>> ignorant, Rob, ignorant. You have to acknowledge the master when you
>> acknowledge the pupil. It has made strides for sure, but it is still a
>> copy.
> -Yes, absolutely, cause GT was the very driving game on any platform. No,
> wait it wasn't...
> And please, don't call GT a "simulator". Take a car, and hit a wall doing
> 200mph. In a simulator there should be damage, right? Is there on GT? Is
> there on Forza? Hell yes!
And don't call Forza a simulator either. If you hit a wall doing 200mph the
car shatters, you die, your save is wiped and your disc self-destructs.
That's what should happen. The only game on console I've ever played that I
would describe as a half-accurate simulator simulates giant walking
robot-tanks and is set many years in the future, so I can't really tell you
how accurately it's simulated! Forza handles like an arcade racer, I've won
all the races up to now powersliding round corners as though it was PGR2.
I'm not complaining, I just get infuriated by people telling me that a few
badly drawn scratches and a loose front bumper when hitting a tree at 250 is
the difference between sim and not sim.
Zo