The only way to avoid the compression artifacts is to either disable
compression altogether or try to work with the texture itself to try to
minimize their effects. There's not going to be a hit to performance
when turning off compression, but a full field of uncompressed cars is
going to require about 30MB of free texture memory versus about 8MB for
the compressed cars. Therefore if you don't have a 64MB or greater
video card, you'll certainly end up with blurry textures due to the game
dropping mip levels.
- Eric
Sorry for the confusion and thank you for the response.
Ok ... people are reporting they are having difficulty getting a "clean"
paint job when compression is on.
The suggestion is to disable compression, however, by doing so, the cars
will take 4x's as much memory to render but at least we will get a
"clean" paint job?
Once we get a "clean" paint job with compression disabled and import it
back into the game, can we then set the option back to 1 to compress it
so it won't take up 4x's the memory or is the choice either compressed
or uncompressed?? And if we can only get a "clean" paint job when
uncompressed, and if your whole league has to do it that way and you are
running their cars, then wouldn't you have a performance hit due to all
the uncompressed cars on the track?
If so, then how do we properly paint the cars when compressed so they
are "clean" looking and we don't have a performance hit?