To start, I think that the graphics are improved very nicely. The cars look
great and the frame rate in SVGA is definetly more efficient. The spotter
is cool but sometimes gets on my nerves with that red neckish voice. You
should be able to toggle his big mouth on and off while in a race. No big
deal though. However, the following is a big deal:
I love to race at Taledega but I was very dissapointed with the AI on that
track. Cars hardley ever run three wide and never pass on the outside.
LAME! If you get in the front, all you have to do is hold the inside line
and the AI cars can never pass you. The drafting is not very realistic
either. 2 or 3 cars should be able to easily pass one car on the side yet
it does not happen. When a car gets behind you it really does not give you
much of a push. If I want to run down the lead draft, I have to let a car
get in front of me so I can push us both to the front and even then it is
really difficult.
I think the steering controls kind of suck also. When I played GP2 for the
first time, I was amazed at the accuracy of the steering. MicroProse made
it so the steering gradually icreases as you turn the wheel. As a result,
it is much more difficult to over react to something. Papyrus needs to
learn from that. One little turn on the wheel in N2 and the cars starts
jerking all around. One other little gripe, the smoke form a burning engine
or a spin sucks with N2 as compared with GP2. GP2 gives that illusion of a
transparent smoke that leaves a real cool trail. N2 looks like some lame
cartoon drawing that puffs in little balls. YOU CANNOT SAVE A GAME OR SAVE
A SET UP IN YOU OWN TITLE. THAT TOTTALLY BLOWS!
Finally, I must say that the road courses are very much improved. Handling
there is way easier so that is good.Phoenix is much better and so is the
other 1 mile tracks. No more back end sliding out of control on every turn.
Well those are my observation. I would like to hear from anyone who agrees
or disagrees with me.
Eric