rec.autos.simulators

Project Gotham Racing 3 looks hawt

Chris H

Project Gotham Racing 3 looks hawt

by Chris H » Wed, 18 May 2005 07:17:27

Exactly.  Just as you would in one of the real machines from that era.  Hit
a rumble strip wrong, and you can damage the suspension which means you need
to limp back to the pit for repairs.  Not like GT or Forza, but actually
manage to balance the vehicle at a slow speed.  8-)  Keep in mind, I love
all three, but for realism, Gran Prix Legends I believe is much closer.
--
Chris H.
Microsoft Windows MVP/Tablet PC
Tablet Creations - http://www.racesimcentral.net/
Associate Expert
Expert Zone - www.microsoft.com/windowsxp/expertzone




>> Everyone should try Gran Prix Legends on a PC for realism.  If you
>> haven't
>> tried it or even seen it, do a little Google search.  There are a lot of
>> videos around.  Then buy a copy - if you can find one.  It is difficult,
>> time consuming and beautiful.

> Haha, I tried to get another friend into GPL a couple of years back and
> he told me "How can you play that game? I can't even scratch my nose or
> I'll crash!"

> --
> Rob Berryhill

Jim Campe

Project Gotham Racing 3 looks hawt

by Jim Campe » Wed, 18 May 2005 17:34:56



The problem with too much realism in games is that it either doesn't
work, or it's unplayable.

For example, I've driven around Brands Hatch in a formula first car
and achieved some acceptable times for a novice. Yet in video games I
can't get any where near decent times. The reason being (IMO) is that
in real life you are aware of your surroundings, can feel the car (so
you can judge how much to push it) etc. etc.

With a video game you are limited in what you can see and `feel`, so
the realism has to be reduced accordingly.
--
Jim

\\// ||) //\\ \\//
 GT: HedCase
//\\ ||) \\// //\\

Everyone hates me because I'm paranoid

Tony Rickar

Project Gotham Racing 3 looks hawt

by Tony Rickar » Thu, 19 May 2005 06:03:54


> The problem with too much realism in games is that it either doesn't
> work, or it's unplayable.

> For example, I've driven around Brands Hatch in a formula first car
> and achieved some acceptable times for a novice. Yet in video games I
> can't get any where near decent times. The reason being (IMO) is that
> in real life you are aware of your surroundings, can feel the car (so
> you can judge how much to push it) etc. etc.

> With a video game you are limited in what you can see and `feel`, so
> the realism has to be reduced accordingly.

The other reason being you aren't comparing like with like. Are you saying
you can't get a decent time for a novice sim racer? Or more likely can't get
a decent time against expert sim racers?

If you were to leap into an F1 car you are unlikely to be on the pace
without some considerable time and quite possibly never due to skill,
fitness, bravery etc. Arguably you would have a greater opportunity with a
sim because you can have unlimited practice. After several thousand laps at
the Glen, destroying countless Ferraris and killing myself many times, I
broke into the 1:04s - My lack of immortality aside not many teams would
have retained faith in me :)

Jim Campe

Project Gotham Racing 3 looks hawt

by Jim Campe » Fri, 20 May 2005 01:49:51

On Tue, 17 May 2005 21:03:54 GMT, "Tony Rickard"



>> The problem with too much realism in games is that it either doesn't
>> work, or it's unplayable.

>> For example, I've driven around Brands Hatch in a formula first car
>> and achieved some acceptable times for a novice. Yet in video games I
>> can't get any where near decent times. The reason being (IMO) is that
>> in real life you are aware of your surroundings, can feel the car (so
>> you can judge how much to push it) etc. etc.

>> With a video game you are limited in what you can see and `feel`, so
>> the realism has to be reduced accordingly.

>The other reason being you aren't comparing like with like. Are you saying
>you can't get a decent time for a novice sim racer? Or more likely can't get
>a decent time against expert sim racers?

I suppose what I meant is that I can't get (what I consider) decent
times in a sim, regardless of the competition. In RL you are aware of
what's behind you, at the side of you etc. because of peripheral
vision. I often clip cars that are beside me because I haven't
realised they are there (you can't really see beside you in a video
game). In order to be aware of where the cars are in a sim you have to
keep looking in the rear view mirror, whereas in RL you'd be aware
without taking your eyes off the road IYSWIM. More often than not, if
I glance in the mirror in a sim, I clip the curb <lol>.

I also seem to brake earlier in a sim than I would in RL because you
can `feel` the right time to brake.

However, all this is probably down to my incompetence in video games
:)

LOL. Yes, I've written a few cars off in Forza. Which usually means I
lose control as well :)

--
Jim

\\// ||) //\\ \\//
 GT: HedCase
//\\ ||) \\// //\\

Cheer up, the worst is yet to come.


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