This is getting to be a bad habit. I just stumbled on the details of
version 1.2
this is a cut and paste from the rfactor torrent site:
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Description Due to the work on the graphics component of the 1.2 update
taking longer than expected, and that a few things needed adjusting in
the physics, I am releasing the physics update 1.2 as an interim "patch".
Braintez has been delayed by real life stuff, and there is several
important updates in the new physics that many have been waiting for, and
a couple that are important to human drivers as well as those that are
for the AI.
A recent discovery is that the car numbers as defined in the VEH files,
are alphanumeric, not numeric. They were in the form "MCF1_01" rather
than just "1" or "01". This has caused the xml files exported from online
races, to be incomplete or incorrect by not containing those cars in the
race stats. Addon cars with proper numbers did show up, however. At least
one league running the McLarens found this problem. This problem, and the
lack of heating of the rear brakes, (causing front lockup or poor
braking), combined with the delay in the work to improve frame rates,
made it urgent enough to release this now, rather than wait for the full
1.2 update.
The following is from the 1.2 readme:
Physics Update v 1.2 May 24 2006 by Dave Purdy
This is an interim update/patch for the McLaren mod for rFactor. It
presumes you have version 1.1 already. Only the newly updated files are
included.
Fixes and updates in this version:
1. Rear brake heating / cooling adjusted so the rear brake temps are
similar to the front brakes for any brake duct setting used.
2. AI tire grip parameters adjusted to allow the AI to be competitive for
an entire fuel run.
3. Many setups provided for the AI, which can also be used at least as
starting points for human drivers.
4. Sound programming adjusted for improved sounds, for now. Some new
recordings may be included with the full update.
5. Tire wear factors for the soft, medium and hard compounds brought
closer together, so the tire compounds can be used according to the
different heating effects that different tracks produce. The soft tires
will provide better results, when temperatures are too low with medium
tires. Qualifying tires remain solely for qualifying. I wanted those to
go at least a second faster, but only for one or two laps
6. Small adjustments to various things to improve the ranges of engine
brake mapping, engine cooling, as well as brake duct cooling to make
things work better.
7. Addition of three levels of "power steering" in the upgrade options,
so you can pick the level without changing your base control settings
from this mod to others, (hopefully).
8. The car numbers in the veh files have been updated to just 01 and not
MCF1_01, (for example). This was causing a problem with xml results
files.
9. Overall base downforce reduced very slightly, but the rear wing opened
to 12 to account for some tracks. Existing setups may be slightly looser,
as the car steers and turns better, with a suspension geometry
improvement.
Graphics updates will come with the final full 1.2 update. So frame rate
improvements aren't ready yet. (A 7800 will cure it too, heh.
Since the rFm file is remaining the same for now, no new "official"
version number will be displayed online. I would ask servers updating to
this physics update, should indicate "1.2" in the server name for now, so
people will know which servers are updated.
I am not sure at the moment what the time frame is on the rest of the
update. Sorry for the delay.
Unzip this file to your \rFactor folder. There is a \GameData folder only
in there, with the usual \GameData\Vehicles\McLaren-F1 subfolders. All of
the team folders are included, but with only the veh files in them, as
the car numbers have been updated.
NOTE: that this patch is to update version 1.1, and will NOT work
correctly as an update to 1.0, since the MAS files are not included. If
you still have 1.0, please update to 1.1 first, then apply this patch.
I guess this will be sort of a public beta test of the update since any
issues that may be found, (if any), can be addressed when the full 1.2
arrives.
Dave Purdy
Update 1.21: a veh error in update 1.2 was corrected.