: : Am I being a wimp by lowering the RELS line in the track.txt file to 98?
: : ....240mph if the RELS is at 100. I know there are a few hotshots that
: : can match and beat this, but my question is how about the rest of us
: Well, there are more numbers than RELS that control speed of AI. As you
: know, the DRIVERS2.TXT file is where most of these are. However, BLAP and
: RELS work with them and are just as important, as well as the AI Strength
: in the setup menu.
<snip>
: For me personally, I give them LOTS of traction. Then I reduce their HP
: and increase their drag. Give the aggressiveness a boost and you are
: ready for some real racing. Note: Giving them more traction increases
: their straight speeds, hence, the reduction in HP. Besides, I LOVE that
: downforce!! I'm not always the top speed turner, but I'll take a lap time
: over speed any day.
: With more traction, they are better in the corners and are not as easy to
: out-brake. Still possible, but not from 200 yards back like in the stock
: AI.
I was always under the impression that power=straight speed and
traction=cornering speed. (or was the above just a slip of the brain
during typing?) I agree though that giving the AI better traction
improves their driving more than power. This is especially true on road
courses, but shows up in ovals also. Even the superspeedways. It seems
that with better traction they will attack the turns and corners much
harder. This is were the really good "real world" drivers outshine the
rest. I find that by giving the AI better traction, it is "safer" to
battle them in the turns at the ovals. When the have better traction
they seem to hold their lines better. Had some great side by side
racing at MIS last night. Swapping places corner after corner. Playing
cat 'n mouse with the backmarkers.
Also I thought drag only came into play during qualifying. However, I
also remember a post where someone thought that a higher drag slowed
them down during qualifying but also sped them up during the race. ?????
I have seen various opinions on the affects of drag on the AI
performance. It's been along time since I did any testing, but I seem
to remember not much affect caused by drag during races, but only during
qualifying.
<snip>
: AI adjustment is different for everybody. I like them quicker in corners,
: but others might want them faster down the straight. Each track is
: different, but it is possible to get one DRIVERS2.TXT file to work at most
: all tracks. That is where the RELS and BLAP come into play.
: The trick is to get them to turn laps AT or CLOSE to the speed that YOU
: are turning.
I agree, but it seems that Michigan is a ***e to get them evened out
on. Maybe it's just me, but there is no way I can keep up with them on
cold tires. It takes me about 2-1/2 laps to get enough heat built up in
the tires to keep up with them. By then I have lost a lot of ground.
But, at least if I run full length races at MIS I have a chance to catch
back up with them. Just hate it though when there is a yellow with only
10-20 laps left.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=