by more than half a lap(11 lap race).
Who are YOU racing with?  I need to join some of those...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


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