> My best (in the "Great Driver Challenge" mode) is a 1:55:something. Are
> you using a wheel or a PS2 controller? I'm using the controller so fine
> turning adjustments are next to impossible. I usually end up tapping
> the stick repeatedly, especially on Parabolica.
I'm using the Logitech GT Force wheel. I find it weird trying to
play racing games with the controller - I think it completely takes
away the realism of driving to use one. The GT Force is pretty good,
although there are a couple of oddities. The first is that there
seems to be a bit of background "noise" from the force feedback
sometimes, even when you are stable driving down a straight. I'm not
sure if this is intended or not - when I play GT3, this doesn't
happen, so I'm assuming it is the game and not the wheel. The other
thing is that the steering seems to have a bit of a dead spot in the
middle - but overall it is still good. Has anyone out there tried any
other wheels with F355?
For the rear wing configuration, it does indicate this affects
downforce and drag, which makes sense. I guess in theory more rear
downforce should also tend to make the car understeer a bit more, but
I'm not sure about that. My experience with reducing the wing angle
was that it definitely gives you better top speed.
Interestingly though, the wing change definitely seems to give me
better top speed on the straights, and although I am now getting
consistent laps times in the 1'53"s, over the first two sectors I am
pretty sure I am doing even better than that. It is in the third
sector, particularly in Ascari and parabolica, that I am giving some
of that gain back. I think what may be happening is that the reduced
downforce has made the car understeer a bit more, so that I can't take
the Ascari chicane and the first part of parabolica quite as fast
without the car getting squirrely and skidding. I think what I may
try next is to try to adjust camber or ride height to try to generate
a bit more oversteer and see if I can compensate for that. Part of
the fun for me is trying to understand how the setup affects
performance and trying to come up with setup changes on my own that
work.
One thing I would have liked to have been able to tune is gear
ratios - when I drive the Monaco track with the F1 car in GT3 I found
adjusting the gear ratios makes a huge difference.
I find being able to make fine adjustments is critical - that could
very well make a huge difference. For example, going down the first
straight onto the first chicane, I am full out on the throttle, and
then I am full on the brake to get down to a speed that I can take the
chicane. Then you are using quick steering movements to get the car
on the right line, and feathering the throttle to get the car through
the chicane. I find the same kind of thing is crucial on the two
Lesmo curves - once you are on the line, you are really feathering the
throttle to guide the car through the curve as quickly as possible
until you can go full throttle again.
In real life lowering the ride height ought to increase downforce,
not reduce it, so I would expect it to reduce top speed instead. That
is because a lower ride height results in faster air flow under the
car, which creates a force which pulls the car into the pavement.
This is why F1 cars ride so incredibly low to the ground - even a
couple of millimeters can make a huge difference in the ability of the
car to corner at high speed. It is quite possible this aspect is not
accounted for in the physics model.