I have to chime in here and agree, GPL is the first sim so far where my normal
trail braking techniques do not work at all.
I guess the way to sort of describe how to drift is, this sim really requires
scrubbing all your speed off by braking in a straight line approaching
the corner, then match the throttle speed to the corner speed, it is ok
to be a bit fast entering the corner *as long as* you are not on the
brakes, just use the throttle and careful wheel inputs to control the
car sliding entering the corner, but what ever you do, don't hit the brakes,
these cars are extremely rear-heavy and the back end really has a tendency
to come around if the wheel is turned. Again use the throttle and wheel to
control the attitude of the car through the turn, not the brakes.
I'm hoping that with the full version we will be able to sort this out a bit
by adjusting the brake bias a bit to the rear.
Overall I love the handling in GPL, once you get used to the handling you
really get a nice feel when balancing the cars at the limit, no more
of the normal sim technique of full braking then full acceleration, this
sim really rewards smoothness and careful car control. Way to go Papy on
the driving model, previously that was one of the shortcomings of Papy sims
was in the in weak modeling of brake lockups, GPL really feels
good, you can especially tell when you have the brakes at very near lockup
and then crest over the hill and the wheels going light will cause momentary
lockup. Detail like this is what makes GPL such a great step forward in
driving simulation.
Cheers.
--John
--
*kludger AT zipcon DOT com* | ICQ #7522564 contact me at:
Seattle, Washington USA. | http://wwp.mirabilis.com/7522564