rec.autos.simulators

Rendition Chip

Guy Brossea

Rendition Chip

by Guy Brossea » Fri, 04 Oct 1996 04:00:00




> >Let me get this straight. If I bought a Rendition card now to play N2,
> >ICR2
> >and other Rendition Ready games, and then bought a Voodoo based
> add-on,
> >I would have the best of both worlds, right?

> REPLY:

> Correct. I'm possibly looking at that scenario myself. But if we had
> D3D versions only the Vodoo would be necessary.

> Q.B.M.

Hello. Is indycar2 made for the verite now, or will it be ported in the
future ?
I bought ICR2 about a month ago, and I can't find anything in the manual
about the verite. So if I get a verite based board ( who makes them ? )
will it do anything with the ICR2 I have now ?
As to adding a Voodoo in the future, how will the software figure out
which 3D board it sould kick in. I mean the verite would activate it's
3D functions and pass that signal to the Voodoo. the Voodoo, already
activated, would then.....
This is getting very complicated
It was a lot simpler when I played Moon Patrol on my old XT.
David Spark

Rendition Chip

by David Spark » Sat, 05 Oct 1996 04:00:00




>>Let me get this straight. If I bought a Rendition card now to play N2,
>>ICR2
>>and other Rendition Ready games, and then bought a Voodoo based
>add-on,
>>I would have the best of both worlds, right?

>REPLY:

>Correct. I'm possibly looking at that scenario myself. But if we had
>D3D versions only the Vodoo would be necessary.

>Q.B.M.

Have you tried the Win'95 version of Indycar 2? The control lag is
terrible. I won't be using any Win'95 simulators until MS has done
something about it. And I was one of the people advocating for Win'95 a
year ago...

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Eric T. Busc

Rendition Chip

by Eric T. Busc » Sat, 05 Oct 1996 04:00:00

I haven't played it, but it sounds like it could be a problem with IndyCar
not necessarily a shortcoming of Win95.  I've played plenty of Win95 games
and none show such lag as was described in this newsgroup, albeit none were
true driving simulations like IndyCar.  I just got NHL97 (a great game BTW)
and the Win95 version runs very smoothly with no hitches whatsoever and
precision control.  I also never noticed it with the demo of Monster Truck
Madness, but I never really played it too extensively.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



Eric T. Busc

Rendition Chip

by Eric T. Busc » Sat, 05 Oct 1996 04:00:00

Just a thought here, have you tried playing it with the newly released
DirectX 3.0?

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



Michael E. Carv

Rendition Chip

by Michael E. Carv » Sat, 05 Oct 1996 04:00:00


[snip]
: This was the plan I was going to take, but I think perhaps I'll just going
: to get the Voodoo.  The only reason I really wanted a Rendition card was
: for the Quake port (and Nascar2 I guess), and now it's been announced that
: the Voodoo will be the reference platform for the Direct3D Win95 version.
: Not quite a native port, but it will do for me.  With questionable 2D
: Windows performance, I would like to see one in action before I make my
: final decision.  
:  

Having seen the Win95 version of ICRII, I am not impressed yet with
Win95 as a sim platform.  The Voodoo will really have to live up to its
name and create some mighty magic before I am willing to suffer Win95
for the smoothness a racing or dogfighting sim requires.  This means for
"real" performance we may still have to rely on the game being coded for
a specific chip.  This I believe is the reasoning behind Sierra's plunge
into the hardware biz.  Actually it's a re-plunge.  They did the same
thing because they felt the Ad-Lib was the way to go for a soundcard
standard.  However, Sierra wasn't able to make that one fly.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hen

Rendition Chip

by Hen » Sat, 05 Oct 1996 04:00:00


> Just a thought here, have you tried playing it with the newly released
> DirectX 3.0?

Any idea if they're downloadable somewhere? I searched MS's web site to
no avail ...

--
Henrikki (Hena) Hakkanen               Tel. +358-(9)0-345 5538

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------
Disclaimer: Opinions expressed here are mine and does not
            necessarily reflect those of my employer!

B Morphi

Rendition Chip

by B Morphi » Sat, 05 Oct 1996 04:00:00


REPLY:

No, is it actually a win '95 version? But I have played many games
through '95 and really I haven't experienced any viable dropoff in
performance.

EX's Include: (all networked as well)

Shatterred Steel
Warcraft 2
Duke
Quake
Links LS

Like I said I haven't player IC2, but if one or a couple games don't
run quite right through '95 maybe it's the games fault. I also would
like to add that maybe your win '95 config isn't setup properly. I've
found many people hack on '95 then find out they have their setup all
messed up.

Q.B.M.

B Morphi

Rendition Chip

by B Morphi » Sat, 05 Oct 1996 04:00:00


REPLY:

Lets say you have a Verite and a Vodoo.

For anything that is directly written for one or the other it will
automatically use that vidoe board.

If you have a D3D program which is a universal 3d app. then it will use
the board you have setup in Win '95 as the primary D3D board. If you
have both cars you should have the Vodoo setup for the primary D3D
boards since it's performance will be the best.

Q.B.M.

B Morphi

Rendition Chip

by B Morphi » Sat, 05 Oct 1996 04:00:00


REPLY:

I'm sure you would be floored by a D3D IR2 version for the vodoo once
one is created. IR2 is supposed to be on the vertie first. There are no
public announcements of a D3D version yet by I'm guessing there will be
one soon.

But got to rec.video tommarow and read up on all the reviews of the
vodoo while running under windows. Assumming you don't have any
vandetas against '95 I think you should reconsider your stance and
possibly seek assitance on your setup as to why your performace is
suffering.

Q.B.M.

Eric T. Busc

Rendition Chip

by Eric T. Busc » Sat, 05 Oct 1996 04:00:00

Yes they are, sort of.  You can get the entire DirectX 3 Redist Directory
(the redist directory is all the files included with DirectX applications
to install DirectX).  It is about 6megs (The DirectX 2.0 install was only
2megs, so I'm not sure what extraneous stuff comes in this zipfile).

After you unzip it, just go into the DirectX directory and run the
dxsetup.exe.  It will give to an option to reinstall DirectX which will
overwrite your system with the updated 3.0 drivers.

You can get it from: http://www.microsoft.com/gamesdev/gsdk/directx.zip

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



Julian Anderso

Rendition Chip

by Julian Anderso » Sat, 05 Oct 1996 04:00:00

I think he winding you up mate,

DirectX 2 has only just come out.

-----------------------------------------------------------------

Park Group,
Southend, Essex. UK
-----------------------------------------------------------------

Eric T. Busc

Rendition Chip

by Eric T. Busc » Sat, 05 Oct 1996 04:00:00

DirectX 3.0 has indeed been completed, and already some games are shipping
with it (I know Monday Night Football comes with it).  The SDK is not yet
available for download, but like I said, the Redist directory that contains
the install program and drivers is on Microsoft's Game Developer's Page.

Quoting from Online *** Review on Sept 26th:

"Microsoft has finally completed its next major phase in its DirectX
technology, namely DirectX 3.0. DirectX 3.0 includes some improvements, and
some new technology as well. DirectDraw and Direct3D appear to have been
further optimized, including support for Intel's MMX technology. The major
improvements in DirectX 3, though, lie mainly in the new addition of
DirectSound3D (which allows easy manipulation of sound in 3D games),
improved hardware support in DirectInput including support for upcoming
Universal Serial Bus devices, and major improvements of DirectPlay. In
fact, the improvements to DirectPlay may be the most significant to
developers since they add the ability to easily construct "lobbies" where
gamers can meet, form teams and then enter net-play. They also further
improve on the protocol independence in DirectPlay, so connecting over
various protocols to Internet based servers should be even easier. Last but
not least, the DirectX 3.0 release should include the awaited Direct3D
patch for Windows NT 4.0."

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://www.racesimcentral.net/~ebusch/



David Spark

Rendition Chip

by David Spark » Sat, 05 Oct 1996 04:00:00


>Just a thought here, have you tried playing it with the newly released
>DirectX 3.0?

>--

>Emory University Graduate School of Arts & Sciences
>Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



>> Have you tried the Win'95 version of Indycar 2? The control lag is
>> terrible. I won't be using any Win'95 simulators until MS has done
>> something about it. And I was one of the people advocating for Win'95 a
>> year ago...

I just got the final release today. I suppose I should install it and give
it a try.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

David Spark

Rendition Chip

by David Spark » Sat, 05 Oct 1996 04:00:00



>>Have you tried the Win'95 version of Indycar 2? The control lag is
>>terrible. I won't be using any Win'95 simulators until MS has done
>>something about it. And I was one of the people advocating for Win'95
>a
>>year ago...

>REPLY:

>No, is it actually a win '95 version? But I have played many games
>through '95 and really I haven't experienced any viable dropoff in
>performance.

>EX's Include: (all networked as well)

>Shatterred Steel
>Warcraft 2
>Duke
>Quake
>Links LS

>Like I said I haven't player IC2, but if one or a couple games don't
>run quite right through '95 maybe it's the games fault. I also would
>like to add that maybe your win '95 config isn't setup properly. I've
>found many people hack on '95 then find out they have their setup all
>messed up.

>Q.B.M.

No, this isn't playing *through* Win'95, it's an actual Win'95 application.
I'd like to hear from anybody who is satisifed with the performance of the
Win'95 version of ICR2.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.