rec.autos.simulators

A few observations

Stephen Ferguso

A few observations

by Stephen Ferguso » Wed, 26 Jul 2000 04:00:00


Point taken, but what bothers me lately (besides the feeding frenzy on
downloading GP3) is the outcry that Crammond has deceived us, that he has
committed some heinous crime.  Hello... you downloaded a warez copy of the
game ("you" being a general term here, not you specifically) and you didn't
like it.  Your total cost is zero.  I don't see the problem.  Others have
downloaded the program, tried it, and can't get enough of the racing
experience.  I should point out that you are making some bold assumptions
with your Pro Club House.  In a clubhouse, there will be as many people
(high level players, mind you) who discuss only the relative challenge of a
particular course, or the sublime feeling of nailing a particular hole.
Others will discuss why their Taylor Made titanium driver, together with
expert coaching, improved their drive by twenty yards.  Some get their
satisfaction from the techincal, some from the esoteric.  GP2 and (it seems)
GP3 fall into the "simulation" category because it offers a believable
driving experience, and layers on top a fabulous portrayal of the race
weekend.  I suppose it's naiive to think this could happen in USENET, but
those who enjoy the "atmosphere" aspect of a simulation should be able to
discuss why GP3 is the new king of race weekend strategy without taunting
the gearheads who want a 30DOF model, but at the same time the gearheads
should not be so elitist to think that their idea of what constitutes a
"simulation" is universal.  Commercial "simulators" also broadly include
systems which accurately duplicate a situation, without an emphasis on the
mechanics of the task.

Sorry, I meant to include the word "snowboard" in there, not that it is
particularly relevant to r.a.s.

Stephen

Jo Hels

A few observations

by Jo Hels » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:33:03 +0200, "Stephen Ferguson"


>GP2 and (it seems)
>GP3 fall into the "simulation" category because it offers a believable
>driving experience, and layers on top a fabulous portrayal of the race
>weekend.

I better tell you NOW: don't try to convince Jan of this because you
are wasting time...   :-D

JoH

Jan Verschuere

A few observations

by Jan Verschuere » Wed, 26 Jul 2000 04:00:00

Hahahahaaaaah!!! LOL ;-)

Jan.
=---

Michael Horto

A few observations

by Michael Horto » Thu, 27 Jul 2000 04:00:00

Oh great. Now it's going to go to his head. He'll be unbearable to talk to.
Just like that Barlow guy :)

Mike Horton

> Jan,

> As usual a fantastic comment, couldn't have said it better :>)

> Jan.


> > There's always one, isn't there?

> > -"It's not real"... "it's just a game"... etc.

> > Yes, it's not real, but so what? -It's the quality of the illusion that
> > matters, which, IMO, is best achieved by keeping the simulation as true
to
> > life as possible. Full aero simulation is not a possibility yet, so
> > approximations are used to "simulate" it's effects, there's no reason to
> > discuss relative merit of games in this respect as the technology to "do
> it
> > right" doesn't exist. Same with seat of the pants sensations.

> > As simracers we are well aware of these facts, but just because of the
> > obvious links to computer _games_ we are forced to defend and justify
our
> > hobby over and over. Sorry for the semi-rant, but this is wearing very
> thin
> > with me at the moment.

> > As for hype... what hype? -Comments "for" and "against" GP3 have been
> > exchanged here since the game was announced. Just more people jumping
into
> > the foray and more issues clouding the discussion now release is
imminent.

> > BTW: GPL's gearboxes are not semi-automatic, the computer helps you make
a
> > clutchless shift. ;-)

> > Jan.
> > =---
> > Jon Beckett wrote...
> > > <snip>


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