rec.autos.simulators

why is it that in F1C....

Kasper Kowalsk

why is it that in F1C....

by Kasper Kowalsk » Wed, 24 Sep 2003 22:02:33

... I can run maximum wing, yet still cant get thru a fast corner as fast as
an AI car? do they have more grip????
Carl Ribbegaard

why is it that in F1C....

by Carl Ribbegaard » Wed, 24 Sep 2003 22:22:42

I've heard that much camber is preferable in F1C
Try it :)


Kasper Kowalsk

why is it that in F1C....

by Kasper Kowalsk » Wed, 24 Sep 2003 22:25:26


how much?

Carl Ribbegaard

why is it that in F1C....

by Carl Ribbegaard » Wed, 24 Sep 2003 22:38:35




> > I've heard that much camber is preferable in F1C
> > Try it :)

> how much?

I think - much. (negative camber that is)
Try to apply 10-20% more first run, then the same amount again after a few
laps.
As long as you get more grip it's fine :)

I think a tad more (negative) camber in the front than the rear is a good
idea.

I don't think that F1C models the tirewear realisticly in regard to camber.
The tires heat unevenly while driving on straights but it does even out in
the corners.

Beers and cheers. :)

Doug Olse

why is it that in F1C....

by Doug Olse » Thu, 25 Sep 2003 01:03:26

In most car sims, the AI aren't bound by the same physics as the humans,
because it would be beyond the capability of the CPU to process the physics
for the full field. So, the AI's speed through the corners is approximated,
with an eye to making them run reasonable lap times. Sometimes this means
that they run faster/slower than they should through an individual corner.


B. Jon

why is it that in F1C....

by B. Jon » Thu, 25 Sep 2003 02:55:04

Dang. I thought it was just me.
At the track in Austria, I can win a race against AI but at Malaysia
with all the curves and turns, the AI cars just zip by me while I spin
out.
I'll look into camber, too.





> > > I've heard that much camber is preferable in F1C
> > > Try it :)

> > how much?

> I think - much. (negative camber that is)
> Try to apply 10-20% more first run, then the same amount again after a few
> laps.
> As long as you get more grip it's fine :)

> I think a tad more (negative) camber in the front than the rear is a good
> idea.

> I don't think that F1C models the tirewear realisticly in regard to camber.
> The tires heat unevenly while driving on straights but it does even out in
> the corners.

> Beers and cheers. :)

jason moy

why is it that in F1C....

by jason moy » Thu, 25 Sep 2003 06:21:07

On Tue, 23 Sep 2003 15:38:35 +0200, "Carl Ribbegaardh"


>I don't think that F1C models the tirewear realisticly in regard to camber.

It doesn't model tirewear realistically in regard to anything.

Crank the camber up all the way (or, rather, down all the way)) and
let her rip.

Jason

Haqsa

why is it that in F1C....

by Haqsa » Thu, 25 Sep 2003 10:05:51

I like -3 to -4 degrees front camber and about a degree less (more positive)
in the rear.  More negative than that and the steering gets too sensitive
for my taste, less negative than that and you are definitely giving up some
low speed grip.

Also useful is to increase the toe a little.  I typically use 0.2 or 0.25
degrees, negative in front and positive in the rear.  More toe stabilizes
corner entry but adds a little mid corner push.  The sweet spot is around
0.2 IMO but for really tricky tracks 0.25 might feel better.




> > I've heard that much camber is preferable in F1C
> > Try it :)

> how much?

Kasper Kowalsk

why is it that in F1C....

by Kasper Kowalsk » Thu, 25 Sep 2003 21:57:11

WOW!!!!  toe in 0.2, camber -4/-3 degrees f/r.... what a difference - just
dropped my lap times by 3sec!!

Thanks for the tips.

KK

Richard S Becket

why is it that in F1C....

by Richard S Becket » Thu, 25 Sep 2003 22:32:53

Clucking Bell!

I'm off to try that!
--
R.
GPLRank +79.699

Carl Ribbegaard

why is it that in F1C....

by Carl Ribbegaard » Thu, 25 Sep 2003 23:16:54


Np, glad you liked it :)

Cheers!

B. Jon

why is it that in F1C....

by B. Jon » Sat, 27 Sep 2003 03:44:20

Tried adjusting camber last night but still get passed by AI cars
zipping by me on the many curves in Malaysia.
Wish there was a way to check how the AI cars are setup. I'd like to
see what their camber, wings, gear ratio, etc are set at to be able to
handle those curves so easily.
I must've spent 2 hours tweaking last night and can't come near the
ability to take those turns that the AI cars do.

The tutorial that is in the instruction manual is a fine start but is
there anything out there that is a bit more comprehensive on vehicle
setup for F1?




> > WOW!!!!  toe in 0.2, camber -4/-3 degrees f/r.... what a difference - just
> > dropped my lap times by 3sec!!

> > Thanks for the tips.

> > KK

> Np, glad you liked it :)

> Cheers!

Dave Henri

why is it that in F1C....

by Dave Henri » Sat, 27 Sep 2003 11:09:41


  Ai use a setup that could be saved in several places.  F1c has the
ability to make individual ai setups per team per track with separate
setups for Qualifying and race.  However, I don't think ISI goes to that
extreme.  Usually they have a list of setups in a game.gdb, one generic
setup for each track.  
  The trouble is, most of my experience is with F1 2k2 and it's mods.  I
haven't got a handle yet on F1 C's file structure to know exactly where to
look.  Even if you did examine the setups..I don't know if F1 C or any
other sim that uses the same physics rules for the Ai cars as they do for
the Human Driver's car.   Are there any?  Live For Speed maybe...
dave henrie

Ruud van Ga

why is it that in F1C....

by Ruud van Ga » Sat, 27 Sep 2003 17:49:26




>> Wish there was a way to check how the AI cars are setup. I'd like to
>> see what their camber, wings, gear ratio, etc are set at to be able to
>> handle those curves so easily.

>>> Cheers!

>  Ai use a setup that could be saved in several places.  F1c has the
>ability to make individual ai setups per team per track with separate
>setups for Qualifying and race.  However, I don't think ISI goes to that
>extreme.  Usually they have a list of setups in a game.gdb, one generic
>setup for each track.  
>  The trouble is, most of my experience is with F1 2k2 and it's mods.  I
>haven't got a handle yet on F1 C's file structure to know exactly where to
>look.  Even if you did examine the setups..I don't know if F1 C or any
>other sim that uses the same physics rules for the Ai cars as they do for
>the Human Driver's car.   Are there any?  Live For Speed maybe...

Racer still, but that's not by design, it's just not finished. :) I'll
definitely dumb AI physics down a bit.
The only problem I see is that I let a human drive a 'template' lap,
then use that for the AI as 'look, that's what obtainable, now you
try'. Driving that same line with similar speeds may be tricky to get
right if you start messing with the physics.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Kasper Kowalsk

why is it that in F1C....

by Kasper Kowalsk » Sun, 28 Sep 2003 11:14:20


Check your telemetry. You should be able to pull 4g's lateral load on turns
5 and 6 (the 5th gear left-right). Prior to camber adjustement, I struggled
getting above 3g's.

For Malaysia, load up the standard Malaysia setup (NOT grip), try wings at
49f/48r. Toe should be -0.2f/0.2r. Camber at -4f/-3r. Adjust gear ratios
accordingly. If you still can't get 4g's turning, then it's your technique.
F1C really punishes drivers unable to drive around understeer.

KK


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.