rec.autos.simulators

N2 Bug Report #2

Michael Peters

N2 Bug Report #2

by Michael Peters » Sat, 07 Dec 1996 04:00:00

#2 Graphics errors at Chrlotte at night.

2.1 There are two water towers that have boxes around them at night. Just
a minor flaw. Looks like daytime around them

2.2 Same problem as above, but the boxes are around the lights at
C***te at night. Richmonds night lights look good, so this looks like
an oversight.

That's all I've found so far. The game runs great on my Reactor.
Talladega's tri-oval is much improved. Great job Adam...

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Great Googeley Moogel

N2 Bug Report #2

by Great Googeley Moogel » Sun, 08 Dec 1996 04:00:00


3) When I go through the inner loop at Watkins Glen with Steering Help on, my
car heads straight for the wall and doesn't respond to steering input. With
Steering Help off I have no problems at all, driving the same speed and line.
The demo also had this problem.

4) Coming out of the pits at Tally, I forgot I had turned off Shifting Help and
proceeded to blow my engine. I coasted for a bit, then braked to a stop, hit
Escape, and went to see the replay. When it showed me coasting after the engine
pop, you could hear the engine revving down and the trans downshifting as if I
was still running.

Keepe

N2 Bug Report #2

by Keepe » Tue, 10 Dec 1996 04:00:00


This has existed in Papyrus sims since "Indianapolis 500."
Don't know why they never fixed it, but since it's not a
big deal I guess there wasn't a real need to.

--

http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

Mike Whit

N2 Bug Report #2

by Mike Whit » Sat, 14 Dec 1996 04:00:00



> >4) Coming out of the pits at Tally, I forgot I had turned off Shifting Help and
> >proceeded to blow my engine. I coasted for a bit, then braked to a stop, hit
> >Escape, and went to see the replay. When it showed me coasting after the engine
> >pop, you could hear the engine revving down and the trans downshifting as if I
> >was still running.

> This has existed in Papyrus sims since "Indianapolis 500."
> Don't know why they never fixed it, but since it's not a
> big deal I guess there wasn't a real need to.

> --

> http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
> http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

This a guess, but this may explain why..

Nowhere in the Replay is your car's RPM and Gear setting.
While watching the replay the computer either uses a standard gear ratio
or the
one in your current setup.  And simulates RPM and Gear shift based on
the car's
speed.  The shift points are simular to Auto-Shift.

Don't expect a fix.

Mike


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