how much?
> > I've heard that much camber is preferable in F1C
> > Try it :)
> how much?
I think a tad more (negative) camber in the front than the rear is a good
idea.
I don't think that F1C models the tirewear realisticly in regard to camber.
The tires heat unevenly while driving on straights but it does even out in
the corners.
Beers and cheers. :)
> > > I've heard that much camber is preferable in F1C
> > > Try it :)
> > how much?
> I think - much. (negative camber that is)
> Try to apply 10-20% more first run, then the same amount again after a few
> laps.
> As long as you get more grip it's fine :)
> I think a tad more (negative) camber in the front than the rear is a good
> idea.
> I don't think that F1C models the tirewear realisticly in regard to camber.
> The tires heat unevenly while driving on straights but it does even out in
> the corners.
> Beers and cheers. :)
Crank the camber up all the way (or, rather, down all the way)) and
let her rip.
Jason
Also useful is to increase the toe a little. I typically use 0.2 or 0.25
degrees, negative in front and positive in the rear. More toe stabilizes
corner entry but adds a little mid corner push. The sweet spot is around
0.2 IMO but for really tricky tracks 0.25 might feel better.
> > I've heard that much camber is preferable in F1C
> > Try it :)
> how much?
Thanks for the tips.
KK
Clucking Bell!
I'm off to try that!
--
R.
GPLRank +79.699
Np, glad you liked it :)
Cheers!
The tutorial that is in the instruction manual is a fine start but is
there anything out there that is a bit more comprehensive on vehicle
setup for F1?
> > Thanks for the tips.
> > KK
> Np, glad you liked it :)
> Cheers!
Ai use a setup that could be saved in several places. F1c has the
ability to make individual ai setups per team per track with separate
setups for Qualifying and race. However, I don't think ISI goes to that
extreme. Usually they have a list of setups in a game.gdb, one generic
setup for each track.
The trouble is, most of my experience is with F1 2k2 and it's mods. I
haven't got a handle yet on F1 C's file structure to know exactly where to
look. Even if you did examine the setups..I don't know if F1 C or any
other sim that uses the same physics rules for the Ai cars as they do for
the Human Driver's car. Are there any? Live For Speed maybe...
dave henrie
>>> Cheers!
> Ai use a setup that could be saved in several places. F1c has the
>ability to make individual ai setups per team per track with separate
>setups for Qualifying and race. However, I don't think ISI goes to that
>extreme. Usually they have a list of setups in a game.gdb, one generic
>setup for each track.
> The trouble is, most of my experience is with F1 2k2 and it's mods. I
>haven't got a handle yet on F1 C's file structure to know exactly where to
>look. Even if you did examine the setups..I don't know if F1 C or any
>other sim that uses the same physics rules for the Ai cars as they do for
>the Human Driver's car. Are there any? Live For Speed maybe...
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Check your telemetry. You should be able to pull 4g's lateral load on turns
5 and 6 (the 5th gear left-right). Prior to camber adjustement, I struggled
getting above 3g's.
For Malaysia, load up the standard Malaysia setup (NOT grip), try wings at
49f/48r. Toe should be -0.2f/0.2r. Camber at -4f/-3r. Adjust gear ratios
accordingly. If you still can't get 4g's turning, then it's your technique.
F1C really punishes drivers unable to drive around understeer.
KK