rec.autos.simulators

Fuzzy N2002 paintjob

DB

Fuzzy N2002 paintjob

by DB » Thu, 21 Feb 2002 09:45:36

Hello,

  I painted a car with paint shop and it looked pretty
sharp. After using the paint program in N2002 to open
the car and add some decals however it seems like the
colors around borders kind of wash over borders and
generally become fuzzy looking.
  I remember seeing something somewhere about turning
off compression but I can't find any settings in any ini file
to do this.

Ideas ? thanks
Dave

Philste

Fuzzy N2002 paintjob

by Philste » Thu, 21 Feb 2002 10:15:40

Check the readme file ;)


> Hello,

>   I painted a car with paint shop and it looked pretty
> sharp. After using the paint program in N2002 to open
> the car and add some decals however it seems like the
> colors around borders kind of wash over borders and
> generally become fuzzy looking.
>   I remember seeing something somewhere about turning
> off compression but I can't find any settings in any ini file
> to do this.

> Ideas ? thanks
> Dave

--
Philippe "Philster" Sergerie
Eric Busc

Fuzzy N2002 paintjob

by Eric Busc » Thu, 21 Feb 2002 10:35:29

Edit the following line of your player.ini, changing the 1 to a 0:

[Paintkit]
save_textures_with_compression=1         ; Enable texture compression on
saved textures.

Remember that uncompressed cars will take up ~4x the texture memory as
their compressed counterparts, so be sure you've got plenty of texture
memory to spare if you're going to try painting a whole field of them.

- Eric


DB

Fuzzy N2002 paintjob

by DB » Thu, 21 Feb 2002 10:53:43

Thanks Eric and Phil,

   I just new I saw that info somewhere :)

Dave


> Edit the following line of your player.ini, changing the 1 to a 0:

> [Paintkit]
> save_textures_with_compression=1         ; Enable texture compression on
> saved textures.

> Remember that uncompressed cars will take up ~4x the texture memory as
> their compressed counterparts, so be sure you've got plenty of texture
> memory to spare if you're going to try painting a whole field of them.

> - Eric



> >   I painted a car with paint shop and it looked pretty
> > sharp. After using the paint program in N2002 to open
> > the car and add some decals however it seems like the
> > colors around borders kind of wash over borders and
> > generally become fuzzy looking.
> >   I remember seeing something somewhere about turning
> > off compression but I can't find any settings in any ini file
> > to do this.

D

Fuzzy N2002 paintjob

by D » Thu, 21 Feb 2002 13:08:30

well ok ... so if we turn it off, then export the car file, paint it and put it back in ... can we turn compression back on and it save with compression or will our car when seen on the track just take up 4x's as much other peoples memory?

Also ... how can we paint it with compression invoked so as not to take up extra mem??

I haven't seen that explained yet.

  Edit the following line of your player.ini, changing the 1 to a 0:

  [Paintkit]
  save_textures_with_compression=1         ; Enable texture compression on
  saved textures.

  Remember that uncompressed cars will take up ~4x the texture memory as
  their compressed counterparts, so be sure you've got plenty of texture
  memory to spare if you're going to try painting a whole field of them.

  - Eric



  >   I painted a car with paint shop and it looked pretty
  > sharp. After using the paint program in N2002 to open
  > the car and add some decals however it seems like the
  > colors around borders kind of wash over borders and
  > generally become fuzzy looking.
  >   I remember seeing something somewhere about turning
  > off compression but I can't find any settings in any ini file
  > to do this.

Eric Busc

Fuzzy N2002 paintjob

by Eric Busc » Thu, 21 Feb 2002 13:39:32

I'm afraid I really don't understand what you're asking.  If you were
going to re-enable the compression before you saved the paintjob, why
would you have turned it off in the first place?

- Eric


well ok ... so if we turn it off, then export the car file, paint it and
put it back in ... can we turn compression back on and it save with
compression or will our car when seen on the track just take up 4x's as
much other peoples memory?

Also ... how can we paint it with compression invoked so as not to take
up extra mem??

I haven't seen that explained yet.

D

Fuzzy N2002 paintjob

by D » Thu, 21 Feb 2002 20:34:23

Sorry for the confusion and thank you for the response.

Ok ... people are reporting they are having difficulty getting a "clean" paint job when compression is on.

The suggestion is to disable compression, however, by doing so, the cars will take 4x's as much memory to render but at least we will get a "clean" paint job?

Once we get a "clean" paint job with compression disabled and import it back into the game, can we then set the option back to 1 to compress it so it won't
take up 4x's the memory or is the choice either compressed or uncompressed??  And if we can only get a "clean" paint job when uncompressed, and if your whole league has to do it that way and you are running their cars, then wouldn't you have a performance hit due to all the uncompressed cars on the track?

If so, then how do we properly paint the cars when compressed so they are "clean" looking and we don't have a performance hit?

  I'm afraid I really don't understand what you're asking.  If you were
  going to re-enable the compression before you saved the paintjob, why
  would you have turned it off in the first place?

  - Eric



  well ok ... so if we turn it off, then export the car file, paint it and
  put it back in ... can we turn compression back on and it save with
  compression or will our car when seen on the track just take up 4x's as
  much other peoples memory?

  Also ... how can we paint it with compression invoked so as not to take
  up extra mem??

  I haven't seen that explained yet.

falco

Fuzzy N2002 paintjob

by falco » Fri, 22 Feb 2002 15:21:28

Any know any good sites that show how to paint n2002 cars ?

thanks


Kevin Anderso

Fuzzy N2002 paintjob

by Kevin Anderso » Fri, 22 Feb 2002 21:46:59

painting forum at lightspeed

--
Kevin Anderson


> Any know any good sites that show how to paint n2002 cars ?

> thanks



> > Hello,

> >   I painted a car with paint shop and it looked pretty
> > sharp. After using the paint program in N2002 to open
> > the car and add some decals however it seems like the
> > colors around borders kind of wash over borders and
> > generally become fuzzy looking.
> >   I remember seeing something somewhere about turning
> > off compression but I can't find any settings in any ini file
> > to do this.

> > Ideas ? thanks
> > Dave

TlgtrPr

Fuzzy N2002 paintjob

by TlgtrPr » Fri, 22 Feb 2002 23:39:30

try High Compression........

****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass!  Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by*** Schaap (quote
approximate)

Eric Busc

Fuzzy N2002 paintjob

by Eric Busc » Sat, 23 Feb 2002 08:19:43

The only way to avoid the compression artifacts is to either disable
compression altogether or try to work with the texture itself to try to
minimize their effects.  There's not going to be a hit to performance
when turning off compression, but a full field of uncompressed cars is
going to require about 30MB of free texture memory versus about 8MB for
the compressed cars.  Therefore if you don't have a 64MB or greater
video card, you'll certainly end up with blurry textures due to the game
dropping mip levels.

- Eric


Sorry for the confusion and thank you for the response.

Ok ... people are reporting they are having difficulty getting a "clean"
paint job when compression is on.

The suggestion is to disable compression, however, by doing so, the cars
will take 4x's as much memory to render but at least we will get a
"clean" paint job?

Once we get a "clean" paint job with compression disabled and import it
back into the game, can we then set the option back to 1 to compress it
so it won't take up 4x's the memory or is the choice either compressed
or uncompressed??  And if we can only get a "clean" paint job when
uncompressed, and if your whole league has to do it that way and you are
running their cars, then wouldn't you have a performance hit due to all
the uncompressed cars on the track?

If so, then how do we properly paint the cars when compressed so they
are "clean" looking and we don't have a performance hit?

D

Fuzzy N2002 paintjob

by D » Sat, 23 Feb 2002 09:10:38

Ok ... very good and thank you.  Everything looks and runs great now ... just when I try to paint my car with texture compression on, I can't get anything to look good ... will try without the compression and see if I can get rid of the fuzzy graphics in paintshop

  The only way to avoid the compression artifacts is to either disable
  compression altogether or try to work with the texture itself to try to
  minimize their effects.  There's not going to be a hit to performance
  when turning off compression, but a full field of uncompressed cars is
  going to require about 30MB of free texture memory versus about 8MB for
  the compressed cars.  Therefore if you don't have a 64MB or greater
  video card, you'll certainly end up with blurry textures due to the game
  dropping mip levels.

  - Eric



  Sorry for the confusion and thank you for the response.

  Ok ... people are reporting they are having difficulty getting a "clean"
  paint job when compression is on.

  The suggestion is to disable compression, however, by doing so, the cars
  will take 4x's as much memory to render but at least we will get a
  "clean" paint job?

  Once we get a "clean" paint job with compression disabled and import it
  back into the game, can we then set the option back to 1 to compress it
  so it won't take up 4x's the memory or is the choice either compressed
  or uncompressed??  And if we can only get a "clean" paint job when
  uncompressed, and if your whole league has to do it that way and you are
  running their cars, then wouldn't you have a performance hit due to all
  the uncompressed cars on the track?

  If so, then how do we properly paint the cars when compressed so they
  are "clean" looking and we don't have a performance hit?


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.