Wouldn't surprise me.
User report on Papyrus's beta Open GL driver
--------------------------------------------
My current OpenGL setup is a 4MB SGRAM Diamond Viper V330
(nVidia Riva 128) AGP running 66Mhz bus with 128MB aperture.
I am running the Nvidia reference drivers in Win98.
NOTE: I also have a 4MB EDO Diamond Monster 3D (orig Voodoo) PCI
Voodoo clocked to 57MHz for GPL. For comparative frame of reference I
also have a 4MB PCI Diamond Stealth II S220 (V2100) clocked to 55/110
(as per 1.36 BIOS) but don't currently use it for (a) lack of a spare
PCI slot and (b) superior performance and compatibility of Viper
generally (GPL excepted) as primary 2D and OGL. Shame, as the V2100 as
in 800x600.
I just downloaded and installed the Papyrus patch.
Notably, nothing to the installation, just copy 2 files into ..\gpl
Started GPL and sure enough there was the "Open GL" selectable option.
Enabled it, restarted, left all options same (full) and went for a
drive in 640x480.
Disappointingly no anti-aliasing with the option still greyed out on
the menu, although don't yet know if this is an editable option in the
core.ini file?
On the plus side, whilst still not truly frame rate competitive with
either the equivilent legacy Voodoo or Verite 2x00s, it's a HUGE
improvement over the 5-6fps I **was** getting with this card under
software rendering. I'm getting around 25fps average in solo driving,
thus making the sim usable whereas before, without Rendition or 3Dfx
aboard it simply wasn't.
Got to say at initial inspection the OpenGL graphics with this card
are still as 'drop dead georgeous" as both the Rendition and 3Dfx,
perhaps even a little better than the 3Dfx, but I wouldn't want to
echo that without a second inspectin and closer look.
I haven't tried it yet in 800x600 to see if it will run in that res,
but if the older 'plain Jane' Riva 128 performs this well under the
beta GPL OGL driver, there appears to be plenty of promise on the
horizon for the significently faster TNT and a mature Papy OGL driver.
I'll still use my Voodoo in the interim simply because of the superior
framerate in 640x480, but this is great news for lots of people out
there.
Thanks Papy..