I'm just guessing, but if the tree's were drawn in high resolution it would
take more video memory limiting the resolution available to the cars track
(which look amazing IMO) and more time to draw them probably resulting in
some of the CPU power used for the driving model being wasted on drawing
tree's that, in all honesty at 130MPH, you just ain't looking at ;)
--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."
<email invalid due to spam>
> I am sorry that some folks had a blind fold on. Do you see pixels on the
tree or the
> tree trunks???? Look at the amount of "edges" or aliasings on the
graphics??? You
> shouldn't see them if the game is well 3D accelerated and at a higher
resolution. Those
> screenshots looks like they didn't have bilinear filtering turned on.
This remains me of
> F12000 too.
> > They don't like 3D-accelerated. :-( They look bad. :-(
> > > Check these out:
> > > http://www.nextgame.it/html/screenshot.php?id=608
> > > Cheers, David
> > > TopLoader
> > > Melbourne, Australia.